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Old 03-15-10, 03:42 PM   #1
Ducimus
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Quote:
Originally Posted by Clacker View Post
OK, so just editing the "mast height" in the CFG files is not a temporary work around?
.
Has anyone tried this? Ranging was off in SH4 too. Adjusting mast height in the CFG files was a working solution. I wouldn't think SH5 would be any different.
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Old 03-15-10, 04:25 PM   #2
Maltro
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TheDarkWraith, you are on the good way. But no mean to know wich part of the boat is underwater...

If you are right, it is not the boat height which is wrong in the CFG files but the way the program is following to do his calculation. It is too complicate for me to search how the program do so I try another way but if you could try (I know you or DUCIMUS can! I have download some mods you have made )... it would be great.

Otherwise, I can do what REAPER7 told me and he will modify the recognition manual by adding a marking... I have tried but for some ships, it is hard to find a valid point to pick up... For example, target at 1000 meters... :

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Old 03-15-10, 04:27 PM   #3
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The torpedo depth indicator shows how much is underwater. Is this info taken from a file somewhere? If so cant we just take that data and reduce the Ships height by that value?
This would basically remove the underwater portion from the equation.

Anyone know where that data is saved?
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Old 03-15-10, 04:30 PM   #4
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/data/sea/WhateverShip/WhateverShip.cfg
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