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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi,
This is the new 1.44 release of the Friendly Harbour Traffic mod: Changes in this 1.44 release: 1. AI uboats traffic with correct entry dates for more realistic purposes. Now the AI VIIc entry date is the same of the unmodded game VIIC uboat. Thanks JBClark! 2. A spawn bug correction on ALL enemy ports in the stock game! (So, no more burning ships in enemy ports I hope!) 3. A new full revision on the dates (entrys and exits) to all units on the mod for a more historical approach. 4. More reduction on traffic/warships to reflect the poor germany naval forces in late war. Thanks Egan! 5. No more DDs as a escort ship in late war. Armed Trawlers are making the job to reflect the week germany navy force after 1943/44. Thanks again Egan! 6. La Spezia and Bergen spawn bug corrected. Thanks Hitch, thanks Sixx_killer! 7. New dat file for AI VIIc uboat. Thanks "FLB sale U-999" and of course you Sergei! 8. Include the "More Useful F1 Help Screen" mod. See the readme. 9. New Rub 1.42 compatible SCR layer is included with this version. Look in the ...data\campaigns\campaign folder. Just rename the desire file to "Campaign_SCR.mis". The great Operations mod is coming. Now is time to play the game after 2 or 3 months of the hard work with the traffic stuff. It's time to take a better look in all these great mods here in this community. So, many thanks to tommyk and Nilas for the first step on the traffic (where are you guys?). Thanks to Sergei "sergbuto" for his great work on AI uboats. Thanks to Beery, Shadow9216, Sixx_Killer, Catfish and The Avon Lady for their comments and support and for all you guys that have post feedbacks and use the mod. To Install: Unzip in MODS folder (JSGME ready) and install it. (There are a version without minefields and subnets in the campaigns\campaign folder, just rename it). Download link ![]() http://rapidshare.de/files/3390792/H...c_144.zip.html Enjoy (and, please, post feedbacks)! Rubini. arubinig@ig.com.br ------------------------------------------------------------------------------------------------------------------------- Changes in version 1.43: 1. AI uboats traffic. Now you will see anothers uboats docked, living the port or arriving from a patrol.(No more that dial gauges bug!) 2. French/british ships before and after germany forces in french harbours. 3. Subnets are back and without that annoying sound bug! 4. A correction on Scapa and Loch Ewe - this is a SH3 1.4b stock campaign spawn bug. (So, no more burning ships there I hope!) 5. A full revision on the dates (entrys and exits) to all units on the mod for a more historical approach. 6. I made a reduction on traffic/warships to reflect the poor germany naval forces in late war. Known issues: 1. Only two types of AI uboat are ready for now. A IIA and VIIC type. Some people will asking me about why only a few AI uboats are in the traffic. It's for two reasons: first if you have a lot of units your FPS drops a lot, second if you have a large amount of traffic the AI evasion maneuvers becoming erratic. But, please, let's do a more discussion on this stuff here in this topic. 2. The IIA uboat type are usefull only for near harbours patrols or for instructions purposes after 1940/41. Then they have only these functions on the mod too. 3. AI uboats don't have crew on watch tower, don't move while submerge and don't fire torpedos. But they follow waypoints in surface and engage enemys with deck/flack guns.They only have a early war tower too. 4. So, if you install this mod then you will have the Sergei's AI uboats on your submarines folder too. Then it's easy to do some wolfpacks missions at night with mission editor... 5. To stop that annoying sound bug related to the subnets I only lower the "Collision_AntiSubmarineNet_int.wav" sound file. This is good for all of us because even if you don't use the traffic mod the subnets (and this sound bug) still will be there in the stock campaign (enemy ports). 6. If somebody makes a new realistic escort ship then I will replace the DDs ( for escort job) to have more historical accuracy. 7. Later I will add a complete Bismarck presence in this mod. Please if you have informations or a work around with this stuff please post here to be discuss and add in the (near) next release. It's my actual work with Sixx_Killer! 8. The friendly air patrols will not be there when you arrive few days/weeks later. This is a SH3 bug, no fix until now. If you save a game while you are in port then when you reload the friendly air patrol also will be not there anymore. The airplanes are not well implemented in SH3. 9. If you go to close of your escort the AI evasion "suicidal" maneuvers will be lead it aground. Then it's better to keep a safe distance (~450 to 1500m). 