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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Location: The Villages, FL
Posts: 17
Downloads: 0
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SH-IV Graphic Capabilites ?
Just curious to know the graphic capabilities in SH-IV. If the sim is out in 2007, VISTA and DX-10 should be out; will SH-IV take advantage of those graphic features or will we be limited similar to what we had in SH-III?
Hopefully we can have some graphic scalability in SH-IV. Last edited by TonyPiech; 08-26-06 at 03:16 PM. |
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#2 |
Watch Officer
![]() Join Date: Nov 2002
Posts: 342
Downloads: 241
Uploads: 0
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More focus needs to be on correcting deficiencies in off the shelf playability and historical accuracy, not high end graphics.
Yours, Mike |
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#3 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Top end graphics is what sells. Gameplay and immersiveness is what keeps 'em coming back. And as to the ever growing urban myth about the state of release of Silent Hunter III, most of the "deficiencies in off the shelf playability" actually turned out to be deficiencies in people's systems or abilities to read the manual. I know. I was one of the ones ammending the hundreds of threads that were headlined "NEW BUG" with the end-tag "SOLVED". Any serious problems that did exist were subsequently and quickly corrected by the developers. With over 15 years of experience with simulations I cannot remember one of this scope and magnitude that was in better shape out of the box. And the proof is in the sales! JCC |
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#4 | |
Watch
![]() Join Date: Apr 2005
Location: The Villages, FL
Posts: 17
Downloads: 0
Uploads: 0
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#5 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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I'm guessing not. I do wonder if the game will be coded to take advantage of dual core systems though.
PD |
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#6 |
Frogman
![]() Join Date: Sep 2002
Location: Mid Pacific
Posts: 292
Downloads: 0
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did a quick search on Widescreen..did not find anything..Will widescreen support be available with proper aspect..?
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#7 |
Torpedoman
![]() Join Date: Aug 2006
Location: Ontario, Canada
Posts: 113
Downloads: 19
Uploads: 0
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I'd like to see better crew graphics. Seeing a nice beautiful sunset and great waves and rust on the boat and then turning and seeing horrific crewmembers that look like they were made with lego is abit of a dissapointment
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#8 | |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
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It's doesn't have to have multithreaded sub-routines. Just break apart whatever you possibly can. Having the graphics and physics on seperate contexts would make all the difference in the world for time compression on the nav map. This was one of the most interesting things about Tomb Raider: Angel of Darkness (#6). They (Core) included multiple executables: one for MMX, one for SSE1, and another for SSE2/Multi-threading. The game didn't need multi-threading, since the graphics were far more complex than the physics or AI, but it was a good move by the developer. |
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#9 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
Downloads: 28
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Well, I just hope SH IV caters for all ...end computers 'cos I'd hate to pay $2,370 for SH IV instead of whatever the cost of the game will be.
Pretty expensive program otherwise if u ask me!! |
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#10 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
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[QUOTE=tycho102]
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