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03-13-10, 02:33 AM | #1 |
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Könnte Hilfe brauchen beim Modden
Nachdem ich das was ich gerne an Mod's gehabt hätte nicht finden konnte hab ich mich selbst drann gemacht !
Mit Silent 3 Editor V.0.9.9 gehts doch recht simpel ein paar parameter z.B. der Torps. bzw. Deckgun zu beienflussen ! Läuft noch nicht alles rund wie es soll aber bin auf dem richtigen weg. Wo ich hilfe brauch ist folgendes : Ich finde die Datei/n nicht wo ich die relevanten Parameter des U-Boots anpassen könnte. Also Geschwindigkeit max. Tauchtiefe usw. ! Auserdem suche ich die Datei wo die Anzahl der Torpedos und Geschosse festgelegt ist sowie die "reload" Zeit die es dauert bis neuer Torp. im Rohr ist bzw. Granate im Lauf. Wo wird der Anstellwinkel des Deckgeschütz eingestellt ? Ich bin für Hinweise sehr Dankbar ! Make my Day Greetz Wer Rechtschreibfehler findet darf si behalten |
03-13-10, 02:46 PM | #2 | ||
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Wenn‘s sonst nichts ist …
Quote:
Wie wär's damit ? ["%Spiel-Dir%\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.cfg"] Code:
[Unit] ClassName=SSTypeVIIC 3DModelFileName=data/Submarine/NSS_Uboat7c/NSS_Uboat7c HumanPlayable=YES UnitType=200 MaxSpeed=17.0 MaxSpeedSubmerged=7.6 Length=67.4 Width=5.3 RenownAwarded=130 […] [Properties] PeriscopeDepth=12;meters 12.5 SnorkelDepth=12;meters 12.5 CrashDepth=71;meters […] MaxDepth=200;meters DiveDepth=40;meters SurfaceDepth=6;meters TorpLaunchMaxDepth=20;meters StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1] Und außerdem ist der Wintergarten mit 2 FlaK-Zwillingen ganz nett … Quote:
In diesem Sinne Smartcom
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„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg *1742, †1799, german writer & first german professor of experimental physics. Last edited by Smartcom5; 03-13-10 at 02:55 PM. Reason: Wo ist meine Signatur … ?! |
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03-14-10, 05:10 AM | #3 |
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da es bei den Torps. z.B. nur über die .zon und.sim datei
ging hab ich mir die .cfg gar nicht angeschaut Danke für den Hinweis Über die Spezialfähigkeiten kann man aber nicht die Geschwindigkeit der Granaten oder den Winkel in dem man mit dem Deckgeschütz trifft beeinflussen ! Greetz |
03-14-10, 05:21 AM | #4 | |
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Wieso … ?!
Quote:
Einfach die Werte etwas hochdrehen, und es macht gehörig bumm. Wenn ich hier etwas anhängen könnte, könnte ich Dir mal so die SpecialAbilities.upc anpassen. Aber dann bräuchtest nur noch einen [sic!] Schuß/Torpedos für egal welches Schiff/Boot … Das macht dann aber dermaßen Bumm, daß Du jedes Schiff in Stücke reißt. In diesem Sinne Smartcom
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„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg *1742, †1799, german writer & first german professor of experimental physics. |
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03-14-10, 05:47 AM | #5 |
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Meine Torpedos bzw. Granaten machen schon dermasen Bummm das ich
nicht zu nah drann sein darf weil es sonst mein Boot mit zerreisst Wenn ich allerdings Überwasser mit Geschütz angreife brauche ich bzw. die Crew einfach zu lange für einen Treffer . Schiessen aus min. 4000 Meter und wenn ich dann nicht fix treffe bekomm ich ein Problem mit den Zerstörern. Was haste den da feines ? |
03-14-10, 06:03 AM | #6 | ||
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Okay …
Quote:
Quote:
Hab***8216;s die Tage nocheinmal ausprobiert, ob sie irgendetwas an den finalen Dateien geändert haben [was mich gewundert hätte ***8230;], aber funktioniert immernoch. Auch die Torpedos; Ein Schuß und weg. In diesem Sinne Smartcom
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„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg *1742, †1799, german writer & first german professor of experimental physics. Last edited by Smartcom5; 10-21-12 at 06:06 PM. |
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03-14-10, 06:13 AM | #7 |
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Ich habe Geschwindigkeit Durschlagskraft und den Radius in dem alle Hitpoints betroffen sind verändert !
Wie gesagt bei einem Torpedoangriff sollte ich ausserhalb eines 3000m Radius sein sonst wirds ungemütlich Einsatzgruppe mit Hood und Schlachtschiff der Nelson Klasse hab ich 2 Torpedos für gebraucht . Ich weiss ist bisi Arcade Style spielen aber ab und zu recht funny ! Ich hab für SH4 einen Mod wo ich mit dem Deckgeschütz praktisch direkt auf das Ziel halten kann und treffe reload Zeit = 0 und Mun ohne Ende. Sowas wäre schon nett und mehr Torp. könnten auch nicht schaden Greetz |
03-14-10, 06:22 AM | #8 | ||
Seaman
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Ja, wo ?
