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03-04-10, 01:10 PM | #16 |
A-ganger
Join Date: Nov 2004
Posts: 80
Downloads: 35
Uploads: 0
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You don't have to step through a series of menus, You press one button and there it is, press the button again and it goes away. Does anything related to those 4 things happen ever so fast you need to have them in your view constantly? In SH3 you had to use the slideout or ask your Chief Engineer to see them unless you modded them on to the UI.
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Commence to Jigglin |
03-04-10, 01:28 PM | #17 |
Bilge Rat
Join Date: Jul 2005
Posts: 1
Downloads: 23
Uploads: 0
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Getting a mission in the campaign
I finished the tutorial, but when i go to get my 1st mission and watch the briefing, i have no mission icon anywhere on the map. Anyone else have this problem and know what I can do? Thanks in advance.
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03-04-10, 01:33 PM | #18 |
Canadian Wolf
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Nice thread, looking forward to seeing it develop.
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03-04-10, 01:35 PM | #19 |
Canadian Wolf
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Where is the gramophone and radio. I see the folders, but cannot locate them in-game
And yes I got the game |
03-04-10, 01:38 PM | #20 |
Commodore
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Gramophone works if you assign keys to it in Commands.cfg.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
03-04-10, 01:39 PM | #21 |
Canadian Wolf
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Thanks. Radio as well ?
Edit: What about getting your watch crew down below? |
03-04-10, 01:43 PM | #22 | |
Commodore
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Quote:
Dunno about the radio. I didn't see anything that jumped out at me in the file. Your watch crew is supposed to go down automatically when you dive. There's an intermittent problem where they sometimes don't. Was in SH4 too.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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03-04-10, 01:44 PM | #23 |
Commodore
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How to go up the ladders
I see a lot of people are having trouble with this. I did too initially. The key is to not look up too much. Look at the ladder, a couple rungs above eye level - not the hatch above.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
03-04-10, 01:45 PM | #24 |
Canadian Wolf
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Strange one , when I dive it says the watch crew need to go below. The file is there for the radio, same as 4, just can't find it in-game yet.
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03-04-10, 01:48 PM | #25 | |
Commodore
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Quote:
You can't order a dive while you're on the bridge. You sure that's not the problem?
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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03-04-10, 02:14 PM | #26 |
Canadian Wolf
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It might be , thanks for the help by the way
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03-04-10, 03:22 PM | #27 |
Commodore
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Here's a good tip from Gutted in another thread to counter the annoying navigator calling out every waypoint as you plot a course. Especially annoying going thru the Kiel Canal.
Hit pause (backspace) before you enter the waypoints.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
03-04-10, 03:50 PM | #28 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
Even wnt on another patrol and still no mission selection available afer docking? Any ideas? |
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03-04-10, 04:05 PM | #29 |
Sailor man
Join Date: Mar 2007
Posts: 44
Downloads: 5
Uploads: 0
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Did you actually select a mission? You have to actually sit through the "briefing" (I'd skip it, at least after the first time, it'll be the same for a while) and THEN click on a mission (round german cross icons on the map), hit "request mission" in the window that pops up, and then close the map. After that, if you talk to the guy again and select "start patrol", you should have a mission icon on the map.
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03-04-10, 04:29 PM | #30 |
Frogman
Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I just discovered that the TAB key toggles three mini-map modes. Pressing Shift + TAB closes the minimap and the expandable nav tool tray.
Closed, minimal and maximal. One can resize the minimal and maximal manually, and use the TAB key, but it seem bugged. The maximized-mode doesn't like being resized it seems to me, but the smaller one can be without bugging out. --- I noticed that one of the two crew manning the cannon, is actually rotating a wheel, synched with the boat ocillating sideway, for keeping the canon barrel level. --- Also, I found a couple of hotkeys that seem to close the tubes in sequence, wonder what they are for. I get the message "Closing tube1" on pressing , (comma) and . (punctum), "Closing tube2" when pressing the keys again, and etc. Edit: It seems that the two keys I mentioned cycle through the selection of the five torpedo tubes, backwards or forwards. Last edited by Decoman; 03-04-10 at 05:29 PM. |
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