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Old 02-28-10, 02:28 PM   #1
Rapt0r56
Commodore
 
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
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Just some first feedback here,
everything is running very well, no lags at all. (50-130 FPS)

I see theres the new OH included.
Now i can drive Karussell aswell, and watch my Diesel.
Unbelieveable work...
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 02-28-10, 02:38 PM   #2
piri_reis
Seasoned Skipper
 
Join Date: Aug 2005
Location: Istanbul, Turkiye
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Thank you FM and DD.
Very excited while I wait for the download to finish!
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
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Old 02-28-10, 02:42 PM   #3
brett25
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Quote:
Just some first feedback here,
simply stunning flakmonkey.

one suggestion is to adjust the fog setting to have a far distance of 30-50, (after all, we want to be able to see all this beautiful work). Also I tried a darker red color for ambient night looks really nice.


looking foward to open conning tower fix from luca to be perfect!

thanks so much for all this great work
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Old 02-28-10, 02:50 PM   #4
Rolf Eschke
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It looks soo Good !!




Again,Thanks !!
Regards
Rolf
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Old 02-28-10, 02:52 PM   #5
Desga
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Thank FM I'm downloading your fantastic work!
Desga
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Old 02-28-10, 04:03 PM   #6
asanovic7
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Go canada go
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Old 02-28-10, 02:55 PM   #7
cherbert
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Quote:
Originally Posted by Rapt0r View Post
Just some first feedback here,
everything is running very well, no lags at all. (50-130 FPS)

I see theres the new OH included.
Now i can drive Karussell aswell, and watch my Diesel.
Unbelieveable work...
Where is OH included? I don't see this functionality when loading stock FM_NewInterior_V1.0 with GWX.

I cannot move and I cannot open hatches.

I'm getting all a bit confused here. What exactly do I need to add in JSGME and in what order so that I can use this mod and walk and open hatches?
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Old 02-28-10, 02:59 PM   #8
Das Gespenst
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Location: The engine room
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If I'm not mistaken here, I think all the pushrods are moving down, not up, as shown in a picture a few posts above me.
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Old 02-28-10, 03:02 PM   #9
lucagaeta
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Join Date: Aug 2007
Location: italy
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Hi


Thank Flakmonkey and DD an excellent job
Only people like you could do so
thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks,thanks, thanks, thanks, thanks, thanks.

Regards,
Luca
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Old 02-28-10, 05:18 PM   #10
silversurfer
Seaman
 
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This is a great mod but I'm having trouble installing it. Sorry to be a pain in the ass guys but can someone talk me thru it, I always seem to have trouble with winzip and zip files. I'm great with Winrar.
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Old 02-28-10, 05:52 PM   #11
flakmonkey
Grey Wolf
 
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Quote:
Originally Posted by silversurfer View Post
This is a great mod but I'm having trouble installing it. Sorry to be a pain in the ass guys but can someone talk me thru it, I always seem to have trouble with winzip and zip files. I'm great with Winrar.
  • Grab yourself the latest version of 7zip (http://www.7-zip.org/) once 7zip is installed, extract the archive (right click>7zip>extract here).
  • Put the extracted folders into your MODS folder within the silenthunter3 directory.
  • Check the manual to see which you need to enable
  • Open JSGME you should see the various folders present in the left panel, enable the oppropriate one and youre done.
Sound issues:
DD could probably explain this better but the sounds were a little problematic, simply placing a soundsource in the diesel room wth the same playlist entry as the exterior diesel sounds didnt work as expected so DD was forced to create an elaborate work around involving multiple moving sound sources.
The only other option was to have a virtually silent engine room as in the beta version.
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Old 02-28-10, 05:56 PM   #12
asanovic7
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CHEERS, FLAK!

P.S. CANADA!!!
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Old 03-01-10, 03:04 AM   #13
tonschk
Admiral
 
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Congratulations , Well Done
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Old 03-01-10, 03:06 AM   #14
Turtle01
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THANK YOU; FOR THIS SIR FLAKMONKEY

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Old 03-01-10, 03:15 AM   #15
SodyM
Watch
 
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THANK YOU FOR THIS GREAT MOD SIR FLAKMONKEY
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