Quote:
Ich hab's über die SpecialAbilities.upc gemacht, aber bei mir kann ich in 500 m entfernung stehen und alle Mann an Deck zur Kuschelrunde im Streichelzoo antreten lassen, kaputt geht aber bei mir nichts … Quote:
SH V ist SH IV ist SH III ist … Die haben nichts grundlegendes verändert, ist das selbe Spiel nur mit neueren Texturen - sonst nichts. Wenn Du also einen Mod hast, der unter IV funktionierte, dann guck, welche Dateien er verändert hat, und such dessen [wahrscheinlich gleichnamiges] Gegenstück bei V. So einfach ist das. PS: Wenn ich wüßte, wo ich eben die SpecialAbilities hochladen könnte, könntest es selber sehen … In diesem Sinne Smartcom
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„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg *1742, †1799, german writer & first german professor of experimental physics. |
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03-14-10, 06:28 AM | #9 |
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Hauptsächlich die Torpedo_G7a-e.zon und .sim Ausserdem die Torpedo_AI.zon
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03-14-10, 06:34 AM | #10 | |
Seaman
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Okay …
Quote:
Helf mir mal kurz, finde die nicht … Edit: Gefunden … Windows-Index war nicht aktuell … In diesem Sinne Smartcom
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„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg *1742, †1799, german writer & first german professor of experimental physics. |
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03-14-10, 06:39 AM | #11 |
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In data>Libary
Mach auf jedenfall ein BackUP und zum bearbeiten Silent3Editor V 0.9.9 Ist ne Menge arbeit und musst ganz schön hochschrauben die Werte Greetz |
03-14-10, 06:54 AM | #12 |
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Filefaktory ist recht einfach um was hochzuladen
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03-14-10, 07:22 AM | #13 | |
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Wollen wir mal …
Quote:
BackUp ist das A und O, richtig … Naja, ich drück hier mal die SpecialAbilities.upc rein … Aber mußt nur daran denken; Um bei allen Besatzungsmitgliedern die Spezialfähigkeiten zu aktivieren, brauchst um die ~150 Beförderungspunkte. Also mußt eben bei dem Save in der ActiveUserPlayerUnits.upc die Bewertungspunkte hochschrauben, daß Du alle befördern kannst. Die Standard 18 reichen gerade einmal, um bei einem Einzelnen alle Stufen freizuschalten. Code:
[CaptainData] […] PromotionPoints=X […] Änderungen zur normalen SpecialAbilities; Schaden der Geschütze + Torpedos: ↑ 4925 %, 2500 % Zeitdauer bis Einschlag der Geschützmunition: ↑ ~ zeitgleich Endgeschwindigkeit [getaucht + aufgetaucht]: ↑ 85 %, 175 % [~ 10 kn/23 kn] Benötigte Zeit zum auftauchen + tauchen: ↓ 75 % Reichweite der Sonar- + Funk- + Radaraufklärung: ↑ 225 %, 450 %, 450 % Reparaturzeit: ↓ ~ 400 % Effekt auf Moral und Müdigkeit: ↑ 60 %, 50 % Benötigte Zeit zum laden der Batterien: ↓ 65 % Geräuschreduktion: ↓ 95 % Batterie- und Spritverbrauch bei aktivierter aktiver Spezialfähigkeit: ↓ 25 % Nachladedauer der Torpedos + FlaK/Bordkanone: ↓ 95 %, 950 % Blindgängerwahrscheinlichkeit: ↓ 95 % Wahrscheinlichkeit feindlicher Luftangriffe: ↓ 75 % Code:
; Edited by Smartcom5 for Silent Hunter 5™ (c) 2009 ; ; Ability types (for crew men): - percentual ( if more then 1 active - get percentage ) ; ; TorpedoLoadingTime ; TorpedoMalfunctions ; TorpedoSpeed ; TorpedoDamage ; SurfaceSpeed ; SubmergedSpeed ; RepairSpeed ; PumpSpeed ; HealSpeed ; CanRepairDestroyedItems ; GunsAccuracy ; GunsReloadTime ; GunsDamage ; DiveSpeed ; BatteryConsume ; FuelConsume ; SonarRange ; RadarRange ; DarknessPenalty ; LookoutRange ; EnemyRadioDFAirstrikeChance ; ReceiveContactChance ; ReceiveContactRate ; PlayerRenown ; CrewExperience ; SonarContactsAsVisual ; ; CrewMoraleDegenerationRate ; AffectUpTime ; AffectCooldown ; AffectPassiveBonuses ; TorpedoRange ; MaxDiveDepth ; ; TorpedoLoadingTimeSimple ; BatteryRecharge ; EnginesNoiseSignature ; RudderAngle ; RudderSpeed ; ; GunsRange ; ShellDrag ; ShellSpeed ; CO2LevelIncreaseRate ; ; new ability type - additive ( if more then 1 active - cummulate results ) / on|off ; ; CrewMorale ; CrewMoralePool ; RevealEnemyConvoys ; ; HighlightSonarTargets ; HighlightRadarTargets ; HighlightVisualTargets ; RevealMinefields ; LocateResupplyShip ; RevealShallowWaters ; ManTheDeckGun ; ManTheFlakGun ; ; for player abilities - no implementation ( not working ) ; ; CallReconnaissanceAircraftsFromAirbaseLand ; CallReconnaissanceAircraftsFromCarrierSea ; CommandGermanAuxiliaryCruiser ; CommandGermanHeavyCruiser ; CommandJapaneseCruiserGroup ; CommandJapaneseTaskforce ; RunOnActivate - functions ; ; SpeedAheadFlank ; IfIsSurfaced ; IfIsSubmerged ; ; start base activities - used in special abilities ; [BaseActivity 1] NameDisplayable= BaseActivity-TorpedoLoadingTime-Name NameId= TorpedoLoadingTime Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category DegradationSteps= 6 DegradationPercent= 10 PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 2] NameDisplayable= BaseActivity-TorpedoMalfunctions-Name NameId= TorpedoMalfunctions Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 3] NameDisplayable= BaseActivity-TorpedoSpeed-Name NameId= TorpedoSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 4] NameDisplayable= BaseActivity-TorpedoDamage-Name NameId= TorpedoDamage Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 5] NameDisplayable= BaseActivity-SurfaceSpeed-Name