SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion > Jutland
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-22-09, 05:20 AM   #1
MoToM
Watch
 
Join Date: Jan 2009
Posts: 29
Downloads: 2
Uploads: 0
Default

BH, are there any small ships that make effective smoke layers, ones that maybe belch thicker smoke than some of the others?
I would love to try running them close to the enemy battle line to try and disrupt their gunnery
__________________
"My rule is: If you meet the weakest vessel, attack; if it is a vessel equal to yours, attack; and if it is stronger than yours, also attack…"
Admiral Stepan O. Makarov
MoToM is offline   Reply With Quote
Old 07-22-09, 10:05 AM   #2
Bullethead
Storm Eagle Studios
 
Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by MoToM View Post
BH, are there any small ships that make effective smoke layers, ones that maybe belch thicker smoke than some of the others?
I would love to try running them close to the enemy battle line to try and disrupt their gunnery
This tactic actually works. The intervening funnel smoke does make a smokescreen effect of sorts.

BTW, we know they used true smokescreens in WW1, but not only would adding them choke everybody's computer, but the AI would have to be taught to use them and react to them effectively, which would require major work. Hence, no true smokescreens in the game, but maybe someday.

Anyway, to answer your question, you want to use coal-burners for this job because they make way more smoke than oil-burners (which you can see in the game). In the RJW, no problem because everything burns coal. But in 1916, most of the destroyers on both sides and most RN CLs burn oil.
__________________
-Bullethead
Storm Eagle Studios
In wine there is wisdom, in beer there is strength, in water there are bacteria
Bullethead is offline   Reply With Quote
Old 07-22-09, 11:04 AM   #3
MoToM
Watch
 
Join Date: Jan 2009
Posts: 29
Downloads: 2
Uploads: 0
Default

Thanks, I may use the defense squadrons for this, probably going to lose a few
__________________
"My rule is: If you meet the weakest vessel, attack; if it is a vessel equal to yours, attack; and if it is stronger than yours, also attack…"
Admiral Stepan O. Makarov
MoToM is offline   Reply With Quote
Old 07-23-09, 12:12 PM   #4
alexsmith
Loader
 
Join Date: Jun 2009
Posts: 81
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Bullethead View Post
This tactic actually works. The intervening funnel smoke does make a smokescreen effect of sorts.
Wouldn't one instead loose every "smokemaker" close to line of tough ships long before they make enough smoke to affect the battle at all?
alexsmith is offline   Reply With Quote
Old 07-23-09, 12:38 PM   #5
MoToM
Watch
 
Join Date: Jan 2009
Posts: 29
Downloads: 2
Uploads: 0
Default

The way I have implemented this was to engage the battleline first, drawing the vast majority of their fire and then running the smokemakers close, but not too close, to the enemy line.
With most of their fire directed at my own heavies the smokers don't recieve too much fire.
I lost a couple but most got through with minimal damage plus a few torp launches just to slow the foe down, keeping him within the smoked region.

The reduction in hits on my line was (I think) noticable.

I have only had one opportunity to try this so far so no accurate data yet but it seems to work.
__________________
"My rule is: If you meet the weakest vessel, attack; if it is a vessel equal to yours, attack; and if it is stronger than yours, also attack…"
Admiral Stepan O. Makarov
MoToM is offline   Reply With Quote
Old 07-23-09, 02:44 PM   #6
alexsmith
Loader
 
Join Date: Jun 2009
Posts: 81
Downloads: 0
Uploads: 0
Default

There is a constant confusion about which game we discuss at the moment If as in theme's title - DG - there are no torp launchers could help you to "slow foe down". If it's Jutland - maybe it requires another theme? As for me I never write in Jutland's themes cause I don't play Jutland and have no opinion about it...

As for "smoke war" I doubt these factors affect situation so much we could even notice - again - in DG From my experience - neither sun, smoke nor wind can't help you much to overrun computer It's advantage is quite more sensible...
alexsmith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.