SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-26-09, 07:07 AM | #1531 |
Nub
Join Date: Aug 2009
Posts: 4
Downloads: 2
Uploads: 0
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yes lurker, i did mean the event camera and its not there anymore since i installed the mod
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08-26-09, 11:06 AM | #1532 |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Just installed OMEGU_200, amazing work guys .
Only thing I`m missing there (from TMO) is the icon where I could see how far can I get at current speed. If there is any mod for this, please let me know, thx . |
08-26-09, 04:15 PM | #1533 |
Nub
Join Date: Aug 2009
Posts: 4
Downloads: 2
Uploads: 0
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sorry for my wierdo english first played your mod a bit longer today since im having 2 days off. so i went hunting alongside the english coast. after some very quick and brutal hit of a bomber, we went off to the ground, thought its over. but no, in a time of around 4-5 realtime hours we managed to repair the sunken shark made a few tons then and off to kiel, all tired, but what happend next is ridiculous. right before norway ive seen the first stormy weather in this mod i eperienced myself (must have used time compression too much before), and its plain photorealism, im sitting and enjoying this a lot)
didnt manage to setup this freaky eventcam again, but i guess they had none in 1941,too thanks again for this wonderful work and keep it up kaz ps: ppl may ask themselves why i do write this, the answer is, cause i had to, because im that happy atm good night edit: eventcam working, had to remove another mod, sry for my own dumbness. Last edited by kazooo; 08-26-09 at 04:51 PM. |
08-26-09, 05:52 PM | #1534 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 193
Downloads: 561
Uploads: 0
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Problem Crash Diving
Hello Lurker,
I am on my first patrol 7th flotilla V11B out of Kiel. I have reached patrol area BE35. Game time Sept 17 1939 03:05. Heavy seas. I am in grid BF115 at this time. Crash Dive heading East or West dive time to submerged about 2 minutes. Traveling North or South dive time to submerged over 10 meters is over 10min sometimes 15 min. Is my install correct? This is a clean install over stock 1.5 Now in second patrol area still high seas 15 k wind. Crash dive to submerged sometimes up to 25 minutes. Posted this on the OMEGU forum too was not sure which forum would be the correct one. OM V705 OMv705_to_V712 OM v712 HotFix 1 OMEGU V200 Last edited by Dieselglock; 08-26-09 at 08:07 PM. |
08-26-09, 08:44 PM | #1535 | |
Loader
Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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08-26-09, 09:13 PM | #1536 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 193
Downloads: 561
Uploads: 0
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Ha I can understand the puking. It should take longer for sure but 25min seems a bit long to me.
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08-26-09, 09:16 PM | #1537 |
Loader
Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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On another note, how do I know what countries are valid targets? I mean, I can sink ships willy-nilly, but I like knowing who was truly at war with the Fatherland, and who was just out for a nice sail. I'm out to sink the evil ones trying to stop us, not ruin anyone's day.
The in-game F1 doesn't tell me dates anymore, and I'm not finding anything in the multiple read-mes included. Thanks! |
08-26-09, 09:19 PM | #1538 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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08-26-09, 09:43 PM | #1539 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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08-26-09, 11:35 PM | #1540 |
Loader
Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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Thanks, Lurker!
I'm loving my Type IIC, and having a blast making every shot count the best I can. |
08-27-09, 03:20 PM | #1541 |
Sparky
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
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ctd on load game? (O.M.)
anyone know if there are known issues with O.M. CTD when loading an on-patrol saved game?
i have it installed/loaded properly,and it's only happened a few times,but it is not fun when it does. installed/loaded mods are as follows and in this exact order... OpsMonsun_V705 OMv705_to_V712 OMv712_hotfix1 Spaxs SH4 Uboat SPEECH FIX_V8 Real Clothes it (the ctd) happened on my 3rd patrol with the type IX u-boat stationed in willhamshaven, or however you spell that. i suppose it might help if i mention it's the 2nd floatilla 1939,now 1941,while trying to load a saved game. the saves in question for my particular ctd occured near objective areas,when large convoys were in close proximity to these objective "stars". the saves were over-written a few times over,and i assume this has something to do with it. i have since created new saves everytime,and haven't noticed the problem at all since. if nothing else,maybe this can save someone else from going through what i'm trying to describe. and im not posting this to drive lurker crazy either. thanks. Last edited by green_abobo; 08-27-09 at 06:30 PM. |
08-27-09, 07:09 PM | #1542 |
XO
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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In Omv712 ,
the other night (I play auto target) I pressed L to lock on to a merchant that was 4000y - 4500y I was at 37ft and Pscope full extent, the water-wave level was at least 3-4m below, so the waves were not washing over my pscope. Yet the lock was only staying on 4-5 seconds, should this be happening when the pscope is well clear of the waves, and it was clear not foggy. Another thing with this , I lock on and changed the depth of my torp , when the lock comes off and I press Lock again, the torp goes back to the default depth. Not a great worry that part , but the 4-5second lock is more worrying. |
08-27-09, 09:34 PM | #1543 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
As designed Auto lock for Attack Scopes is 3500m or less Auto lock for Observation Scopes is 4000m or less |
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08-27-09, 09:43 PM | #1544 |
XO
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Cheers
Thanks for the reply ... |
08-27-09, 11:01 PM | #1545 |
Sparky
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
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O.M.-questions about crew management
ahoy. first of all, could some kind soul please explain to me, what the significance of the passive ability "damage control" is exactly.
i understand they can be anywhere on the ship,but what exactly is the ability for and what does it do? should you still have crew designated to the "damage control team" or not? should ppl w/ the passive ability "damage control" be stationed there or no? is crew berthing or birthing just for "storage" of extra crew members? does it have any further useage other than that? how many people are supposed to fit on a u-boat anyway? also,the different abbreviations for crew members in the queue. what do they stand for? i'm reading a tom clancy book (not red october,it hasnt arrived yet) right now that has alot of submarine lingo in it,heck,there's even mention of diesel powered subs too. although i would imagine that being able to ahead flank submerged at around 30 knots is pretty crazy.(nuclear) trying to educate myself a bit more on the subject(s) so i dont have to post questions anymore and can start replying with answers instead.the thirst for answers continues on,along with my patrols. on a side note, i was happy to pull a sneak attack @ scampa flow on a boat that i assume was supposed to be the HMS Hood,just like the real thing went down in october 1939,only i did it around december. 3 torpedoes too. that was pretty cool. not for the Hood and her crew of course,i hope you know what i'm saying. heres a neat site i stumbled across while doing a google search for any other u-boat enthusiasts.... http://www.mikekemble.com/ww2/uboat.html thanks again. "fish" on! Last edited by green_abobo; 08-27-09 at 11:11 PM. |
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