10. When you return days/weeks later sometimes you see a burning or over the harbour structure ships. It's about that "moving docked ships" bug. No fix until now. 11. Friendly air patrols and latest years allied air attacks on ports are also in this mod. The air attacks are more realistic and with more historical accuracy with B24's esquadrons dropping bombs in one pass and in high altitude. The stand alone mod is not compatible with Jace's Airpower because Jace's mod modifies the AI of B24's ( no more dropping bombs) but it still will work. (The Rub compatible version don't have these scripted air attacks, so, no problem here). 12. If you play with minefields & subnets then follow your escort (DD or Armed Trawler) until they turn and return, mark that point and when you arrive, some days later, await your escort to guide you into the harbour. 13. This mod adds a ~350 new units, then if you notice some strange behaviour please contact me. 14. This mod is only compatible with the stock campaign with patch 1.4b. It's compatible with RUb 1.42 too. See the version release changes above. 15. I hope that the next release will be only about SCR layer again, then no more this heavy file for download.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#2 |
Dipped Squirrel Operative
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Hey Rubini,
thanks for the harbour traffic again ! It is always great to leave port seeing those fellow U-boats, the traffic sure adds a lot of immersion. I'm sure together with the new RUB (where it hopefully will be compatible with, if not included later?) this will almost be a new game. Good times ahead ! Greetings, Catfish |
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#3 |
Sparky
![]() Join Date: May 2005
Location: Franken
Posts: 156
Downloads: 81
Uploads: 0
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THX Rubini
Downloading Now ![]() Keep up the good Work
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www.forces-of-war.biz |
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#4 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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Downloading now!
![]() I won't be able to install it right away because I'm in mid patrol. Currently running HT Mod v1.43. When I left my base in Kiel, half a dozen ships had plowed into the shore banks a kilometer or 2 outside of the harbor to the N-NE. Very messy! |
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#5 |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
Uploads: 0
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Oh boy oh boy oh boy....
Thanks to all thats helped with this mod.... Rubini - have a break, and enjoy playing the game yourself now ! ![]()
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#6 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Your mod is really outstanding.
I'm in patrol now (I couldn't wait for this release, I wanted fight :-) and I must wait for coming back to install. Keep your good work! |
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#7 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Rubini - I've just read text at "more useful help screen" of your mod and I saw some historical mistakes (in my opinion):
1. Free French didn't start war at 01.01.1939, but at 1940, after disaster of France and gen. de Gaulle declaration of war; 2. Poland (my fatherland) started war with Germany first of all allied countries, at 01.09.1939, not 02.09.; 3. I don't know why in this text end of war with Germany for Poland or Britain or US is 25.08.1945 and Norway and Netherlands is 31.12.1945 instead of 08.05.1945. Idea is good of course, I like it. |
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#8 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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That's great! Harbor traffic has become one of my favorite mods. I have started a patrol with the type XXI at least a half-dozen times already. Everytime I start it and save, it seems a new mod or update is released. Looks like I will have to start the patrol again. :P :rotfl:
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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jaxa,
These dates are a copy of the Defside.cfg file of the stock SH3. Let's put here all the correct dates and soon I will fix it. ![]() Do you help me? Thanks, Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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The Avon Lady,
What is the correct date when you leave Kiel and see this behaviour? Is't happen any time you leave Kiel?:hmm: Rubini.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#11 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Just startet a patrol out of Kiel in Jan 1940.
