![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
|
![]()
maybe sergbuto's multiple warship skins, along the lines of the mvp.
|
![]() |
![]() |
![]() |
#2 |
Mate
![]() Join Date: Apr 2005
Location: Melbourne, Australia
Posts: 52
Downloads: 0
Uploads: 0
|
![]()
I'd have perfered a system where unqualified personell can't do jobs they're not qualified for, or can do it at about 1/5th of the efficiancy (Say your watchman with the FLAK skill dies, you can get someone else to do it but they're far less useful).
I also think fatigue should not only impact the speed of the operations they perform (say a sloppy tired crew , trained or not, in the engine room would be slower to respond to speed change commands etc) but increase the chances of making mistakes. I'm daydreaming about having a very worn out tired but trained crew in the torpedo room load one incorrectly, or a engeering crew accidently make turns for 1 knot faster than ordered, or perhaps diving just a tiny bit too deep. I'd day dreamed about having to manage food , illnesses (overworking , bad ration quantity, poor food, bad weather etc could lead to crew members becoming ill and therefore far less efficient) and unrest on the ship (part of overworking or stressful situations in abundance), but i guess thats beyond the scope of the game, maybe if it had more development time? That is the kind of crew management system i'd love to play a game with, but i guess what we have now is too far from what i'd expect from a sim that in most cases does a pretty good job. ![]() |
![]() |
![]() |
![]() |
#3 |
中国水兵
![]() Join Date: Apr 2005
Posts: 270
Downloads: 0
Uploads: 0
|
![]()
I can't wait I use both RUB and Sub Commander .
Love em both
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#4 | ||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
|
![]() Quote:
Again, I prefer your fatigue model over the game's default anyday. Maybe initial patrols fatigue is the only thing that needs to be tweaked just a drop. |
||
![]() |
![]() |
![]() |
#5 | |||||||||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
BTW, to demonstrate how easy and portable the new Personnel FIles are, here's one just created with one of Beery's careers |
|||||||||
![]() |
![]() |
![]() |
#6 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
[edit] Actually, I've just been looking at it again, and I've figured out how to do it. It wasn't that hard after all, but there are a couple of annoying bugs in the standard game that makes it a little annoying - one is that in certain flotillas in 1944 and 1945 you only get 1000 points of renown even if you've fully completed the training courses. The other problem is that if you start a career in 7th Flotilla in 1945 the game forces you to start in a Type IIA, which is a little silly. I'm wondering if it would be best to disallow 1945 starts in 7th Flotilla? [edit #2] The 7th Flotilla bug is only intermittent. You can get a Type VIIC if you click on other flotillas before choosing 7th Flotilla, so I think I'll leave it in. It will now be possible to start in any flotilla in any year, and once Jaesen gets the 'any month' thing figured out we'll have almost all the flexibiity (in terms of start dates) anyone could desire. ![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|||
![]() |
![]() |
![]() |
#7 |
Chief
![]() Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
|
![]()
This reply should have been added last night but I added it as part of a reply on another thread; been a long day.
![]() Personally I like Beery's fatigue modification. ![]() A suggestion, or three ![]() ![]() How about a system that automatically transferred crew in between patrols when they are eligible for promotion and there is not a suitable position in your crew to take. For example the 1st officer who should be promoted to his own boat. Also, the ability to start a new career with an existing crew. When a career ends due to the realistic setting, I think it would be great to have the choice starting a new career in the same boat, as if you were taking over from the transferred captain. ![]() Finally, the ability to purchase skilled petty officers, i.e a medic or machinist for renown beyond what you would pay for the unskilled crew equivalent. Could this be done by purchasing the unskilled crew in SH3 and then the qualification in SH3Cmdr which deleted the appropriate amount from your renown? If the qualifications for the seamen becomes more then cosmetic, then I would like the option for this to be also applied to them. Great work, regardless. ![]() |
![]() |
![]() |
![]() |
#8 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
OK, just letting you all know how the next version is progressing...
So far included: - better integration with SH3 by linking Date, Flotilla and U-Boat selection to that allowed by SH3 (through Flotilla.cfg) when starting a new career (no more selecting XXI U-Boat in 33 Flotilla in 1939); - ability to start new careers in any month between 9/39 and 5/45 (Flotilla availability as per Flotilla.cfg); - option to randomise days spent in base based on historical averages (still fine tuning this); - option of returning (or removing) the "Hull Integrity %" text in SH3 - Career Summary now retitled to Personnel File; - Personnel Files and Crew Lists in HTML format, linked; - specifically advises if required information can not be found in career files when generating Commander history - now handles gracefully (no more ambiguous error messages); - many (interface) tweaks and code improvements. Still to go (at least): - HTML Log Summaries (underway); - HTML "Hall of Fame" and U-Boat Aces list, linked to the Personnel File Tonnage total; - improved tonnage randomiser (from Observer); - ship name randomiser (from Observer); - ability to adjust officer faces, uniforms and voices in Crew Manager. Feel free to continue to raise suggestions... |
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Great!
And about the possibility to choice the start hour... Any chance?:hmm: Rubini. |
![]() |
![]() |
![]() |
#10 |
Sailor man
![]() Join Date: May 2005
Location: France
Posts: 46
Downloads: 111
Uploads: 0
|
![]()
Aaaarrrgh ! Another great release that will force me to start another career again !
![]() Seriously, with every new release of RuB and the Commander I barely had more than three patrols in any career since the past two months... because I do want to get all these new features ! ![]() Doesn't matter guys, I love and admire the great job you do with these mods ! BTW, in a post long time ago I wondered if it would be possible to couple SH3 Commander with the Milk Cow mod, maybe as an option... The idea would be that if you dock to a Milk Cow you start your new patrol the next (or same) day while if you dock to a regular base you have the usual delay.
__________________
larsen aka TorpedoChris |
![]() |
![]() |
![]() |
#11 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
|
![]() Quote:
At the most, you'll have to restart the last patrol you began. And I wonder if SH3 Commander requires that, too? |
|
![]() |
![]() |
![]() |
#12 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]()
Yes. You should be able to switch over in mid-career. I have a career that I started using an early version of RUb and SH3 Commander, and it's working fine with the newest version.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
![]() |
![]() |
![]() |
#13 | |
Sailor man
![]() Join Date: May 2005
Location: France
Posts: 46
Downloads: 111
Uploads: 0
|
![]() Quote:
![]()
__________________
larsen aka TorpedoChris |
|
![]() |
![]() |
![]() |
#14 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
If anyone is interested, here is what the new Personnel File now looks like - complete with links to Crew lists, Captain's logs and U-Boat Aces list (as at current career date). All generated in about one second by pressing the "Summary" button.
|
![]() |
![]() |
![]() |
#15 |
Swabbie
![]() Join Date: Aug 2005
Location: USA
Posts: 13
Downloads: 0
Uploads: 0
|
![]()
The career summary looks excellant. I can't wait for the next version. How's progress on the 'Best Career' feature going? I don't know if it's possible or feasible but it would be great to be able to sort the list by various things like tonnage, ships sunk, number of patrols, etc.
__________________
The only thing worse then being witty is not being witty |
![]() |
![]() |
![]() |
|
|