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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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#2 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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TheDarkWraith, you are on the good way.
![]() If you are right, it is not the boat height which is wrong in the CFG files but the way the program is following to do his calculation. It is too complicate for me ![]() ![]() Otherwise, I can do what REAPER7 told me and he will modify the recognition manual by adding a marking... I have tried but for some ships, it is hard to find a valid point to pick up... For example, target at 1000 meters... : ![]()
__________________
![]() La guerre sans haine - War without hate. |
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#3 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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The torpedo depth indicator shows how much is underwater. Is this info taken from a file somewhere? If so cant we just take that data and reduce the Ships height by that value?
This would basically remove the underwater portion from the equation. Anyone know where that data is saved? |
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#4 |
Rear Admiral
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/data/sea/WhateverShip/WhateverShip.cfg
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