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02-21-10, 07:25 PM | #2236 |
Planesman
Join Date: Mar 2007
Posts: 182
Downloads: 53
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Do not load SMA mines in Uboats other than Type VIID
Do not load SMA mines in the forward tubes of “any” Uboat ^^ Doh! I gave up on SHIV Ages ago as the pacific and a few minor flaws put me off, and just recently re installed SHIII to get my sub fix again, only to find out i have a memory leak, cant load saves (ever under any circumstances) and various random crashes. so I headed back to the stable but boring SHIV, only to find this mod. Can't tell you how much I love it!!! A+ Really loving SHIV now and still getting my type 7 fix Stuck a mine in the nose of one to test it lol. I will read instructions next time however. Love the new kinds of ships, and designations, have no clue how the damage model works but it "feels" right, and has me wasting torps left right and centre for more realistic tonnages. Hate the RAF with a passion, but it also feels right, barely above the surface during daytime now, and I hate the run south of england as im constantly forced under by Blenheims, but again feels just right. I have not read any documentation on this, mines for example lol, so I guess I have a lot to learn. I do have one question though, do I lose any subs to make way for the new ones ? or are they additional models ? really going to put some time into this game, get my first patrol out the way and get back to base and get rid of that mine so far i got 2 ships, had a dud torpedo and claimed around 11K, had to finish them both on the surface with the deckgun, and run from the RAF shortly after wards both times. Ah thats one thing, I would rather not attack "neutrals" and I did read there are no true neutrals in this mod, but is there a simple way of knowing who i should and should not be attacking ? I think I already claimed a Dutch ship (oops) and just broke off an attack run on a Norweigan ship too. |
02-22-10, 01:24 PM | #2237 | |
Captain
Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 99
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Quote:
I guess you can roleplay it that way, or perhaps print out a list of nations and there entry into the war, or perhaps use this mod: http://www.subsim.com/radioroom/show...ies+of+germany |
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02-22-10, 02:11 PM | #2238 |
Swabbie
Join Date: Dec 2009
Posts: 14
Downloads: 64
Uploads: 0
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Hey guys
I installed the operation monsoon over a copy of SHIV with the TriggerMaru Overhaul 19. (For some reason if I don't have TMO installed I loose all my menus). The game will play fine but upon returning to port I crash to the desktop. Any ideas? Reading the first post explained that it is not compatible with TMO. Is there any version of this mod that is? I love this game to death so I would like to know. Jan |
02-22-10, 02:48 PM | #2239 |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
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Based on what the first post says I don't think there is a version of OM that is compatible. You may try an earlier version of TM that would work, one earlier than the version mentioned that breaks OM. Sorry, forgot which version that is.
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02-22-10, 02:50 PM | #2240 | |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
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Quote:
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02-22-10, 03:39 PM | #2241 | |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
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Quote:
Clear SHIV... without UBM? Pozdrowionka |
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02-22-10, 03:39 PM | #2242 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
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Quote:
Happy Hunting!
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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02-22-10, 06:23 PM | #2243 | |
Planesman
Join Date: Mar 2007
Posts: 182
Downloads: 53
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Quote:
thank you, I will use that. I am having some strange times in this mod at the moment. mission one lots of ships, hell of a lot of RAF planes, 5 sinkings all merchant. Mission 2 made my way into Scapa Flow and sank a Battle Cruiser. on my way out I mounted a sub net and took a daft amount of damage considering I was doing 1knot. and also surprised myself as I came in that way... they must have errected the net quickly lol. Saw nothing on the way to the north of England, bumped into a task force in the North West moving far too quickly for me to intercept with was a shame, 3 cruisers no escorts. After 10 days on patrol I headed home again north of England ( I learned my lesson about going through the channel on my first mission) and the next ship I saw was a Merchant. so in 15 days or so I saw next to nothing. As for that merchant.... 3 direct hits below the engine comparment, and for once all 3 torps worked ( I hate duds!) 1 hour later nothing happened. Surfaced and put 100 shells into it. turned my back on her and put one more fish in her. put another 40 shells into it. It eventually sank, but you have to credit the ppl who build her my sub breaks in two if we drop our binoculars on the deck, that merchant was outstanding. The one worthwhile target I saw other than the Battle Cruiser was of course American, as it is 1939 I let her go. Well out for patrol 3, will be bringing in the new year at sea. |
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02-22-10, 07:41 PM | #2244 |
Swabbie
Join Date: Dec 2009
Posts: 14
Downloads: 64
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Nevermind guys I just installed a nice clean version of SHIV UBM and then OM. Works great. Thanks for the advise though I'll keep it in mind.
Jan |
02-23-10, 04:55 PM | #2245 |
Planesman
Join Date: Mar 2007
Posts: 182
Downloads: 53
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I discovered mines :-) by running into them :-(
So can anyone point me in the direction of a map that lists they're locations please ? I am currently searching the readme files but there are many of them, and it wasnt where i expected it to be in the intell folder. |
02-23-10, 07:32 PM | #2246 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
There are no maps of mine fields |
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02-24-10, 08:03 PM | #2247 |
Nub
Join Date: May 2009
Posts: 3
Downloads: 82
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Regarding the patches, do I need to install every patch or will the latest patch suffice?
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02-24-10, 08:30 PM | #2248 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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02-25-10, 01:57 AM | #2249 |
Watch
Join Date: Jun 2006
Posts: 22
Downloads: 9
Uploads: 0
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no sound AA guns
Hi all, sorry if this has been reported before, at 100+ pages cant read it all to find out.
I'm getting no sound from AA guns in OM. If tested mods I have installed one by one and can confirm it is only after enabling OM that I lose AA gun sound: RFB 2.0 (patched) RSRDC_RFB_v575 (patched) sound works to here OM_v705 (patch v720 + patch 2) sound on AA guns is gone even on boats available in pacific campaign. I miss my AA gun sound and love playing OM so is there a fix, even one I can do myself (like copy releavnt sound file from previous mod or something - anyone know what those are and where to find them)? Or is it an issue with a reference to a file being wrong or something? i.e. so prog doesn't find the AA gun sounds in OM? EDIT: Also is it normal to have no renown in OM? I notice (at least at the start of my campaign) uboat upgrades like the dual barrel 2cm flak and crew cost zero renown? THANKS! |
02-25-10, 04:55 AM | #2250 |
Sparky
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I have AA Sound, so I don't know about that. But I am also wondering about the renown system.
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