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08-01-05, 03:37 AM | #1 |
Sea Lord
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
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Working examples.
Wearing large 'L' plates on mission design at present and focusing on MP. Demand is high in that sector.
As has been said, the 'manual' is no great help with 'working examples' I cannot, and dont plan, to play MP in the foreseeable future and therefore wonder whether anyone can let me have a password free MP scenario to deconstruct. You have my word on security. Straight sub v sub is relatively easy (forgetting triggers) but the complexities of multi-platforming ! I am not after 'tricks and secrets' - just the basic building blocks. For a slooow learner. Lots of appeals from the community for FFG/heli/P3 scenarios so I guess its 'Lend-lease' time ? |
08-01-05, 04:04 AM | #2 |
Commander
Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
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http://okof4.free.fr/missions/DW/sub_accident.zip made especially to explain some editing fonctions http://okof4.free.fr/missions/DW/MP6...ase_v1.7_e.zip MP mission, good to learn how to use dynamic location and http://okof4.free.fr/missions/DW/MP3...est%20v1.2.zip MP mission, quite easy to understand I presume and http://okof4.free.fr/missions/DW/MP2...eep%20v1.3.zip MP mission sub on sub with some triggers to learn how to make replayable sub match All this missions are at your disposition to deconstruct. no secret here (I only take my online campaign mission secret for some times) I personnally prefer taking 2 or 3 time the time I should need to make a mission just to ensure the replayability with random factors Actually I work on a TLAM attack mission (solo mission), with not less than 15 possibles targets, randomly selected. with cascading goals also randomly selected something like : the bad guy is in this building, and if you destroy this building you could have objective OK with a new objective or a message like "the bad guys just get out of the bulding before the strike" etc etc ... first important thing is to KNOW where you go, THEN programming If you start programming without accurate idea of the project, you will lost lot of time and never do something good. Of course you will need to conduct specific test (to verify your idea could be done), but it's really VERY important to build the story first. I think, with the features available on the editor, EACH mission MUST be replayable without beeing the same. (whether solo or MP) Using dynamic locations and dynamic group open many many doors for this. If you have specific questions, just ask, and endure my english |
08-01-05, 04:55 AM | #3 |
Sea Lord
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
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Magnificent - much appreciated. Thanks OKO.
Got them up and running. Will defer questions until I have run them around the block (head ? ) a few times with manual in hand. |
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