SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-10-10, 09:35 AM | #16 |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,812
Downloads: 344
Uploads: 0
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c'est merveilleux Pascal.
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03-10-10, 11:08 AM | #17 | |
Admiral
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Quote:
well does it?
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we live we die but death does not ends it. Jim Morrison 1943-1971 Last edited by oscar19681; 03-11-10 at 06:35 AM. |
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03-10-10, 01:31 PM | #19 |
Swabbie
Join Date: Mar 2010
Posts: 7
Downloads: 10
Uploads: 0
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I PUT INTO FOLDER BUT DOES NOT WORK sorry about caps , do ya have to use that mod tool for this i just copyed and pasted into folder
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03-10-10, 02:35 PM | #20 |
Watch
Join Date: Apr 2009
Location: Germany
Posts: 25
Downloads: 167
Uploads: 0
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Looks nice.
Can you PLEASE use the correct shoulderstraps for your Mod!? Can you make collar patches for the crew? Last edited by MadDog09; 03-10-10 at 11:25 PM. |
03-10-10, 04:47 PM | #21 |
Samurai Navy
Join Date: Apr 2005
Location: Paris
Posts: 584
Downloads: 568
Uploads: 0
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You must use JGMSE,
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03-10-10, 05:42 PM | #22 |
Nub
Join Date: Mar 2010
Location: Germany, Berlin @ ANY Bunker!!!
Posts: 3
Downloads: 2
Uploads: 0
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03-10-10, 05:50 PM | #23 |
Navy Dude
Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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NO matter how many times I try to use this mod, cant seem to get it to work, Im not 100 sure "which" folder to exactlyplace in the mod folder and then will be activated by JSgme..any help? thanks, Scott
do I place the whole "data" folder in the mod folder, or the "texture" or the "Tnormal" or "tex" into the mod folder, and then enable with jsgme? It just seems the dds files are not loading into the proper UBI soft folder to mod the uniforms...help please! Last edited by ingsoc84; 03-10-10 at 07:03 PM. |
03-10-10, 09:53 PM | #24 | |
Swabbie
Join Date: Mar 2008
Posts: 11
Downloads: 56
Uploads: 0
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Quote:
so like uniforms->data-> the file structure inside the data folder has to match the file structure of the game to work properly. |
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03-10-10, 10:29 PM | #25 |
Swabbie
Join Date: Mar 2010
Posts: 14
Downloads: 8
Uploads: 0
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Yeah I have had problems with this one as well. It just wont seem to work even though the file structure is the same in the JSGME Mods folder. I have uniforms/data/textures/TNormal/Tex but when I try to enable the mod it doesn't seem to work at all. I even tried starting a new campaign to see if that would get it but still the same uniforms. Don't know why it wont work.
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03-10-10, 11:19 PM | #26 | |
Navy Dude
Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Quote:
That worked! thanks, I made a new file on my desktop, "uniforms" put the "data" folder in it, then put the "uniforms" file into my ubisofr/silenthunter5/mods folder, and enabled with jsgme, thanks! |
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03-10-10, 11:34 PM | #27 |
Watch
Join Date: Apr 2009
Location: Germany
Posts: 25
Downloads: 167
Uploads: 0
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Mach de Glubschn uff!
It was a 'Oberleutnant zur See' but without äh... "leaf lines" or " sheet strings", i don´t know what "Blattschnüre" is in english. Last edited by MadDog09; 03-11-10 at 03:43 AM. |
03-11-10, 04:42 AM | #28 | |
Nub
Join Date: Mar 2010
Location: Germany, Berlin @ ANY Bunker!!!
Posts: 3
Downloads: 2
Uploads: 0
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Quote:
Thought it was just a epaulet from an leather-jacket! |
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03-11-10, 04:44 AM | #29 |
Watch
Join Date: Apr 2009
Location: Germany
Posts: 25
Downloads: 167
Uploads: 0
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Jaja, 'Flaschengeist' !?
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03-11-10, 06:26 AM | #30 |
Swabbie
Join Date: Mar 2010
Posts: 14
Downloads: 8
Uploads: 0
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I tried this and the files are getting put into the game folder but they just don't seem to have any impact on the game itself. What is the difference between an N version and the D version of a file so eg D_Torso01_D vs D_Torso01_N? The Mod seems to insert a D version so what is it supposed to do? Does it only take effect in bad weather?
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