NameId= SurfaceSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 6] NameDisplayable= BaseActivity-SubmergedSpeed-Name NameId= SubmergedSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 7] NameDisplayable= BaseActivity-RepairSpeed-Name NameId= RepairSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 8] NameDisplayable= BaseActivity-PumpSpeed-Name NameId= PumpSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 9] NameDisplayable= BaseActivity-HealSpeed-Name NameId= HealSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 10] NameDisplayable= BaseActivity-CanRepairDestroyedItems-Name NameId= CanRepairDestroyedItems Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 11] NameDisplayable= BaseActivity-GunsAccuracy-Name NameId= GunsAccuracy Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 12] NameDisplayable= BaseActivity-GunsReloadTime-Name NameId= GunsReloadTime Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 13] NameDisplayable= BaseActivity-GunsDamage-Name NameId= GunsDamage Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 14] NameDisplayable= BaseActivity-DiveSpeed-Name NameId= DiveSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 15] NameDisplayable= BaseActivity-BatteryConsume-Name NameId= BatteryConsume Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 16] NameDisplayable= BaseActivity-FuelConsume-Name NameId= FuelConsume Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 17] NameDisplayable= BaseActivity-SonarRange-Name NameId= SonarRange Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category [BaseActivity 18] NameDisplayable= BaseActivity-RadarRange-Name NameId= RadarRange Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 19] NameDisplayable= BaseActivity-DarknessPenalty-Name NameId= DarknessPenalty Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 20] NameDisplayable= BaseActivity-LookoutRange-Name NameId= LookoutRange Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 21] NameDisplayable= BaseActivity-EnemyRadioDFAirstrikeChance-Name NameId= EnemyRadioDFAirstrikeChance Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 22] NameDisplayable= BaseActivity-ReceiveContactChance-Name NameId= ReceiveContactChance Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 23] NameDisplayable= BaseActivity-PlayerRenown-Name NameId= PlayerRenown Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 24] NameDisplayable= BaseActivity-CrewExperience-Name NameId= CrewExperience Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 25] NameDisplayable= BaseActivity-SonarContactsAsVisual-Name NameId= SonarContactsAsVisual Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 26] NameDisplayable= BaseActivity-CrewMorale-Name NameId= CrewMorale Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category [BaseActivity 27] NameDisplayable= BaseActivity-HighlightSonarTargets-Name NameId= HighlightSonarTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 28] NameDisplayable= BaseActivity-HighlightRadarTargets-Name NameId= HighlightRadarTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 29] NameDisplayable= BaseActivity-HighlightVisualTargets-Name NameId= HighlightVisualTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 30] NameDisplayable= BaseActivity-LocateResupplyShip-Name NameId= LocateResupplyShip Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 31] NameDisplayable= BaseActivity-RevealShallowWaters-Name NameId= RevealShallowWaters Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 32] NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromAirbaseLand-Name NameId= CallReconnaissanceAircraftsFromAirbaseLand Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 33] NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromCarrierSea-Name NameId= CallReconnaissanceAircraftsFromCarrierSea Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 34] NameDisplayable= BaseActivity-CommandGermanAuxiliaryCruiser-Name NameId= CommandGermanAuxiliaryCruiser Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 35] NameDisplayable= BaseActivity-CommandGermanHeavyCruiser-Name NameId= CommandGermanHeavyCruiser Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 36] NameDisplayable= BaseActivity-CommandJapaneseCruiserGroup-Name NameId= CommandJapaneseCruiserGroup Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 37] NameDisplayable= BaseActivity-CommandJapaneseTaskforce-Name NameId= CommandJapaneseTaskforce Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 38] NameDisplayable= BaseActivity-AffectUpTime-Name NameId= AffectUpTime Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 39] NameDisplayable= BaseActivity-AffectCooldown-Name NameId= AffectCooldown Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 40] NameDisplayable= BaseActivity-AffectPassiveBonuses-Name NameId= AffectPassiveBonuses Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 41] NameDisplayable= BaseActivity-TorpedoRange-Name NameId= TorpedoRange Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 42] NameDisplayable= BaseActivity-MaxDiveDepth-Name NameId= MaxDiveDepth Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 43] NameDisplayable= BaseActivity-TorpedoLoadingTimeSimple-Name NameId= TorpedoLoadingTimeSimple Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive ;created new abilities according to design document [BaseActivity 44] NameDisplayable= BaseActivity-EnginesSpeedIncrease-Name NameId= EnginesSpeedIncrease Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 45] NameDisplayable= BaseActivity-BatteryRecharge-Name NameId= BatteryRecharge Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 