SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-10-09, 06:26 AM | #61 | |
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I'm not playing atm. I had another HDD reformat (this time it was involuntary) and I lost a lot of stuff, including my DiD career and a pretty sweet WIP mod for a different game. The idea of restarting either of them from scratch is just too depressing to contemplate, so I'm distracting myself with simpler games. I shoot things, and they die. Contact would be proud. Sink 'em all mate... c u around!
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04-10-09, 12:51 PM | #62 | |
Grey Wolf
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Be well. |
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04-11-09, 01:46 PM | #63 |
Engineer
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Great Mod - Many thanks !!
Two questions, what's up with the binoculars !?!, when I press "B" all I get is a framed circle with no zoom what so ever, is that the way it is meant to be ? Running SH3 1.4b GWX 3.0 Gold SH3Commander 3.2 OLC Gold followed all readme's 100% 2nd question WO calls a ship spotted but nothing shows up on map, as a matter of fact I don't even have a ico for my own boat, is that normal as well. I'll take some screenshots and post them ASAP Thanks again !! |
04-12-09, 05:56 AM | #64 |
Silent Hunter
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What you describe fits what everybody else gets. And what is realistic, or just OLCs prefference.
The binocular is realistic. If you ever look through a real binocular and see 2 (partial) circle-views instead of 1 (combined) then you haven not correctly adjusted the eye-to-eye seperation. Over time this will tire you, your eyes, out. In a 1 circle view your eyes work together for the best quality. It's the movies that show it wrong all the time with 2 overlapped circles. The WO is on the tower when he calls out range and bearing. He can't rush towards the navigator's table. Since it is a manual targeting kind of mod it is intended you draw it in yourself. Instead of relying on the super GPS accuracy the map plots provide. Lack of a ship icon is for the same reason. Navigators never had a (super GPS) accurate idea of where they were on the map. They tried as best they could to keep track of their speed and course to make a deadreckoning estimation, and when ever possible use the stars to correct it. But there are small mod solutions to put the icon back in place (I don't know which thread though), or you could leave a waypoint on the map. It allways points back to your uboat.
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04-12-09, 06:02 AM | #65 |
Engineer
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Thanks, I understand what your saying. But it was a glitch. When I reloaded SH3 the binocular's gave me a "zoomed" in view which they lacked when I first installed the mod.
As for the NAV map, AS I played it kinda dawned on me that this was the way it should be. One last thing, does your weapons officer so anything torpedo related anymore set depth, speed, etc ?? I am still at the stage where I need them more then they need me. Any way to add the stopwatch to you NAV map ?? Last edited by Sharkley; 04-12-09 at 07:08 AM. |
04-12-09, 07:26 AM | #66 |
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Sonar contacts are shown, but for visual contacts only "high level data" is shown i.e. you have to zoom out quite a bit to see the icons, and for a convoy you'll see only one icon for the whole convoy not individual icons for each ship.
The Weapons Officer can ID ships, and that's all. I've never heard of this "binocular zoom bug" you speak of. Screenshot, please?
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04-12-09, 09:05 AM | #67 | |
Engineer
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Another question, when installing via JSGME is Enhanced Damage Effects for OLC Gold supposed to overwrite files from OLC Gold ?? Also, just a observation but I find the crew screen (F7) to be really dark during the evening (game time) when playing during the day (real life) it is hard to see. Hate to complain about such a great mod, but the no stopwatch in NAV map and the darkness are my only two things.. In my case it does, problems or normal ?? Last edited by Sharkley; 04-12-09 at 09:56 AM. |
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04-12-09, 01:25 PM | #68 | ||
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Quote:
Quote:
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04-12-09, 01:36 PM | #69 |
Engineer
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Thanks.
I have a great LCD monitor brightness at 100% but I'll look into the contrast. Thanks again |
04-12-09, 03:01 PM | #70 |
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By "brightness/contrast" I meant the luminance (colloquially "brightness") and contrast ratio of your screen, not your settings. Playing with the settings might help a bit, but you'll get much better results by just drawing your curtains.
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04-12-09, 03:49 PM | #71 |
Engineer
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LOL, gotcha
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04-12-09, 04:18 PM | #72 |
Swabbie
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Why I can't zoom when using periscope?? Tab isn't working, is it normal??
It is strange, can you help?? |
04-12-09, 05:13 PM | #73 |
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Because I said so.
I confess ignorance - what does Tab (normally) do?
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04-12-09, 05:23 PM | #74 |
Swabbie
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Tab?? According to GWX manual - zooms.
So now in Gold version there is only one zoom level, right?? |
04-12-09, 05:59 PM | #75 |
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Yes there is one zoom level, but it's not new to the Gold version.
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Tags |
gold, gui, olc, olce2, ubermod |
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