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Old 06-19-09, 02:27 PM   #1
caymanlee
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Quote:
Originally Posted by ETR3(SS) View Post
Nice lookin emblem there Dorado.



Engage the walther turbines. By default the game uses the diesels on the surface and the electrics submerged.

@forum moderators, mind changing my [WIP] to [REL]?

problem solved, thank you! engine shifting, a very interesting design


However, another thing come up , Bridge of "Gato" class model is missing, therefore, "F5" station can't be activated


I would like to confirm whether it is my own problem or the mod bug?

Cheers!
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Old 06-19-09, 06:46 PM   #2
ETR3(SS)
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Quote:
Originally Posted by caymanlee View Post
problem solved, thank you! engine shifting, a very interesting design


However, another thing come up , Bridge of "Gato" class model is missing, therefore, "F5" station can't be activated


I would like to confirm whether it is my own problem or the mod bug?

Cheers!
I'll have to look into that. I had the problem but thought it was just a fluke as the conning tower is based off of the Tambor conning tower. So I guess the workaround for now is to disable the mod if you wish to use the Gato class.

The idea for the propulsion shifting came from my "references." The Walther Turbines(aka Main Engines) are the steam turbines, the EPM is the electric motor, and the Diesel Generator would provide electrical power for the EPM instead of drawing off the battery.
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Old 06-20-09, 03:12 AM   #3
keltos01
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you can call your tower 688_tower_1 f.i. and once you have remapped the ids of the tower, you open the 688.upc file and change the link from

[UserPlayerUnit 1.UnitPartSlot 1]
ID=BalaoConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=GatoConningTower ;Only UnitParts of this type could be placed here
IDLinkUnitPartIntervalDefault1= NULL, 1944-04-01, BalaoConningMs9
IDLinkUnitPartIntervalDefault2= 1944-04-02, NULL, BalaoConningMs32
ExternalNodeName3D= Z01

to

[UserPlayerUnit 1.UnitPartSlot 1]
ID=BalaoConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=GatoConningTower ;Only UnitParts of this type could be placed here
IDLinkUnitPartIntervalDefault1= NULL, 1944-04-01, 688_tower_1
IDLinkUnitPartIntervalDefault2= 1944-04-02, NULL, 688_tower_1
ExternalNodeName3D= Z01


but didn't you clone the sub and the tower using Mikhayl's excellent tutorial in the first place ?

well here it is :

http://www.subsim.com/radioroom/showthread.php?t=134575



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Old 06-20-09, 10:06 AM   #4
ETR3(SS)
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Problem solved! It was as simple as changing a file name. The conflict was in UnitParts1Gato.upc and UnitParts10688i.upc. By changing the 10 to an 8 the problem was erased and the Gato boats can have their conning towers back. Uploading the fix soon.

EDIT: Fix is up, renamed V 4.1
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Last edited by ETR3(SS); 06-20-09 at 10:35 AM.
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Old 06-21-09, 12:08 AM   #5
treblesum81
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I keep getting CTD whenever I click on the quick mission and american career in the main main. I've not tried the rest, but I'm pretty sure they will be the same. This might be a result of some of the meddling I've done trying to work out the VLS system, but thats not active right now, so I'm left wondering if maybe this is not compatable with 1.5 just yet? Or is there something else I might be doing wrong?

Thanks,
Greg
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Old 06-21-09, 10:01 AM   #6
ETR3(SS)
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Are you running RFB and/or RSRDC? So far I've only made this compatible for stock SH4 V 1.5. What, if any, other mods are you running with this mod?
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Old 06-22-09, 05:51 PM   #7
treblesum81
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Quote:
Originally Posted by ETR3(SS) View Post
Are you running RFB and/or RSRDC? So far I've only made this compatible for stock SH4 V 1.5. What, if any, other mods are you running with this mod?
I am running both... I'll give it a try without either in place when I get home tonight to see if thats the problem.

Thanks,
Greg
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Old 04-17-12, 06:14 AM   #8
Bazinga3D
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hello new to forum well not really, been on a SH4 hiatus for few years. Installed SH4+ patch 1.4 then installed 1.5 uboats

no other mods

I downloaded 688i mod, unzipped.

installed JSGME in SH4 root directory, and pointed MODS folder to be in there as well. Loaded the 688i mod

strange enough the model is there in game, periscope rises.

but Everything else is vanilla inside the sub, TDC, torpedo load out..etc Well it shows proper sub/torps in crew management.

my game is completely stock with 1.5 Patch

what gives?

thanks for any help
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Old 04-17-12, 06:18 AM   #9
Bazinga3D
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also just to note. Since the model was playable (awesome looking btw) I went ahead and played even though all interior functions were stock.

speed and turning are great just like the Ohio should be

took her to 850 feet at 4kts...no crush, no problem

just wonder why i'm having this clitch after installing with nothing but the model and physics installed...
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Old 06-21-09, 04:26 PM   #10
caymanlee
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Quote:
Originally Posted by ETR3(SS) View Post
Problem solved! It was as simple as changing a file name. The conflict was in UnitParts1Gato.upc and UnitParts10688i.upc. By changing the 10 to an 8 the problem was erased and the Gato boats can have their conning towers back. Uploading the fix soon.

EDIT: Fix is up, renamed V 4.1
All righ, now it's working good. thanks
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Old 06-21-09, 08:33 PM   #11
ETR3(SS)
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Good to hear! Keep the feedback coming guys.
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Old 10-11-15, 04:04 PM   #12
Popeye the Salior
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I love all of your mods! Ohio SSGN/SSBN! That sucker is awesome big but awesome. Skipjack SSN is amazing its a nice small boat perfect for the Asaitic Fleet. The Los Angles or 688 as it is known, I do read Tom Clancy. Is to be frank Amazing! Now if you could only do Sturgeon, Seawolf, and the Natulis SSNs. For 1.5 and 1.4, I am one of those guys who uses 1.4 go figure. It would be amazing! Give Natulis Mark 37s or at least Mark 46s for torpedoes, while Seawolf and Sturgeon get Mk 48s.
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Old 10-12-15, 09:05 AM   #13
ETR3(SS)
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Quote:
Originally Posted by Popeye the Salior View Post
I love all of your mods! Ohio SSGN/SSBN! That sucker is awesome big but awesome. Skipjack SSN is amazing its a nice small boat perfect for the Asaitic Fleet. The Los Angles or 688 as it is known, I do read Tom Clancy. Is to be frank Amazing! Now if you could only do Sturgeon, Seawolf, and the Natulis SSNs. For 1.5 and 1.4, I am one of those guys who uses 1.4 go figure. It would be amazing! Give Natulis Mark 37s or at least Mark 46s for torpedoes, while Seawolf and Sturgeon get Mk 48s.
Hey, thanks for the support and glad you like the mods! In my mod folder is the Nautilus, Permit, Sturgeon, Seawolf, and Virginia. But sadly I don't have the time nor drive to mod SH4 anymore. My last mod I did was to port my Permit over to SH3 for career mode, for my own personal use.

So I guess it's official then. I won't be modding for SH4 anymore unless something sparks my interest again. I'll still hang around the forum to share what I've learned though.
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