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Old 07-26-05, 01:28 PM   #1
Longstreet
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Default Status of RUB 1.43??

What is the status of the new RUB 1.43? Are we getting real close to release? Just wondering and excited about this new version!!

Best to all,
Longstreet
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Old 07-26-05, 01:59 PM   #2
CCIP
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I've been playing (and constantly sending Beery updates/fixes for) the beta for a couple of weeks now. RUb is always thoroughly tested

I'm not actually sure of Beery's exact plan, but I think he's waiting for the final word on the inclusion of Operations beta. The last concrete date I've heard for release of both was this friday. Maybe sooner? I don't know, no need to rush :hmm:
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Old 07-26-05, 02:03 PM   #3
Longstreet
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Default Sounds good...

Hi CCIP,

Okay -- sounds good. Thanks for letting me know where things stand.

Best regards,
Longstreet
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Old 07-26-05, 02:57 PM   #4
bobo
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Groovy news :|\
I'm lookin forward to it and have been refreshing the forum like a little kid asking "Are we there yet?" hehehehe
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Old 07-26-05, 03:37 PM   #5
baxter
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Thanks for the update...I've been looking forward to it also. Its amazing how much RUb has added to this game for me. I would have been tired of the stock game by now if I didn't add RUb. And it keeps getting better!
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Old 07-26-05, 04:08 PM   #6
Duli
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Yeah, its a great mod, very realistic, just the way the game should be from the beggining. I cant wait for the release...
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Old 07-26-05, 04:27 PM   #7
Skweetis
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Awesome if its Friday.... Long weekend! woohoo!
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Old 07-26-05, 06:42 PM   #8
The_Pharoah
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just a question - will RuB 1.43 incorporate the improved convoys mod? I've just seen and d/l it (haven't tried it out yet) but it certainly looks good. Actually reducing the convoy sizes to match more reality is what is also missing from the game.

Anyway, I await with anticipation the release of RuB 1.43.
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Old 07-26-05, 06:56 PM   #9
CCIP
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Actually, it will include the first beta of Operations, which incorporates Improved Convoys. Operations is, in general, a big campaign-improvement project.

The only thing it doesn't seem it will include right now is Rubini's harbor traffic, BUT - that's until he merges it with Operations' scripted units layer. Which probably wouldn't take him long at all, should he decide to do it which I hope he will
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Old 07-26-05, 06:57 PM   #10
terrapin
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And from what I've seen you will be blown away by RuB OPS
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Old 07-26-05, 07:01 PM   #11
CCIP
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Hehe, it's only the first stage. There's a lot of stuff that still has to be added to Ops, and obviously a few minor corrections.

RUb 1.43 in general though will be a bit of a transition I think (well, at least from my perspective of having re-worked almost the whole survivability system for it). Which is why I hope there's feedback on it.

I'll be sure to post some 'insider' RUb 1.43 survival tips the day it's out
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Old 07-26-05, 07:22 PM   #12
JBClark
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Yeah,

No rush at all guys. I'm grateful for whatever doom and gloom you have in store for me.

JBC
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Old 07-26-05, 08:12 PM   #13
v!por
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Default Rub 1.43

CCIP:


You gents are incredibly talented... even witth the info u, Jugman and others provide about .... mod'en AI-Sensors... etc .. armed with a Hex editor ... I have no clue how and what to change :<)

Any chance u gents can release a mod to change:

Ai visual max distances?
accurate max distances for radar warning systems....
availability of snorkel for the VIIC etc..
surface area of snorkel.... for radar detection???

I know... it is not easy... I have no clue as to what is involved... but you gents have the talent to do it...:<)

I just picked up a copy of Sub Command at EB for $6.99 ... sweet... I think I can get a copy of DWs at EB as well.....

Thanks again for your dedication......
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Old 07-26-05, 08:52 PM   #14
CCIP
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Default Re: Rub 1.43

Quote:
Originally Posted by v!por
CCIP:

Ai visual max distances?
accurate max distances for radar warning systems....
availability of snorkel for the VIIC etc..
surface area of snorkel.... for radar detection???
Not really sure on all the things you meant, but...

max visual distance for the crew has already been increased, though it's only noticable in situations without any fog.

RWR - I haven't yet looked over these. I find them generally functional in the game, but when some of the issues and inaccuracies on these are confirmed better, I'll have them fixed up.

Snorkel? I thought it was available a little early... (never actually played the game with a snorkel though)

Surface area - that's being looked into by Jungman. Right now I've included the tentative minimum height fix to prevent radar from spotting snorkels easily.
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Old 07-26-05, 10:26 PM   #15
The_Pharoah
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Quote:
Originally Posted by CCIP
Actually, it will include the first beta of Operations, which incorporates Improved Convoys. Operations is, in general, a big campaign-improvement project.

The only thing it doesn't seem it will include right now is Rubini's harbor traffic, BUT - that's until he merges it with Operations' scripted units layer. Which probably wouldn't take him long at all, should he decide to do it which I hope he will
Cheers mate, thats good news! The only mods I'm actually using are RuB and now Operations. If RuB has Ops included in it, thats going to be AWESOME

Anyway, I'm sure you guys know how appreciative the SHIII community is of the work y'all doin. If you don't, let me know and we'll shower you with appreciation which you thoroughly deserve.

I know Beery may not be into this but is there any possibility that you guys may know of perhaps modding control of say a corvette or destroyer? that would certainly rock!
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