46] NameDisplayable= BaseActivity-EnginesNoiseSignature-Name NameId= EnginesNoiseSignature Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 47] NameDisplayable= BaseActivity-DivingSurfaceTime-Name NameId= DivingSurfaceTime Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 48] NameDisplayable= BaseActivity-SubmarineTurningRate-Name NameId= SubmarineTurningRate Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 49] NameDisplayable= BaseActivity-TorpedoDudChance-Name NameId= TorpedoDudChance Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 50] NameDisplayable= BaseActivity-CrewMoraleDegenerationRate-Name NameId= CrewMoraleDegenerationRate Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category [BaseActivity 51] NameDisplayable= BaseActivity-O2Consumption-Name NameId= O2Consumption Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category [BaseActivity 52] NameDisplayable= BaseActivity-CrewMoralePool-Name NameId= CrewMoralePool Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category [BaseActivity 53] NameDisplayable= BaseActivity-BoostSonar-Name NameId= BoostSonar Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category [BaseActivity 54] NameDisplayable= BaseActivity-BoostRadio-Name NameId= BoostRadio Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 55] NameDisplayable= BaseActivity-BoostRadar-Name NameId= BoostRadar Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 56] NameDisplayable= BaseActivity-BoostGuns-Name NameId= BoostGuns Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 57] NameDisplayable= BaseActivity-GunsReloadTime-Name NameId= GunsReloadTime Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 58] NameDisplayable= BaseActivity-RudderAngle-Name NameId= RudderAngle Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 59] NameDisplayable= BaseActivity-RudderSpeed-Name NameId= RudderSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 60] NameDisplayable= BaseActivity-ManTheDeckGun-Name NameId= ManTheDeckGun Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 61] NameDisplayable= BaseActivity-ManTheFlakGun-Name NameId= ManTheFlakGun Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 62] NameDisplayable= BaseActivity-CO2LevelIncreaseRate-Name NameId= CO2LevelIncreaseRate Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [ActivitiesCategory 1] NameDisplayable= ActivitiesCategory-IncreaseSubmarineSpeed-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= SurfaceSpeed, SubmergedSpeed [ActivitiesCategory 2] NameDisplayable= ActivitiesCategory-BatteryRecharge-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= BatteryRecharge [ActivitiesCategory 3] NameDisplayable= ActivitiesCategory-ReduceEnginesNoise-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= EnginesNoiseSignature [ActivitiesCategory 4] NameDisplayable= ActivitiesCategory-DivingSurfaceTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= SurfaceSpeed, SubmergedSpeed [ActivitiesCategory 5] NameDisplayable= ActivitiesCategory-IncreaseMaxDivingDepth-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= MaxDiveDepth [ActivitiesCategory 6] NameDisplayable= ActivitiesCategory-SubmarineTurningRate-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= RudderAngle, RudderSpeed [ActivitiesCategory 7] NameDisplayable= ActivitiesCategory-IncreaseTorpedoSpeedDmg-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoSpeed, TorpedoDamage [ActivitiesCategory 8] NameDisplayable= ActivitiesCategory-ReduceTorpedoLoadingTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoLoadingTimeSimple, TorpedoLoadingTime [ActivitiesCategory 9] NameDisplayable= ActivitiesCategory-ReduceTorpedoDudChance-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoMalfunctions [ActivitiesCategory 10] NameDisplayable= ActivitiesCategory-MoraleDecay-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category Activities= CrewMoraleDegenerationRate [ActivitiesCategory 11] NameDisplayable= ActivitiesCategory-O2Consumption-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category Activities= CO2LevelIncreaseRate [ActivitiesCategory 12] NameDisplayable= ActivitiesCategory-MaxMoraleValue-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category Activities= CrewMoralePool [ActivitiesCategory 13] NameDisplayable= ActivitiesCategory-BoostSonar-Name Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category Activities= SonarRange [ActivitiesCategory 14] NameDisplayable= ActivitiesCategory-Reduce Darkness-Name Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category Activities= DarknessPenalty [ActivitiesCategory 15] NameDisplayable= ActivitiesCategory-BoostRadio-Name Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category Activities= NULL [ActivitiesCategory 16] NameDisplayable= ActivitiesCategory-BoostRadar-Name Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category Activities= RadarRange [ActivitiesCategory 17] NameDisplayable= ActivitiesCategory-BoostGuns-Name Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category Activities= GunsAccuracy, GunsDamage, GunsRange [ActivitiesCategory 18] NameDisplayable= ActivitiesCategory-GunsReloadTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category Activities= GunsReloadTime [ActivitiesCategory 19] NameDisplayable= ActivitiesCategory-SuppressFire-Name Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category Activities= NULL ;SPECIAL ABILITIES ;CHIEF - Active abilities [SpecialAbility 1] ID=Ability-Active-Repair-Destroyed-Items NameDisplayable=Ability-Active-Repair-Destroyed-Items-Name Description=Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description Levels= 