![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
|
![]()
a decision somewhat radical since only textures rex clouds have been use.the rest of the mod (the best mod graphic moment) are works that are personal property. Ailantd was honest in giving his sources. Like what honesty does not always pay..
![]() Last edited by astradeus; 03-27-10 at 10:27 AM. |
![]() |
![]() |
#2 | ||
Bosun
![]() Join Date: Apr 2005
Location: Ganimedes
Posts: 64
Downloads: 10
Uploads: 0
|
![]() Quote:
Hi, Mi moon is in fact a realistic figure: ![]() ![]() Moon phase is depicted in alpha channel. You should not depict in in rgb chanels if you want it integrates good with sky color. The problem with Deckwave is not only speed, also where the wave geometry is placed, very away from hull. Also it is too much sutile IMO. For sure if the geometry of wavedeck was correct, more near to the hull, this mod would not have sense as it is now, but while somebody, or myself, not change that geometry position this textures look better than wavy ones. Quote:
![]() Regards Last edited by Ailantd; 03-09-10 at 12:44 PM. |
||
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
|
![]()
The return of a classic.
Nice work! ![]()
__________________
![]() |
![]() |
![]() |
#4 |
Watch
![]() Join Date: Mar 2010
Posts: 18
Downloads: 8
Uploads: 0
|
![]()
Why the heck did it take that long? Huh? Nah, just joking.
![]() I love it! Thank you sooo much! |
![]() |
![]() |
#5 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
|
![]()
Excellent work indeed, thank you.
|
![]() |
![]() |
|
|