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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Apr 2005
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#2 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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"[AI detection] Lost contact time=40 ;[min] (was 15)" This is from the RUb version of the file. For those people willing to experiment with this figure, the standard SH3 setting is: "[AI detection] Lost contact time=15 ;[min]" This can be set to any number. After about 40 it gets a bit dodgy though, as the escorts lose contact with the convoy they are supposed to be guarding. The longer the escorts stick around the longer they tend to keep you submerged.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#3 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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![]() Rubini. |
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#4 | |
Navy Seal
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#5 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#6 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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You don't need to do all that juggling of emblems anymore.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#7 | |||
Navy Seal
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#8 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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Beery, thanks for your reply. This is answer for my question about setup "days in base" and "emblems" in another post.
What about "0" instead of "1" day for setup "days in base" for Milk Cow fuel transfer? |
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#9 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#10 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
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Hello!
I have a question for SH 3 Commander. Does this program affect the config file "NSS_Uboat7c" in submarine folders? I make changes with "SH 3 Crush depth v2 so I can run with decks awash and sometimes the values are back at normal values. I wonder if SH 3 commander have anything to do with that? |
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#11 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#12 |
Stowaway
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Here's my suggestion (though it may not be possible): I understood that you were working on the possibility of randomised dates during the starting month, i.e. September 8th instead of always the 1st. If that becomes doable, might it also be possible to have the earliest starting date be sometime in August 1939? That way a captain could be ordered to his grid early and thus be on station when the war starts.
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#13 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I'm pretty sure that starting dates for a career must be the first of the month. There is no starting date listed anywhere as far as I can tell - only the month appears, so it's like a default hard-coded thing. I suppose we could fudge it - but it would have to involve entering the game, running a patrol, ending the patrol, then exiting the game and advancing the date in SH3 Commander. As you can see it would be hideously clunky. The problem is, the career doesn't get a proper career listing until the first patrol is over, so SH3 Commander can't really do any manipulation of data until then.
As for August 1939 as a starting date, it definitely is possible to start patrols on August 1st. If anyone wants it, I can talk to Jaesen about supporting an August 1939 date in SH3 Commander, and I'll get some functionality into RUb for that. The problem is, I'm not sure anyone will want to wait around for a month - you can't sink anything until Sept. 3rd anyway, and it usually only takes 3 days to get off the English coast. I'm not sure there's much to be gained from an August start, unless you're in 2nd Flotilla with a Type VII and you want to get out into the Atlantic - that might take up enough time to make it worthwhile.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#14 |
Mate
![]() Join Date: Aug 2005
Location: Italy
Posts: 53
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First of all let me say that SH£ Commander is a great tool, added to RuB is even greater!!
A few suggestions for the future releases: - To allow the player to boost its own Renwon, in order to take new boats at the beginning of the career... - To allow the player to set the minimum level of experience of enemy ships... First years are boring now, since I'm getting more and more experienced, after playing some campaigns, and since I can't reset my memory, enemy ships are no match for me in that timefame... - To create a Top aces list common to all commanders used by a player, so on the same list the player can see his own old commanders together historical ones... Currently only the selected commander can be seen on that list. Thanks! ![]() |
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#15 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
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