1 AbilityType=CanRepairDestroyedItems ;repairs all destroyed items (nu-s sigur daca asta e abilitatea corecta) AbilityValue=1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 ;it will consume all morale points available PointsCost= 1 AbylityActsIn= ALL Activation=OnDemand Duration=0 Cooldown=28800 [SpecialAbility 2] ID=Ability-Active-Increase-Repair-Rate NameDisplayable=Ability-Active-Increase-Repair-Rate-Name Description=Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description Levels= 1 AbilityType=RepairSpeed AbilityValue= 95 ; reduces repair time 10%, 20%, 30% PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 1 AbylityActsIn= ALL Activation=OnDemand Duration=600 Cooldown=4320 [SpecialAbility 3] ID=Ability-Active-Reduce-Flooding-Time NameDisplayable=Ability-Active-Reduce-Flooding-Time-Name Description=Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description Levels= 1 AbilityType=PumpSpeed AbilityValue= 75 ;reduces flooding time 20%, 40%, 60% PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 1 AbylityActsIn= ALL Activation=OnDemand Duration=600 Cooldown=4320 ;EXECUTIVE OFFICER - Active abilities [SpecialAbility 4] ID=Ability-Active-Battle-Stations ;nu se stie inca ce va face abilitatea asta NameDisplayable=Ability-Active-Battle-Stations-Name Description=Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description Levels= 1 AbilityType=AffectUpTime, AffectPassiveBonuses AbilityValue=60, 50 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 1 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=30 [SpecialAbility 5] ID=Ability-Active-Silent-Running NameDisplayable=Ability-Active-Silent-Running-Name Description=Ability-Active-Silent-Running-Description Levels= 1 AbilityType=SilentState ;nu cred ca avem abilitatea asta : given all the actions inside the submarine are stopped, the result should be a huge decrease in noise signature. While in silent running the submarine should be invisible for any sonar. AbilityValue= 1 RunOnActivate= IfIsSubmerged PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 1 AbylityActsIn= ALL Activation=OnOff Duration=4800 Cooldown=30 ;MOTOR OFFICER - Passive abilities [SpecialAbility 6] ID=Ability-Engines-Speed-Increase NameDisplayable=Ability-Engines-Speed-Increase-Name Description=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description Levels= 5 AbilityType=SurfaceSpeed, SubmergedSpeed ;increases engine speed (in percents) AbilityValue= 15, 15, 25, 25, 35, 35, 50, 50, 175, 85 AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 4.7, factor2: 4.45 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 7] ID=Ability-Reduce-Battery-Recharge NameDisplayable=Ability-Reduce-Battery-Recharge-Name Description=Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description Levels= 5 AbilityType=BatteryRecharge ;reduces battery recharge time (in percents) AbilityValue= -15, -30, -45, -50, -65 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Battery-Recharge, 1, 1, Ability-Reduce-Battery-Recharge, 2, 1, Ability-Reduce-Battery-Recharge, 3, 1, Ability-Reduce-Battery-Recharge, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=3600, 3600, 3600, 3600, 3600 Cooldown=86400, 86400, 86400, 86400, 86400 [SpecialAbility 8] ID=Ability-Reduce-Engines-Noise NameDisplayable=Ability-Reduce-Engines-Noise-Name Description=Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description Levels= 5 AbilityType=EnginesNoiseSignature ; reduces engine noise (in percents) AbilityValue= -25, -40, -55, -70, -95 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Engines-Noise, 1, 1, Ability-Reduce-Engines-Noise, 2, 1, Ability-Reduce-Engines-Noise, 3, 1, Ability-Reduce-Engines-Noise, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=3600, 3600, 3600, 3600, 3600 Cooldown=86400, 86400, 86400, 86400, 86400 ;MOTOR OFFICER - Active abilities [SpecialAbility 9] ID=Ability-Active-Overcharge-Diesel NameDisplayable=Ability-Active-Overcharge-Diesel-Name Description=Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description Levels= 3 AbilityType=SurfaceSpeed, FuelConsume ;increases engine speed (in percents) but gives a higher fuel consumption (in percents) AbilityValue= 20, 10, 50, 15, 90, 25 AbilityInternalValue= 37, 20, 74, 30, 111, 50 ; factor1: 4.7, factor2: 1.0 RunOnActivate= IfIsSurfaced, SpeedAheadFlank PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Diesel, 1, 1, Ability-Active-Overcharge-Diesel, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=600, 900, 1440 Cooldown=4320, 2880, 1440 [SpecialAbility 10] ID=Ability-Active-Overcharge-Electric NameDisplayable=Ability-Active-Overcharge-Electric-Name Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description Levels= 3 AbilityType=SubmergedSpeed, BatteryConsume ;increases engine speed (in percents) but gives a higher battery consumption (in percents) AbilityValue= 20, 10, 30, 15, 50, 25 AbilityInternalValue= 34.5, 20, 69, 30, 103.5, 50 ; factor1: 3.45, factor2: 1.0 RunOnActivate= IfIsSubmerged, SpeedAheadFlank PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Electric, 1, 1, Ability-Active-Overcharge-Electric, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=600, 900, 1440 Cooldown=4320, 2880, 1440 ;NAVIGATOR - Passive abilities [SpecialAbility 11] ID=Ability-Reduce-DivingSurface-Time NameDisplayable=Ability-Reduce-DivingSurface-Time-Name Description=Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description Levels= 5 AbilityType=SurfaceSpeed, SubmergedSpeed ;reduce diving time and the time to get to surface (in percents)(ability missing??) AbilityValue= 15, 15, 20, 20, 35, 35, 50, 