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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How you deal with neutral vessals? | |||
Sink them all! |
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3 | 4.17% |
Sink them all! But only during war. (09/39-05-45) |
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4 | 5.56% |
everything but chrismas trees |
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1 | 1.39% |
Anything but those from my favorite nation (i.e. Greek, insert your own) |
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1 | 1.39% |
Will attacked unless pissitively excluded. |
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1 | 1.39% |
Will ID if possible, but all bet's off if visibility is bad |
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11 | 15.28% |
Only ships possitively IDed or in allied convoy |
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22 | 30.56% |
Only ships possitively IDed |
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29 | 40.28% |
Voters: 72. You may not vote on this poll |
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#1 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 208
Downloads: 33
Uploads: 0
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I stay away from neutrals. Wouldn't sink a hospital ship of any nation either.
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#2 |
Mate
![]() Join Date: Oct 2008
Location: USA
Posts: 59
Downloads: 2
Uploads: 0
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Torpedoes are precious. I save them for Tommy.
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#3 |
Loader
![]() Join Date: Jan 2009
Posts: 85
Downloads: 37
Uploads: 0
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Depending on the target.
Have also set the neutral 'value' to zero. Nothing gained, or lost - but a few fish. In convoy - fair game. By themselves - depends on the target. Had a HUGE oil tanker this morning, sailing out of New York, 2 fish 'wasted' on him. It sank in very shallow water, all the superstructure was out of the water. |
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#4 |
Helmsman
![]() Join Date: Mar 2007
Location: Aotearoa
Posts: 108
Downloads: 0
Uploads: 0
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Yeah I'm like most - if lit up or positively ID'ed as neutral I let them sail on their merry way. But in a convoy? Absolutely fair game.
![]() I was lining up what I thought was an Empire class freighter at night and was about to hit the fire button when I spotted the red cross on the funnel. Those nurses and doctors were so close to a watery oblivion. ![]() It had a British flag so the game considered it to be an enemy. :hmm:
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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I haent sunk a neutral as of yet. but If they act like prey....
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#6 |
Watch
![]() Join Date: Feb 2009
Location: United Kingdom
Posts: 22
Downloads: 35
Uploads: 0
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I slam a few deck gun rounds into them and run away - teach them to help Britain.
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#7 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
Uploads: 0
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Hmm... could this be considered a necro? Only one month...
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#8 | |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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#9 |
Helmsman
![]() Join Date: Aug 2005
Location: Central Florida USA
Posts: 102
Downloads: 16
Uploads: 0
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I leave them alone, but "accidents" do happen in poor visibility and convoys.
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#10 |
Helmsman
![]() Join Date: Sep 2008
Posts: 108
Downloads: 117
Uploads: 0
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I our new campaign we thougt up a new system how to implement the Prisenordnung/Sinking of neutrals.
For that, we did "Ship's Papers" for the merchants. A ship's paper gives information about the ship name, the destination port/country and about the cargo loaded (max. 3 different cargos). Now, when playing the campaign, we can go after the Prisenordnung in detail. When spotting a neutral merchant, we simulate stopping by firing by deck gun in front, go aside about 50m away for about 10min to simulate the drop of of the Prisenkommando. After that period of time, we switch to desktop and open a random ship paper (jpeg). Now you know where the ship is going and what cargo is onboard. If it is "Bannware" (Konterbande, don't know in English) and the destination port is enemy, you are allowed to sink the ship, after another 10mins to let the crew get of ship and into lifeboats. After sinking we send a status report to simulate the FT (and the posibillity to get spotted by radio detection) send by many Uboats like: "Merchant XY torpedoed, Life crew aboard. Position XY. German Uboat." to follow orders of the Ubootprotokoll, which we also simulate. In consideration of having a real BdU we don't need to use the renown like in the game, so sinking of neutrals is no problem here. The ship info are send to the bdu via email, so he can check if the sinking was in order of the Prisenordnung. The posibilities you may get by the ship's papers are: Neutral Ship - Bannware - Enemy port - (sink ship) Neutral Ship - Freigut (rare) - Enemy port - (don't sink) Neutral Ship - Friendly/Neutral port - Cargo negligible - (don't sink) It is a great way to simulate the Prisenordung within the game and it works fine. We did over one hundret of those papers with lot's of differents loads and destinations, about 15% have a combination to sink the ship. I will post one of the ship's paper here to give an example. |
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#11 |
Medic
![]() Join Date: Apr 2008
Location: under you in my VIIC
Posts: 168
Downloads: 10
Uploads: 0
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Sink Aerican, Norweign, and Greek nuetrals only...all helped Britain...they knew the consequences they could face for helping out a a major power in the war. Plus Bernard on my Untersee Boot doesn't ID for me, so pretty much all ships are enemies. LAWL.:rotfl:
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#12 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
Uploads: 0
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-Torpedomo
Konterbande is "Contraband" in English ![]()
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#13 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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A option I miss in game. You implement in a very realistic way, TorpedoMo. How could it enclose in game? A screen, messages, signal lamps? ![]()
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