Well done Rubini, the traffic reduction was the right thing to do. What a pity that their are no more german ships in the game, like minesweepers, torpedo-boats and other small vessels. It´s a shame. This game is so weel done in some parts, but lacks so bad in others. ![]() Even the Sharnhorst class BC´s are missing. ![]() if i could afford, i´d buy the game-code and give it to you modders, than i´d hire those romanian guys again (the have mad a outstanding job!!) and together you could made the perfect subsim. But it´s just a dream... ![]() |
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#12 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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#13 |
Frogman
![]() Join Date: Jun 2005
Posts: 296
Downloads: 91
Uploads: 0
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Here's my DefSide.cfg with the additions from NatMod 1.0; I'll work on adding from 2.0, but can you guys confirm dates for me?
; side 0 - neutral ; side 1 - allies ; side 2 - axis [SideEntry 1] Country=British Side=0 StartDate=19380101 EndDate=19390902 [SideEntry 2] Country=British Side=1 StartDate=19390903 EndDate=19450825 [SideEntry 3] Country=British Side=0 StartDate=19450826 EndDate=19451231 [SideEntry 4] Country=American Side=0 StartDate=19380101 EndDate=19411208 [SideEntry 5] Country=American Side=1 StartDate=19411209 EndDate=19450825 [SideEntry 6] Country=American Side=0 StartDate=19450826 EndDate=19451231 [SideEntry 7] Country=German Side=0 StartDate=19380101 EndDate=19390831 [SideEntry 8] Country=German Side=2 StartDate=19390901 EndDate=19450509 [SideEntry 9] Country=German Side=0 StartDate=19450509 EndDate=19451231 [SideEntry 10] Country=Environmental Side=0 StartDate=19380101 EndDate=19451231 [SideEntry 11] Country=Canadian Side=0 StartDate=19380101 EndDate=19390910 [SideEntry 12] Country=Canadian Side=1 StartDate=19390911 EndDate=19450825 [SideEntry 13] Country=Canadian Side=0 StartDate=19450826 EndDate=19451231 [SideEntry 14] Country=Australian Side=0 StartDate=19380101 EndDate=19390910 [SideEntry 15] Country=Australian Side=1 StartDate=19390911 EndDate=19450825 [SideEntry 16] Country=Australian Side=0 StartDate=19450826 EndDate=19451231 [SideEntry 17] Country=Italian Side=0 StartDate=19380101 EndDate=19400609 [SideEntry 18] Country=Italian Side=2 StartDate=19400610 EndDate=19430903 ;neutral [SideEntry 19] Country=Italian Side=0 StartDate=19430903 EndDate=19431013 ;joins allies [SideEntry 20] Country=Italian Side=1 StartDate=19431013 EndDate=19450507 ;end of war, neutral [SideEntry 21] Country=Italian Side=0 StartDate=19450507 EndDate=19451231 [SideEntry 22] Country=SouthAfrica Side=0 StartDate=19380101 EndDate=19390910 [SideEntry 23] Country=SouthAfrica Side=1 StartDate=19390911 EndDate=19450825 [SideEntry 24] Country=SouthAfrica Side=0 StartDate=19450826 EndDate=19451231 [SideEntry 25] Country=Russia Side=0 StartDate=19380101 EndDate=19410621 [SideEntry 26] Country=Russia Side=1 StartDate=19410622 EndDate=19450825 [SideEntry 27] Country=Russia Side=0 StartDate=19450826 EndDate=19451231 [SideEntry 28] Country=Poland Side=0 StartDate=19380101 EndDate=19390901 [SideEntry 29] Country=Poland Side=1 StartDate=19390902 EndDate=19450825 [SideEntry 30] Country=Poland Side=0 StartDate=19450826 EndDate=19451231 [SideEntry 31] Country=Netherland Side=0 StartDate=19390909 EndDate=19400510 [SideEntry 32] Country=Netherland Side=1 StartDate=19400511 EndDate=19451231 [SideEntry 33] Country=France Side=0 StartDate=19380101 EndDate=19390902 [SideEntry 34] Country=France Side=1 StartDate=19390903 EndDate=19400625 [SideEntry 35] Country=France Side=0 StartDate=19400626 EndDate=19440825 [SideEntry 36] Country=France Side=1 StartDate=19440826 EndDate=19451231 [SideEntry 37] Country=FreeFrench Side=1 StartDate=19380101 EndDate=19451231 [SideEntry 38] Country=Norway Side=0 StartDate=19380101 EndDate=19400410 [SideEntry 39] Country=Norway Side=1 StartDate=19400411 EndDate=19451231 [SideEntry 40] Country=NewZealand Side=0 StartDate=19380101 EndDate=19390910 [SideEntry 41] Country=NewZealand Side=1 StartDate=19390911 EndDate=19450825 [SideEntry 42] Country=NewZealand Side=0 StartDate=19450826 EndDate=19451231 [SideEntry 43] Country=Sweden Side=0 StartDate=19380101 EndDate=19451231 [SideEntry 44] Country=Greece Side=0 StartDate=19380101 EndDate=19401112 [SideEntry 45] Country=Greece Side=1 StartDate=19401113 EndDate=19451231 [SideEntry 46] Country=Brasil Side=0 StartDate=19380101 EndDate=19420822 [SideEntry 47] Country=Brasil Side=1 StartDate=19420823 EndDate=19451231 [SideEntry 48] Country=Romania Side=0 StartDate=19380101 EndDate=19400705 [SideEntry 49] Country=Romania Side=2 StartDate=19400706 EndDate=19440823 [SideEntry 50] Country=Romania Side=1 StartDate=19440824 EndDate=19451231 [SideEntry 51] Country=Japan Side=2 StartDate=19361025 EndDate=19450902 [SideEntry 52] Country=India Side=0 StartDate=19380101 EndDate=19390910 [SideEntry 53] Country=India Side=1 StartDate=19390911 EndDate=19450825 [SideEntry 54] Country=India Side=0 StartDate=19450826 EndDate=19451231 [SideEntry 55] Country=Spain Side=2 StartDate=19360101 EndDate=19390430 [sideEntry 56] Country=Spain Side=0 StartDate=19390501 EndDate=19451231 [SideEntry 57] Country=Mexico Side=0 StartDate=19390901 EndDate=19420531 [sideEntry 58] Country=Mexico Side=1 StartDate=19420601 EndDate=19451231 [SideEntry 59] Country=Argentina Side=0 StartDate=19390901 EndDate=19451231 [SideEntry 60] Country=Colombia Side=0 StartDate=19390901 EndDate=19451231 [SideEntry 61] Country=Brasil Side=0 StartDate=19390901 EndDate=19420831 [SideEntry 62] Country=Brasil Side=1 StartDate=19420901 EndDate=19451231 [SideEntry 63] Country=Bulgaria Side=0 StartDate=19390901 EndDate=19420831 [SideEntry 64] Country=Bulgaria Side=1 StartDate=19420901 EndDate=19451231 [SideEntry 65] Country=Turkey Side=0 StartDate=19390901 EndDate=19390930 [SideEntry 66] Country=Turkey Side=1 StartDate=19391001 EndDate=19400630 [SideEntry 67] Country=Turkey Side=0 StartDate=19400701 EndDate=19450131 [SideEntry 68] Country=Turkey Side=1 StartDate=19450201 EndDate=19451231 [SideEntry 69] Country=Portugal Side=0 StartDate=19390901 EndDate=19451231 [SideEntry 70] Country=Finland Side=0 StartDate=19390901 EndDate=19400629 [SideEntry 70] Country=Finland Side=2 StartDate=19400630 EndDate=19440918 That's all folks! |
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hello Shadow,
It's great! ![]() When you have all the correct dates please post to me for fix in the F1 help screen. The Avon Lady, I will look for this possible bug in Kiel and post here later. Greetings, Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#15 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Strange, i left Kiel without recognizing any bugs or strange ship behavior. (Jan 1940)
I use Jason´s RND file (24.7) and your SCR (1.44). Also i saw no bugs with harbour traffic 1.43 on the patrols before with one exeption: If you save game during leaving the harbour and reload, the ai becomes confused and strange things happens. Planes are crashing and ships are beaching...I think it`s neither a mod problem than a general ai issue. |
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