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02-07-10, 04:54 PM | #2176 | |
A-ganger
Join Date: Dec 2008
Location: Germany
Posts: 76
Downloads: 79
Uploads: 0
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Quote:
btw. it's a great mod! --rosentorf |
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02-08-10, 01:14 PM | #2177 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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SH4 and UBM pack.
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02-08-10, 01:38 PM | #2178 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Problems with setting up for "VII"
Hi up...
OpsMonsun_V705 OMv_705_to_720 OMEGU_v300 OMEGU_v300_Patch2 OM_Harder_Escort_L1 I have a problem with setting up for torpedos tubes. In VII is only 5 tubes... and have a look on this screen... Switch on II and III backlit third and fourth Switch on I and IV backlit first and second Here is okay. In IX is everything okay. Last edited by col_Kurtz; 02-09-10 at 11:51 AM. Reason: Just copy ;) |
02-08-10, 06:47 PM | #2179 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
contact karamazovnew about your problem in the following thread http://www.subsim.com/radioroom/showthread.php?t=152590 |
02-08-10, 10:01 PM | #2180 |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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I deiced to give myself a little variety while playing one campaign and started another with the XXI as I've never really played with this uboat. On my first patrol I've been running into a good amount of PBYs with the MAD gear, no surprise there, but was wondering what, if anything, I can do to help my crew make it through these attacks. I've read through the thread/posts here again about this but saw no responses to the max depth for them (I'm assuming there isn't based on one post about detecting things on the floor) and was wondering if there are any "proven" techniques in-game to help avoid damage from them. I've dove down past 500' and have set various speeds and try to change course now and then but still seem to take damage. Any tips would be appreciated! Thanks.
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02-09-10, 10:08 AM | #2181 |
Admiral
Join Date: Jul 2002
Posts: 2,405
Downloads: 21
Uploads: 0
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Knew I forgot something
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02-09-10, 11:41 AM | #2182 | |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Quote:
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02-11-10, 06:20 AM | #2183 |
Lieutenant
Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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erm ok so...i downloaded Op. Monsun, and it's latest patches, should i need anything else to make my game more enjoyable ? NOTE: i have the vanilla version, does OM have an environment mod ? are there any other mods i should get that solve bugs or anything ?
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02-11-10, 07:31 AM | #2184 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
http://www.subsim.com/radioroom/show...10&postcount=1 |
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02-11-10, 09:11 AM | #2185 |
Lieutenant
Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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10x lurker_hlb3, so this is how my SH4 looks at the moment
am i missing anything else ? oh and also a small question, is there a way i can change the UI (from the periscope) dials to english, because i kinda don't understand the german ones, and also can i change the crew's speech to english instead of german ? -_- |
02-11-10, 06:37 PM | #2186 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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RSRDC patch1
Quote:
Quote:
Remove OMEGU, but I don't think you want to do that |
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02-11-10, 07:03 PM | #2187 | |
Mate
Join Date: Mar 2005
Location: Germany
Posts: 55
Downloads: 168
Uploads: 0
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Quote:
That´s why i gave up on playing after 1943! It´s kind of pointless playing a 1945 tour with a XXII crusing submerged in 200 meters and getting attacked by Catalinas all the time.
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Patriotism is the virtue of the vicious - Oscar Wilde |
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02-11-10, 11:25 PM | #2188 | |
The Old Man
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Quote:
\Data\Menu\Karamazov\Torp_Metal_Panel.tga and \Data\Menu\Karamazov\TDC_Metal_Panel.tga I don't know german either but I wanted to preserve the authentic feel: Gegnerfahrt = Target Speed Auftreff-W = Track Angle Gegnerlage = Target AOB Peilung = Bearing Enfernung = Range Tiefe = Torpedo Depth T-Geschw = Torpedo Speed Pistole = Torpedo Detonator Einzelshuss = Single Selector Salvenshuss = Salvo selector... I'll make a small patch next week (the salvo selctor for VII seems wrong and there's a label missing for the Straight run dial) and post an english version too. Have fun till then. BTW, roman? |
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02-12-10, 08:14 AM | #2189 |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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I hear you! I'm starting to loose my patience a little... I wanted to try this sub out as it's a pretty neat design and sounded like it'd be fun to play with but with the deadly accuracy of those PBYs (is this even slightly realistic for them to manually gauge when they should drop to hit a sub 500'+ down traveling 3 knots taking into account water friction and speed of the depth charge in order to consistently hit my engine room?!) every single day it's just not as "fun" as I thought it would be. Yes, I know it was tough going in the last years of the war but for this sub in this way? I'm just a little skeptical I guess.
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02-12-10, 06:24 PM | #2190 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Ok, make the following "changes" so you don't have to worry about the "MAD" anymore go to Data\Air\ALBS_CATMKVI\ open .sns file with wordpad change [Sensor 2] NodeName=O01 LinkName=MAD StartDate=19440201 EndDate=19451231 to [Sensor 2] NodeName=O01 LinkName=AirB_Visual StartDate=19440201 EndDate=19451231 do the same to Data\Air\ALBS_PBY5A\ |
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