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Old 03-17-06, 01:24 AM   #1
GunnersMate
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Default FFG Passive Sonar

Is this of any use whatsoever? I know it isnt a BQQ 5D but c'mon it seems like WWII sonar!
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Old 03-17-06, 04:48 AM   #2
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used to watch incoming torpedoes.
Quite usefull when this is a wake homer (already identified with TA or buoys)
=> You just have to stop engines, look at this sonar and wait the torp to go behind you, then, move again.
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Old 03-17-06, 09:15 AM   #3
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For the Passive Sonar on the FFG to be effective slow the ship down to 5 knots or less or just drift. The passive sonar IRL is almost as good as the passive on our subs though I don't know if DW is accurate in this respect. And if DW models ship sounds accurately my experience in subs regarding Perry's and Spruances is that if they are going real slow they are very, very difficult to detect and if just drifting damn near impossible (that experience dates back to the early 80's though).

Passive doesn't work too well at speed be it mounted on a sub or a target - uhhhhh - I mean ship.
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Old 03-17-06, 09:37 AM   #4
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In DW it is VERY weak. There is not much difference in sensitivity until wash-out. It can detect trawler 500 yards away, or torpedo which is way too close. But sub ? Never ..
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Old 03-17-06, 01:05 PM   #5
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The Hull sonar (some around here forget its a hull mounted and not bow mounted set like on the Sprucan, AB and Tico) is really ment to be an Active and Mine Detection sonar. The Passive mode is just kinda a bonus.

Just imagian the Sub's Hull sonars while running a PD at 8 knots.

I guess it could be improved a little but not a whole lot, someone better tell LW he should be able to swing that in 3.02.
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Old 03-17-06, 01:14 PM   #6
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I already HAVE improved it over the stock game.
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Old 03-18-06, 02:46 PM   #7
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The hull sonars passive mode is capable of detecting a torpedo running at max speed (at least if that is high enough) and cavitating. Anything else... well, perhaps the odd supertanker already within visual range... And that is with the improved one.

(Btw, LW, check that its sensitivity is the value you improved it to - I seem to remember that for a while it was good at finding surface ships at some distance...)

It's max speed before washout takes effect is 9 knots, btw.
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Old 03-18-06, 02:57 PM   #8
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Quote:
Originally Posted by MaHuJa
The hull sonars passive mode is capable of detecting a torpedo running at max speed (at least if that is high enough) and cavitating. Anything else... well, perhaps the odd supertanker already within visual range... And that is with the improved one.

(Btw, LW, check that its sensitivity is the value you improved it to - I seem to remember that for a while it was good at finding surface ships at some distance...)

It's max speed before washout takes effect is 9 knots, btw.
The Hull sonar got hit with the same +2 point correction that all sonars had to keep it consistent with other sonars of its type.

Perhaps it should be made more sensitive even than it is now... to be honest, I'm going to do some serious research into the Hull sonar on the FFG and get back to... after all the FFG is known as being rather hard of hearing.

I'll add it back to the list of things to look at for the next version of the mod.
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Old 03-18-06, 05:29 PM   #9
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Quote:
Originally Posted by TLAM Strike
The Hull sonar...is really ment to be an Active and Mine Detection sonar.
That's exactly how I use it...
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Old 04-18-06, 10:51 PM   #10
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There's no point in using the hull sonar for passive listening. One of the above posters got it right, the passive towed array sonar is basically just as good as the sonar on a sub. It's a very sensitive piece of equipment and it can be used to listen at Depths down to about 1300 feet or so. In some ways the FFG is better suited to having a towed array because it can change the depth of the TA very quickly without having to change its own physical depth, like a sub, which can cause hull popping and detection.

That means you can possibly detect subs below layers where they cannot hear you but you can hear them.
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Old 04-19-06, 12:30 AM   #11
Kazuaki Shimazaki II
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Quote:
Originally Posted by LuftWolf
The Hull sonar got hit with the same +2 point correction that all sonars had to keep it consistent with other sonars of its type.
Isn't it supposed to be "-2" if you want to improve sensitivity using the Nrd Thereshold keys?
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Old 04-20-06, 11:44 AM   #12
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We had to reduce the sensititivity of ALL passive sonars by +2 going from 1.01/2.xx to 1.03/3.xx because of the huge ranges that are sometimes capable in 1.03.

Prior to that in LWAMI 2.xx, ALL sphere/hull passive sonars got a boost, including the FFG hull sonar.
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