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View Poll Results: How you deal with neutral vessals?
Sink them all! 3 4.17%
Sink them all! But only during war. (09/39-05-45) 4 5.56%
everything but chrismas trees 1 1.39%
Anything but those from my favorite nation (i.e. Greek, insert your own) 1 1.39%
Will attacked unless pissitively excluded. 1 1.39%
Will ID if possible, but all bet's off if visibility is bad 11 15.28%
Only ships possitively IDed or in allied convoy 22 30.56%
Only ships possitively IDed 29 40.28%
Voters: 72. You may not vote on this poll

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Old 01-18-09, 10:16 AM   #1
Redbear
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I stay away from neutrals. Wouldn't sink a hospital ship of any nation either.
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Old 01-18-09, 12:48 PM   #2
Robert Fulton
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Torpedoes are precious. I save them for Tommy.
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Old 01-18-09, 10:51 PM   #3
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Depending on the target.

Have also set the neutral 'value' to zero. Nothing gained, or lost - but a few fish.

In convoy - fair game.

By themselves - depends on the target. Had a HUGE oil tanker this morning, sailing out of New York, 2 fish 'wasted' on him. It sank in very shallow water, all the superstructure was out of the water.
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Old 01-18-09, 11:14 PM   #4
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Yeah I'm like most - if lit up or positively ID'ed as neutral I let them sail on their merry way. But in a convoy? Absolutely fair game.

I was lining up what I thought was an Empire class freighter at night and was about to hit the fire button when I spotted the red cross on the funnel. Those nurses and doctors were so close to a watery oblivion.

It had a British flag so the game considered it to be an enemy. :hmm:
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Old 01-18-09, 11:18 PM   #5
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I haent sunk a neutral as of yet. but If they act like prey....
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Old 02-21-09, 11:23 AM   #6
Blackhawk1006
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I slam a few deck gun rounds into them and run away - teach them to help Britain.
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Old 02-21-09, 12:15 PM   #7
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Hmm... could this be considered a necro? Only one month...
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Old 01-25-09, 12:38 PM   #8
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Quote:
Originally Posted by BasilY
I have gotten wind on this forum that some uboatman are attacking neutral ships diliberately, even before the war is even started. I don't know if I am the only one who find this just a bit disturbing.

For myself, I do my upmost to prevent sinking neutral ships. Even when in a convoy, I will not attack any ship possitively IDed as neutral. (them neutrals are really abusing the previlage of being neutrals). It's not un-common for me to spend hours chasing a sound contact only to discover they are neutral when I got into perfect firing position.

While I have sunk a number of neutral ships. I firmly believe in each case the victim is at fault, (either they are in a convoy protected by RN that I have to attack at long range) or they didn't illuminate at night.

But this is a game. So to each their own...
if you are a neutral ship in a british convoy your gonna get torp'ed i beleive if your being protected by the RN or in an unescorted convoy WITH belligerent nations your a fair target ie: norweigin ships in 1939 I will sink any norweigan ship within 100 km of the british or french coast
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Old 01-25-09, 02:28 PM   #9
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I leave them alone, but "accidents" do happen in poor visibility and convoys.
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Old 01-25-09, 06:54 PM   #10
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I our new campaign we thougt up a new system how to implement the Prisenordnung/Sinking of neutrals.

For that, we did "Ship's Papers" for the merchants. A ship's paper gives information about the ship name, the destination port/country and about the cargo loaded (max. 3 different cargos).

Now, when playing the campaign, we can go after the Prisenordnung in detail.
When spotting a neutral merchant, we simulate stopping by firing by deck gun in front, go aside about 50m away for about 10min to simulate the drop of of the Prisenkommando. After that period of time, we switch to desktop and open a random ship paper (jpeg).

Now you know where the ship is going and what cargo is onboard. If it is "Bannware" (Konterbande, don't know in English) and the destination port is enemy, you are allowed to sink the ship, after another 10mins to let the crew get of ship and into lifeboats. After sinking we send a status report to simulate the FT (and the posibillity to get spotted by radio detection) send by many Uboats like: "Merchant XY torpedoed, Life crew aboard. Position XY. German Uboat." to follow orders of the Ubootprotokoll, which we also simulate.

In consideration of having a real BdU we don't need to use the renown like in the game, so sinking of neutrals is no problem here. The ship info are send to the bdu via email, so he can check if the sinking was in order of the Prisenordnung.

The posibilities you may get by the ship's papers are:
Neutral Ship - Bannware - Enemy port - (sink ship)
Neutral Ship - Freigut (rare) - Enemy port - (don't sink)
Neutral Ship - Friendly/Neutral port - Cargo negligible - (don't sink)

It is a great way to simulate the Prisenordung within the game and it works fine.
We did over one hundret of those papers with lot's of differents loads and destinations, about 15% have a combination to sink the ship.
I will post one of the ship's paper here to give an example.
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Old 01-25-09, 07:08 PM   #11
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Sink Aerican, Norweign, and Greek nuetrals only...all helped Britain...they knew the consequences they could face for helping out a a major power in the war. Plus Bernard on my Untersee Boot doesn't ID for me, so pretty much all ships are enemies. LAWL.:rotfl:
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Old 01-25-09, 07:11 PM   #12
A Very Super Market
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-Torpedomo

Konterbande is "Contraband" in English
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Old 02-21-09, 01:10 PM   #13
coronas
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Quote:
Originally Posted by TorpedoMo
I our new campaign we thougt up a new system how to implement the Prisenordnung/Sinking of neutrals.

For that, we did "Ship's Papers" for the merchants. A ship's paper gives information about the ship name, the destination port/country and about the cargo loaded (max. 3 different cargos).

Now, when playing the campaign, we can go after the Prisenordnung in detail.
When spotting a neutral merchant, we simulate stopping by firing by deck gun in front, go aside about 50m away for about 10min to simulate the drop of of the Prisenkommando. After that period of time, we switch to desktop and open a random ship paper (jpeg).

Now you know where the ship is going and what cargo is onboard. If it is "Bannware" (Konterbande, don't know in English) and the destination port is enemy, you are allowed to sink the ship, after another 10mins to let the crew get of ship and into lifeboats. After sinking we send a status report to simulate the FT (and the posibillity to get spotted by radio detection) send by many Uboats like: "Merchant XY torpedoed, Life crew aboard. Position XY. German Uboat." to follow orders of the Ubootprotokoll, which we also simulate.

In consideration of having a real BdU we don't need to use the renown like in the game, so sinking of neutrals is no problem here. The ship info are send to the bdu via email, so he can check if the sinking was in order of the Prisenordnung.

The posibilities you may get by the ship's papers are:
Neutral Ship - Bannware - Enemy port - (sink ship)
Neutral Ship - Freigut (rare) - Enemy port - (don't sink)
Neutral Ship - Friendly/Neutral port - Cargo negligible - (don't sink)

It is a great way to simulate the Prisenordung within the game and it works fine.
We did over one hundret of those papers with lot's of differents loads and destinations, about 15% have a combination to sink the ship.
I will post one of the ship's paper here to give an example.

A option I miss in game. You implement in a very realistic way, TorpedoMo.
How could it enclose in game? A screen, messages, signal lamps?
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