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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Surprised after 100+ patrols?
Finally playing Gray Wolfs mod.w/Subsim's DVD files to prevent download corruption,suspected in 56K previous attempted installs. I am experiencing several bugs,if you will, let discussion enlighten please.
#1 At times bridge crew mans it's station,submerged,way beyond 7m? I believe this may be caused by damage mod.incorporation. #2 this patrol,assigned grid AL38,after patrolling 24hrs.,orders show incomplete.so I send report,report indicates our location as AL 6,there is no AL 6,& we are in grid AL38 & elapsed time 24+hrs.? #3 Tube doors,If you do not hear them run, I don't always get printed conformation that they are open. Must ck.WO.console to ck. switch position.Previously,all was normal,printed conformation always,Is this GW.,or bug never had these happenings before in 100+patrols? Other wise,GW.not to bad,there's many improvements. I haven't passed judgment on the spider web/bearing overlay on my TDC.screen,old one,I was use to, fit well. |
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#2 |
Officer
![]() Join Date: Sep 2005
Location: Rochester, NY, USA
Posts: 239
Downloads: 36
Uploads: 0
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You know, the overlay on the TDC really bothered me at first, too.
But now that I am used to it I really like it. |
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#3 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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I'm wondering,if the spider web will make a convoy attack more confusing to pick targets,seeing Through the overlay magnification in TDC.screen. 5th GW patrol Jan. 1940,no convoys encountered yet.
A GW. dev. got any feedback on my three glitches ? GW.only mod.installed |
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#4 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
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I also have noticed that text confirmation on tubes opening isn't always there.
Me too, I don't like the spider web thing, it makes the nav-map all cluttered up, an I even had it cause slow downs on my computer on some occasions... weird. |
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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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I have only ever experienced underwater crew as part of the stock save bug, where releoading a game while submerged will result in the bridge being manned (the whole uboat being treated as surfaced until an new depth is ordered).
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#6 | |
Commander
![]() Join Date: Mar 2006
Location: Addison ME
Posts: 469
Downloads: 6
Uploads: 0
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