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Old 09-09-09, 12:16 AM   #1
TheDarkWraith
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SH5 NEEDS Dynamic shadows . Without dynamic shadows the realism factor goes down the toilet!
I've seen an SH5 trailer where in the engine room there were dynamic shadows cast onto the floor. I'm crossing my fingers. From other screen shots though it appears that there are no dynamic shadows.
I can't see how adding dynamic shadows results in major FPS hits. You have to add code to use the Stencil buffer which is relatively easy to enable you to make things like shadows and mirrors. C'mon devs, the game uses DirectX. DirectX makes it relatively simple to add mirrors and shadows to games. Enabling shadows involves some linear computations and all but it isn't drawing a complex 3D model so how is it an FPS hit? I'll give you that some blending might need to be done but this can be done via shaders (which is done on the video card's GPU) so once again how is this an FPS hit?
I haven't explored DirectX 10 but maybe that version adds some more functions that make shadows easier to do.

RB
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Old 09-09-09, 09:38 AM   #2
tonschk
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Quote:
Originally Posted by Racerboy View Post
SH5 NEEDS Dynamic shadows . Without dynamic shadows the realism factor goes down the toilet!
I've seen an SH5 trailer where in the engine room there were dynamic shadows cast onto the floor. I'm crossing my fingers. From other screen shots though it appears that there are no dynamic shadows.
I can't see how adding dynamic shadows results in major FPS hits. You have to add code to use the Stencil buffer which is relatively easy to enable you to make things like shadows and mirrors. C'mon devs, the game uses DirectX. DirectX makes it relatively simple to add mirrors and shadows to games. Enabling shadows involves some linear computations and all but it isn't drawing a complex 3D model so how is it an FPS hit? I'll give you that some blending might need to be done but this can be done via shaders (which is done on the video card's GPU) so once again how is this an FPS hit?
I haven't explored DirectX 10 but maybe that version adds some more functions that make shadows easier to do.

RB
I AGREE , AGREE , Please Please UBISOFT why dont add the Dynamic Shadows in the next edition/version of the Silent Hunter series ,the Dynamic Shadows add so much to the inmersion factor ,the Dynamic Shadows feature in SH3 have been partially developed but later were totally cancelled and deleted with the excuse of lowering frame per seconds , in SH4 were no Dynamic Shadows at all , the excuse that Dynamic Sadows lowering Frame per seconds is ridiculous and not true because I have many other games with enabled Dynamic Shadows and my computer with a very very old Nvidia 8800Gt dont have problem with dynamic shadows,

The Dynamic Shadows of SH3 were with many bugs












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Last edited by tonschk; 09-12-09 at 05:07 PM.
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Old 08-31-09, 02:00 AM   #3
Pentallion
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Will there be that horrid anti-piracy program that destroyed my PC's legitimate DVD burning program?
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Old 09-11-09, 11:49 AM   #4
Einsman
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I only want one thing: I hope you can use the Enigma machine
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Old 11-14-09, 04:28 PM   #5
pluskat
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Default sailors on deck

1.Will there be sailors on deck of ships.

2. will we see them panic and abandon ship

3. will there be life boats and wreckage flotsam
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