50, 75, 75 AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-DivingSurface-Time, 1, 1, Ability-Reduce-DivingSurface-Time, 2, 1, Ability-Reduce-DivingSurface-Time, 3, 1, Ability-Reduce-DivingSurface-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 12] ID=Ability-Increase-Maximim-DivingDepth NameDisplayable=Ability-Increase-Maximim-DivingDepth-Name Description=Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description Levels= 5 AbilityType=MaxDiveDepth ;increases maximum diving depth (in percents)(missing??) AbilityValue= 5, 10, 15, 20, 25 ; no need for AbilityInternalValue - this should work like this PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Maximim-DivingDepth, 1, 1, Ability-Increase-Maximim-DivingDepth, 2, 1, Ability-Increase-Maximim-DivingDepth, 3, 1, Ability-Increase-Maximim-DivingDepth, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 13] ID=Ability-Increase-Submarine-TurningRate NameDisplayable=Ability-Increase-Submarine-TurningRate-Name Description=Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description Levels= 5 AbilityType=RudderAngle, RudderSpeed ;the submarine turns faster (in percents)(missing??) AbilityValue= 6, 6, 12, 12, 18, 18, 24, 24, 30, 30 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Submarine-TurningRate, 1, 1, Ability-Increase-Submarine-TurningRate, 2, 1, Ability-Increase-Submarine-TurningRate, 3, 1, Ability-Increase-Submarine-TurningRate, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;NAVIGATOR - Active abilities [SpecialAbility 14] ID=Ability-Active-Set-Time-Compression NameDisplayable=Ability-Active-Set-Time-Compression-Name Description=Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description Levels= 3 AbilityType=NULL ;this ability will be able to offer a superior time compression value (fix value) AbilityValue= 1, 1, 1 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Set-Time-Compression, 1, 1, Ability-Active-Set-Time-Compression, 2 LevelUpTree= 2, 3, 0 MoraleCost= 5, 5, 5 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=0, 0, 0 Cooldown=28800, 28800, 28800 ;TORPEDOMAN - Passive abilities [SpecialAbility 15] ID=Ability-Increase-Torpedo-SpeedDamage NameDisplayable=Ability-Increase-Torpedo-SpeedDamage-Name Description=Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description Levels= 5 AbilityType=TorpedoSpeed, TorpedoDamage ;increase in torpedo speed and damage (in percents) AbilityValue= 0, 400, 0, 800, 0, 1200, 0, 1600, 0, 2500 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Torpedo-SpeedDamage, 1, 1, Ability-Increase-Torpedo-SpeedDamage, 2, 1, Ability-Increase-Torpedo-SpeedDamage, 3, 1, Ability-Increase-Torpedo-SpeedDamage, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800. 28800. 28800 [SpecialAbility 16] ID=Ability-Reduce-Torpedo-Loading-Time NameDisplayable=Ability-Reduce-Torpedo-Loading-Time-Name Description=Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description Levels= 5 AbilityType=TorpedoLoadingTimeSimple ;reduce torpedo loading time (in percents) AbilityValue= -20, -40, -60, -80, -95 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-Loading-Time, 1, 1, Ability-Reduce-Torpedo-Loading-Time, 2, 1, Ability-Reduce-Torpedo-Loading-Time, 3, 1, Ability-Reduce-Torpedo-Loading-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800, 28800, 28800 [SpecialAbility 17] ID=Ability-Reduce-Torpedo-DudChance NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description Levels= 5 AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents) AbilityValue= -20, -40, -60, -80, -95 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800, 28800, 28800 ;TORPEDOMAN - Active abilities [SpecialAbility 18] ID=Ability-Active-Preheat-Torpedo NameDisplayable=Ability-Active-Preheat-Torpedo-Name Description=Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description Levels= 3 AbilityType=TorpedoDamage, TorpedoSpeed ;increases torpedo damage but decreases [or should do so, but smart don't mind that ...] torpedo speed (in percents) AbilityValue= 250, -0, 500, -0, 750, -0 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Preheat-Torpedo, 1, 1, Ability-Active-Preheat-Torpedo, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 [SpecialAbility 19] ID=Ability-Active-Overcharge-Torpedo NameDisplayable=Ability-Active-Overcharge-Torpedo-Name Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description Levels= 3 AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents) AbilityValue= 60, 5, 80, 4, 95, 2 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Torpedo, 1, 1, Ability-Active-Overcharge-Torpedo, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 1, 1 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=1800, 1800, 1800 Cooldown=4320, 2880, 1440 ;BOSUN - Passive abilities [SpecialAbility 20] ID=Ability-Reduce-Morale-Decay NameDisplayable=Ability-Reduce-Morale-Decay-Name Description=Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description Levels= 5 AbilityType=CrewMoraleDegenerationRate ;reduces morale decay (in percents) AbilityValue= 4, 8, 12, 16, 20 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Morale-Decay, 1, 1, Ability-Reduce-Morale-Decay, 2, 1, Ability-Reduce-Morale-Decay, 3, 1, Ability-Reduce-Morale-Decay, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 21] ID=Ability-Reduce-O2-Consumption NameDisplayable=Ability-Reduce-O2-Consumption-Name Description=Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description Levels= 5 AbilityType=CO2LevelIncreaseRate ;reduces O2 consumption (in percents) --- decreases co2 accumulation AbilityValue= -10, -20, -30, -40, -50 