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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Sink them all 3.0 is not finished yet but some screens are avialible now! Follow the link behind!
Some screenshots of my yet unfinished mod http://www.sukhoi.ru/forum/showthrea...002#post741002 |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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They look so cool.
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__________________
My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#3 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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dude i loved sink them all v2.2 and still use it over GW and NYGM! Cant wait!!
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#4 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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New update:
USS Mahan Class USS Iowa that carries more AA nodes than original model HMS Nelson http://www.sukhoi.ru/forum/showthrea...652#post750652 |
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#5 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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does this change any of the shipzones.cfg? what exactlly does this mod do?
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#6 |
Electrician's Mate
![]() Join Date: Jan 2002
Location: North Atlantic
Posts: 134
Downloads: 7
Uploads: 0
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It would be cool if all the ship mods were rolled into one mod,so we could play w/ all the new ships.
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#7 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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is this jsgme compatible? Sink them All V2.2 was kinda hard to install.
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#8 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Salvadoreno wrote
[quote]is this jsgme compatible? Sink them All V2.2 was kinda hard to install. [quote] I agree. I never used the mod because I could never get it to work with my setup. I think the developer should state what mods, if any, he used the mod with when he developed it. Also, in so far as possible he should state what mods are compatable with his. It would be nice if he were to test it, or ask for volenteers to beta test it on the major mods (GW, IUB 1.03, NYGM, etc). I'm not sure I have this quote thing figured out yet. irish1958 |
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#9 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Hunnnter where are you!!
bump |
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#10 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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I am here, but as ussually extremely short of time. Furthermore I am temporary cut from my PC
![]() I dont think that my mod is competible with jsgme, and other additional vessel mods, because I made to many new ships and have changed all .dat files in Sea folder, adding more gun nodes to vessels. There were some ID conflicts with ships made by other moders. One will need to replace see folder to install new version, I am afraid. But I have pationtly collected all availible ships and revorked improving them too, thus no one new ship will be lost ![]() May be I shall split my mode into two parts. First one with stock ships presentede in SHIII, which will be compatible to every version, and addon with handfull of new escorts and other ships and subs. |
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#11 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Thanks for your reply. Please keep us informed on your progress.
irish1958 |
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#12 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Howz it comming hunter? Can u make it JSGME compatible?
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