SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-27-10, 12:44 PM | #31 |
Bosun
Join Date: Jul 2008
Location: Norway
Posts: 61
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- you can flood torpedo-tubes, selecting the next one, closes it.
- haven't found a way to get depth under keel. |
02-27-10, 12:46 PM | #32 |
Navy Seal
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Yikes! All this misplaced excitement. Even EA has seen the light and moved in a less offensive position toward its customers. Why pay to be abused? You can get abused for free!
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02-27-10, 12:54 PM | #33 | |
Electrician's Mate
Join Date: Mar 2007
Location: belgium
Posts: 140
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Quote:
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GWX 3.0 gold |
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02-27-10, 12:59 PM | #34 |
Bosun
Join Date: Jul 2008
Location: Norway
Posts: 61
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You have to install it again, and choose it from the install-menu, maybe you have to choose custom installation, if you don't see it. I hoped you could choose to install both voice-packs and choose one from the menu, but no ...
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02-27-10, 01:03 PM | #35 |
Electrician's Mate
Join Date: Mar 2007
Location: belgium
Posts: 140
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K i will try this again and let you know wether it worked
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02-27-10, 01:32 PM | #36 |
Electrician's Mate
Join Date: Mar 2007
Location: belgium
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Okay the above worked, thnx
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GWX 3.0 gold |
02-27-10, 02:09 PM | #37 |
Bosun
Join Date: Jul 2008
Location: Norway
Posts: 61
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Flooding: I tried to dive as deep as I could, got messages about hulls and flooding, but I saw nothing visually, then the screen faded to black, and the camera rised to the surface. Hm. maybe we only see flooding when we get damage from the enemy?
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02-27-10, 02:10 PM | #38 | |
Grey Wolf
Join Date: Jul 2008
Location: Sweden
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Quote:
dont forget the screens!
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Liverpool is my relegion, Anfield is my church. True believers never walk alone. |
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02-27-10, 02:12 PM | #39 |
Commodore
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crush depth = death. You'd need to be damaged by weapons to live long enough see flooding, I'd think.
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02-27-10, 02:16 PM | #40 |
Seaman
Join Date: Oct 2009
Location: Flagstaff, AZ
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^^^ Yeah.....just surface into the middle of an escorted convoy in broad daylight....you should see some flooding then.
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02-27-10, 02:18 PM | #41 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
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This is why i never pre-order a game anymore.
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02-27-10, 02:29 PM | #42 |
Frogman
Join Date: Sep 2005
Location: Oslo, Norway
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Speaking of crush depth and implosion.
I vaguely recall reading (or was it perhaps while watching a movie) that on implosion, the air get compressed and then the gases ignites and turns into an exploding fireball. Any expert opinions on what happens when a submarine implodes at great depths? |
02-27-10, 02:42 PM | #43 |
Bosun
Join Date: Jul 2008
Location: Norway
Posts: 61
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I played and cut off the internet connection. It took about 20-25 sec. before I got a connection error message. I turned the modem on again, and the game resumed.
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02-27-10, 02:53 PM | #44 | |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
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Quote:
When the hull starts to fail due to pressure, the hull deforms from a cylindrical cross-section, which is the strongest cross section, to a cross section with a flat part, so further failure is rapid. The floor adds bracing along the cross section of the hull, so the failure point is above or below the centreline. It's ceiling meets floor time in the blink of an eye, with the crushing pressure of the weight of sea at that depth.
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02-27-10, 03:01 PM | #45 | |
Ace of the Deep
Join Date: Jul 2003
Location: Morris, Illinois USA
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Quote:
OK since the game is out I now pull the anti-SHV sign from my Sig, but I'm still laying low on the subject of buying it, mainly because of OSP. Lousy %*#$*$# 24/7 Web connection anyway. Good hunting all of you.
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