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-O2-Consumption, 1, 1, Ability-Reduce-O2-Consumption, 2, 1, Ability-Reduce-O2-Consumption, 3, 1, Ability-Reduce-O2-Consumption, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;BOSUN - Active abilities [SpecialAbility 22] ID=Ability-Active-Propaganda NameDisplayable=Ability-Active-Propaganda-Name Description=Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description Levels= 3 AbilityType=AffectUpTime, AffectCooldown ;increases up time but also increases the next cooldown of ability (in percents) AbilityValue= 10, 5, 25, 10, 50, 25 RunOnActivate= IfSilentRunningNotActive PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Propaganda, 1, 1, Ability-Active-Propaganda, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 1, 1 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 [SpecialAbility 23] ID=Ability-Active-Riposte NameDisplayable=Ability-Active-Riposte-Name Description=Ability-Active-Riposte-Description, Ability-Active-Riposte-Description, Ability-Active-Riposte-Description Levels= 3 AbilityType=TorpedoLoadingTime ;reduces loading time for first tube with 100%, second with 90% and so on untill 6th tube with 40% AbilityValue= -80, -80, -80 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Riposte, 1, 1, Ability-Active-Riposte, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=1440, 1440, 1440 Cooldown=4320, 2880, 1440 ;COOK - Passive abilities [SpecialAbility 24] ID=Ability-Max-Morale-Value NameDisplayable=Ability-Max-Morale-Value-Name Description=Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description Levels= 5 AbilityType=CrewMoralePool ;more morale pool?? in values AbilityValue= 1, 2, 3, 4, 5 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Max-Morale-Value, 1, 1, Ability-Max-Morale-Value, 2, 1, Ability-Max-Morale-Value, 3, 1, Ability-Max-Morale-Value, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;COOK - Active abilities [SpecialAbility 25] ID=Ability-Active-Special-Meal NameDisplayable=Ability-Active-Special-Meal-Name Description=Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description Levels= 3 AbilityType=CrewMorale, AffectPassiveBonuses ;restores morale (fixed value 1,2,3) but reduces all passive bonuses (in percents 5%, 10%, 15%) AbilityValue= 1, -5, 2, -10, 3, -15 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Special-Meal, 1, 1, Ability-Active-Special-Meal, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=43200, 20160, 8400 ;SOUNDMAN - Passive abilities [SpecialAbility 26] ID=Ability-Boost-Sonar NameDisplayable=Ability-Boost-Sonar-Name Description=Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description Levels= 5 AbilityType=SonarRange ;boosts sonar detection time and range (in percents)(nu-s sigur de ReceiveContactRate) AbilityValue= 50, 100, 150, 180, 225 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Sonar, 1, 1, Ability-Boost-Sonar, 2, 1, Ability-Boost-Sonar, 3, 1, Ability-Boost-Sonar, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 27] ID=Ability-Reduce-Darkness-Penalty NameDisplayable=Ability-Reduce-Darkness-Penalty-Name Description=Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description Levels= 5 AbilityType=DarknessPenalty ;reduces darkness penalty (in percents) AbilityValue= -35, -50, -65, -80, -95 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Darkness-Penalty, 1, 1, Ability-Reduce-Darkness-Penalty, 2, 1, Ability-Reduce-Darkness-Penalty, 3, 1, Ability-Reduce-Darkness-Penalty, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;SOUNDMAN - Active abilities [SpecialAbility 28] ID=Ability-Active-Reveal-Enemy-Convoys NameDisplayable=Ability-Active-Reveal-Enemy-Convoys-Name Description=Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description Levels= 3 AbilityType=RevealEnemyConvoys, EnginesNoiseSignature ;reveals targets on map (in meters) and also increases engine noise (in percents) AbilityValue= 220000, 20, 380000, 50, 500000, 100 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Reveal-Enemy-Convoys, 1, 1, Ability-Active-Reveal-Enemy-Convoys, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=21600, 43200, 86400 Cooldown=4320, 2880, 1440 [SpecialAbility 29] ID=Ability-Active-Visual-Targets NameDisplayable=Ability-Active-Visual-Targets-Name Description=Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description Levels= 3 AbilityType=SonarContactsAsVisual ;see sonar target as visual (in percents) AbilityValue= 1, 1, 1 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Visual-Targets, 1, 1, Ability-Active-Visual-Targets, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=21600, 43200, 86400 Cooldown=4320, 2880, 1440 ;RADIOMAN - Passive abilities [SpecialAbility 30] ID=Ability-Boost-Radio NameDisplayable=Ability-Boost-Radio-Name Description=Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description Levels= 5 AbilityType=NULL ;boost radio detection time and range (in percents) AbilityValue= 90, 180, 250, 350, 450 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Radio, 1, 1, Ability-Boost-Radio, 2, 1, Ability-Boost-Radio, 3, 1, Ability-Boost-Radio, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 31] ID=Ability-Boost-Radar NameDisplayable=Ability-Boost-Radar-Name Description=Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description Levels= 5 AbilityType=RadarRange ;boost radar detection time and range (in percents)(missing??) AbilityValue= 90, 180, 250, 350, 450 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Radar, 1, 1, Ability-Boost-Radar, 2, 1, Ability-Boost-Radar, 3, 