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Old 10-02-09, 08:28 AM   #1
Rapt0r56
Commodore
 
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Thanks Anvart, lonvin' your mod, now the British Merchant's have some eyecandy before they get sunk by me!
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My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 10-03-09, 08:11 AM   #2
irish1958
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Quote:
Originally Posted by Anvart View Post

What hard work...?
I have made this work for 34 minutes... Using S3D, 3D Studio Max (batch import/export) and ... HexEditor (a little) ...
This is the problem with intellectual properties; it took you a little over one-half an hour to make this, so it is "easy." You ignore the hours and hours it took you to master the tools, without which this mod is impossible.
Again, thank you for your HARD WORK
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Old 10-04-09, 04:30 AM   #3
Hitman
Pacific Aces Dev Team
 
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Quote:
I thought you be able to read and understand... but as i see ... i was mistaken ...
I have not understood for what you have opened a mouth, moralist ...?
...
Today, you can't even to s-hit not using someone's intellectual property ... especially
to write that you has written ...
Anvart you have not understood the meaning of the message! Again teh barrier language, I'm afraid

If I understood the message correctly, Irish1958 wanted to say that it was not as easy as you say because you have needed also the effort of learnig to use the tools (hexeditor, Silent Editor) many hours. He wants to remark that your effort and knowledge is indeed very high and hard to achive, and only because of that you did find it easy. But it would not be easy for any of us
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Old 10-04-09, 05:21 AM   #4
vickers03
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Quote:
Originally Posted by Padvotke
Very nice. Is it possible to make flag to flutter depending on wind speed ? I mean flutter gently when it is calm day and fast in a stormy day ?

Quote:
Unfortunately to make it for AI ships (subs) ... it's impossible...
For Human subs at good level ... it's impossible too ...
wouldn't it be possible to have a state machine declare
the windspeed and then call a different animation set?
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Old 10-04-09, 10:19 AM   #5
Freiwillige
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GREAT!
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Old 10-04-09, 12:33 PM   #6
Anvart
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Quote:
Originally Posted by vickers03 View Post
Quote:
Originally Posted by Padvotke
Very nice. Is it possible to make flag to flutter depending on wind speed ? I mean flutter gently when it is calm day and fast in a stormy day ?

wouldn't it be possible to have a state machine declare
the windspeed and then call a different animation set?
In StateMachine System there is no parametre "windspeed" ...
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