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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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In the main menu window, where you can see one of the boats cruising in real 3D environment, the devs had an air attack scripted in original version which is not present in the release. I just uncommented that in the script and now one can see some action and crew firing the guns instead of just cruising.
Also, due to transparant scripting, one can specify different boats to be seen sailing in that main menu window and different weather conditions. |
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#2 |
Pacific Aces Dev Team
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I have found around 8 parameters (for given mass) which affect the boat stability and its movement on the waves to different degree. To establish the right combination of those, one really needs to have good knowledge and feel of how each boat was behaving out in the sea. Was the boat jumping on the water at full speed or was it more steady? How was pitching versus rolling, which one was more significant? How strongly did the boats roll when turning?
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#3 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,393
Downloads: 79
Uploads: 0
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Great to see that the devs have left this game so wide open for modders (may be its saving grace). Hopefully the ai ships physics and the sea state can also be altered to give larger waves etc? Particularly as the latest video (surface combat) made everything look very much "on rails".
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#4 | |
Pacific Aces Dev Team
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#5 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i dont see yet any selectable playble subs or destroyers
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#6 |
Nub
![]() Join Date: Feb 2010
Posts: 2
Downloads: 0
Uploads: 0
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Those waves are much better, any chance you could share what you did to mod that?
Also a little request: would be nice if you could add/replace some other ships in the multiplayer mode. |
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#7 |
Pacific Aces Dev Team
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In every mission file in MISSIONS\EpisodeX folders a line can be found like
environment.set("Episode3mission1.xml") which means that the mission environment is specified in the "Episode3mission1.xml" file. These environment files are located in ENVIRONMENTS folder. If you open one of those files (say, Episode3mission1.xml) in the text editor, two section for DirectX 10 and DirectX9 can be found which start after <dx10> and <dx9c>, respectively. Subsections <Sea> in those sections set the sea state. Parameters: <water_mode val="4" /> should be set to 4 for DirectX10 and 3 for DirectX9. <amplitude val="0.4" /> specifies the wave amplitude. <height_quad_scale val="8" /> is tile size. It is multiple of 2, i.e. can have values 2,4,8,16. Value 2 corresponds to the largest tile and to the longest wave. One can also play with the value of the <height_period val="4" /> parameter. You can try such sets of parameters (tested for DirectX10) as <amplitude val="2.4" /> <height_quad_scale val="2" /> <height_period val="5" /> or <amplitude val="1.4" /> <height_quad_scale val="4" /> <height_period val="4" /> and see if you like that. But in these cases, the waves are too big for PT-boats. |
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#8 | |
Pacific Aces Dev Team
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Even if the boat is modded for that and you are standing on the bridge, you realize it is not the prettiest ship in the game in terms of the quality of 3D model. The devs did not use too many polys for some details of the boat. In addition, there are no high -poly versions of the Russian guns for MO-IV. The gunner viewport for the guns is not defined so the player ends up on the deck level when switching to gun stations. Anyway, here are some screenies ![]() ![]() ![]() ![]() ![]() I like American lend-lease subchasers better. It is possible to make them even with US crew. |
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#9 |
Mate
![]() Join Date: Jul 2008
Location: Atlantic Ocean
Posts: 60
Downloads: 17
Uploads: 0
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Hi men,
All I have here now are the missions. - Is there a way to play this game in "freeride"? - Where to download the submarine mod to this game? - Does the submarine MOD change the system requirements of the basic game?
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#10 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
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Hi TitaniumRR,
- Is there a way to play this game in "freeride"? Not without a lot of modification of core scripts and/or mission scripts. You can, however, play in God mode. See this post. - Where to download the submarine mod to this game? To my knowledge, sergbuto has never posted his mod. He was only testing to see if the game could be modded. - Does the submarine MOD change the system requirements of the basic game? I doubt it. Probably not much, in any event. ==================================== To my knowledge, no one is actively modding this game. I had done quite a bit of modding myself to allow playable ships and weapons, but have not completed everything. I am quite busy this summer with other projects. I hope to get back to it at some time. timetraveller |
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