1, Ability-Boost-Radar, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;RADIOMAN - Active abilities [SpecialAbility 32] ID=Ability-Active-Safe-Communications NameDisplayable=Ability-Active-Safe-Communications-Name Description=Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description Levels= 3 AbilityType=EnemyRadioDFAirstrikeChance ;Lower chance of being DF-end and getting an aircraft popping on you when sending messages by (in percents) AbilityValue= -45, -75, -100 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Safe-Communications, 1, 1, Ability-Active-Safe-Communications, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 ;GUNNER - Passive abilities [SpecialAbility 33] ID=Ability-Boost-Guns NameDisplayable=Ability-Boost-Guns-Name Description=Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description Levels= 5 AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents) AbilityValue= 600, 600, 600, 600, 600, 1200, 1200, 1200, 1200, 1200, 1800, 1800, 1800, 1800, 1800, 2400, 2400, 2400, 2400, 2400, 4925, 8925, 4925, 4925, 4925 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Guns, 1, 1, Ability-Boost-Guns, 2, 1, Ability-Boost-Guns, 3, 1, Ability-Boost-Guns, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 34] ID=Ability-Reduce-Guns-Reload-Time NameDisplayable=Ability-Reduce-Guns-Reload-Time-Name Description=Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description Levels= 5 AbilityType=GunsReloadTime ;reduce gun reload time (in percents) AbilityValue= -35, -55, -75, -80, -950 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Guns-Reload-Time, 1, 1, Ability-Reduce-Guns-Reload-Time, 2, 1, Ability-Reduce-Guns-Reload-Time, 3, 1, Ability-Reduce-Guns-Reload-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 1, 1, 1, 1, 1 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;GUNNER - Active abilities [SpecialAbility 35] ID=Ability-Active-Suppress-Fire NameDisplayable=Ability-Active-Suppress-Fire-Name Description=Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description Levels= 3 AbilityType=GunsReloadTime ;chance to kill enemy gunner per bullet and increases reload time (in percents)(missing??) AbilityValue= -35, -75, -85 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Suppress-Fire, 1, 1, Ability-Active-Suppress-Fire, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=3600, 3600, 3600 Cooldown=4320, 2880, 1440 ;WATCH OFFICER - Active abilities [SpecialAbility 36] ID=Ability-Active-Man-Deck-Gun NameDisplayable=Ability-Active-Man-Deck-Gun-Name Description=Ability-Active-Man-Deck-Gun-Description Levels= 1 AbilityType=ManTheDeckGun AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 1 PointsCost= 1 AbylityActsIn= ALL Activation=OnOff Duration=3600 Cooldown=0 [SpecialAbility 37] ID=Ability-Active-Man-Flak-Gun NameDisplayable=Ability-Active-Man-Flak-Gun-Name Description=Ability-Active-Man-Flak-Gun-Description Levels= 1 AbilityType=ManTheFlakGun AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 1 PointsCost= 1 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=0 ;Navigator- Active abilities [SpecialAbility 38] ID=Ability-Active-Time-Compression-Drop NameDisplayable=Ability-Active-Time-Compression-Drop-Name Description=Ability-Active-Time-Compression-Drop-Description Levels= 1 AbilityType=NULL AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 1 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=4320 [SpecialAbility 39] ID=Ability-Active-Auto-Dive NameDisplayable=Ability-Active-Auto-Dive-Name Description=Ability-Active-Auto-Dive-Description Levels= 1 AbilityType=NULL AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 1 PointsCost= 1 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=4320 [SpecialAbility 40] ID=Ability-Active-Silence-Engines NameDisplayable=Ability-Active-Silence-Engines-Name Description=Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description Levels= 3 AbilityType=EnginesNoiseSignature AbilityValue= -15, -25, -50 RunOnActivate= IfIsSubmerged PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Silence-Engines, 1, 1, Ability-Active-Silence-Engines, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 1, 1, 1 AbylityActsIn= ALL Activation=OnDemand Duration=7200, 10800, 14400 Cooldown=259200, 172800, 86400 Mach ein BackUp der Dateien ! In diesem Sinne Smartcom
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„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg *1742, †1799, german writer & first german professor of experimental physics. |
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03-14-10, 07:48 AM | #14 |
Watch
Join Date: Aug 2007
Posts: 29
Downloads: 2
Uploads: 0
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thx werd ich mal testen ! Funzt das mit den Spielstandabgleich auf dem Server ?
Wenn Du an den Torps. rumschraubst dann sei vorsichtig da Du den Schaden ja schon auf +2500% gestellt hast nicht das Du sowas wie ne Atom Bombe hast die auf 15km alles wegbläst Greetz |
03-14-10, 08:05 AM | #15 | |
Seaman
Join Date: Jan 2010
Location: Germany
Posts: 32
Downloads: 15
Uploads: 0
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Keine Probleme …
Quote:
Ich habe ja nur die SpecialAbilites verändert, nicht die Torpedos selber. Ist also die einzige Änderung - nur die Spezialfähigkeiten. In diesem Sinne Smartcom
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„I don't know if it will be better if it changes. But i know that it must change if it will be better.“ - Georg Christoph Lichtenberg *1742, †1799, german writer & first german professor of experimental physics. |
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