SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-15-05, 10:58 AM   #1
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default How do i change back fatigue with rub 1.42

I dont wont my crew to be on amphetamines with ruben 1.42 mod . I like to have back crew fatigue . How can i change this back?
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 07-15-05, 11:23 AM   #2
mpugsley
Swabbie
 
Join Date: Jul 2005
Posts: 14
Downloads: 0
Uploads: 0
Default

Go to this thread. Suggested values (and details on where to edit) are provided on page 1 of the thread by Church and page 2 of the thread by Taurondin.

http://www.subsim.com/phpBB/viewtopic.php?t=30513
mpugsley is offline   Reply With Quote
Old 07-15-05, 01:08 PM   #3
jasonb885
Samurai Navy
 
Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
Default

I should probably add that to UnRealUBoat, but my link to my home network is down at the moment.

Sigh.
__________________
X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
jasonb885 is offline   Reply With Quote
Old 07-15-05, 04:11 PM   #4
Lane
Subsim Diehard
 
Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by jasonb885
I should probably add that to UnRealUBoat, but my link to my home network is down at the moment.

Sigh.
From a RUB 1.42 user Please do Jasonb885 I have your UnRealUboat
in my mod folder but not installed at this time.
Some times I like the crew mangement and sometimes not.
Lane
Lane is offline   Reply With Quote
Old 07-17-05, 07:39 AM   #5
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

No luck , i copy,d ans pasted this FATIGUE_COEF]
;comp 0
RegularFactor00=0.0025
SpecificFactor00=0 <-- that's why the watch fatigued slower....need to adjust to 0.005
BadWeather0=0.01
;comp1
RegularFactor10=0.0025
RegularFactor11=0.0025
SpecificFactor10=0.005
SpecificFactor11=0.005
BadWeather1=0.01
;comp2
RegularFactor20=0.0025
RegularFactor21=0.0025
SpecificFactor20=0.005
SpecificFactor21=0.005
BadWeather2=0.01
;comp3
RegularFactor30=0.0025
RegularFactor31=0.0025
SpecificFactor30=0.005
SpecificFactor31=0.005
BadWeather3=0.01
;comp4
RegularFactor40=0.0025
RegularFactor41=0.0025
SpecificFactor40=0.005
SpecificFactor41=0.005
BadWeather4=0.01
;comp5
RegularFactor50=0.0025
RegularFactor51=0.0025
SpecificFactor50=0.005
SpecificFactor51=0.005
BadWeather5=0.01
;comp6
SpecificFactor60=-0
SpecificFactor61=-0
;comp7
SpecificFactor70=-0
SpecificFactor71=-0
;comp8
RegularFactor80=0.0025
RegularFactor81=0.0025
SpecificFactor80=0.005
SpecificFactor81=0.005
BadWeather8=0.01
;comp9
RegularFactor90=0.0025
SpecificFactor90=0.005
BadWeather9=0.01
;comp10
RegularFactor100=0.025
SpecificFactor100=0.005
BadWeather10=0.01
;comp 11
RegularFactor110=0.0025
RegularFactor111=0.0025
SpecificFactor110=0.005
SpecificFactor111=0.005
BadWeather11=0.01

Without the notes offcourse! But now my crew has jumped from amphetamies to cristal meth , They dont fatigued at all now . I hate this , i love managing my crew But now its all ****ed up . i did not do this .SpecificFactor00=0 <-- that's why the watch fatigued slower....need to adjust to 0.005 . Is this why my crew dont fatigue anymore? Pleas someon help me out! Im out of options here.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 07-17-05, 08:34 AM   #6
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

I turned off crew fatigue but as I reported in another thread the Watch Crew still gets fatigued. Crew fatigue worked for all hands previous to 1.4b.

I have to dive every so often (if I encounter a long period between submerged attacks) and let them rest at 32x TC for a few minutes to allow the 5 hands on watch to recover their stamina.
Seminole is offline   Reply With Quote
Old 07-17-05, 08:43 AM   #7
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Seminole
I turned off crew fatigue but as I reported in another thread the Watch Crew still gets fatigued. Crew fatigue worked for all hands previous to 1.4b.
Why not just buy another watch qualification? Then you shouldn't have to care about watch crew fatigue. In fact I'm confused as to why you'd need to rest a watch crew at all. Don't all the standard game's crew loadouts give you two watch qualifications? Surely that should give you a watch that never gets below full efficiency even when all the watch crew are fully fatigued. Why rest them at all?

I think the vast majority of players are getting all hung up on the wrong issues when it comes to crew management. Fatigue doesn't matter. Compartment efficiency is the only important consideration. If players get obsessed with fatigue, they will make a lot of work for themselves for no reason. Often there is no need to rest a crew.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 07-18-05, 11:42 AM   #8
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

You guys dont understand , I want my crew to get fatigued , and i want to manage them . can someone please tell me how to get crew fatigue back please?
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 07-18-05, 11:54 AM   #9
jasonb885
Samurai Navy
 
Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by oscar19681
You guys dont understand , I want my crew to get fatigued , and i want to manage them . can someone please tell me how to get crew fatigue back please?
Maybe I'll remember to add it to UnRealUBoat tonight.

We'll see.

__________________
X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
jasonb885 is offline   Reply With Quote
Old 07-18-05, 08:03 PM   #10
Pablo
Commodore
 
Pablo's Avatar
 
Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
Default

Quote:
Originally Posted by oscar19681
You guys dont understand , I want my crew to get fatigued , and i want to manage them . can someone please tell me how to get crew fatigue back please?
Hi!

You need to recover the default BASIC.CFG file (found in the ...data/cfg folder) that you had before you installed RUb. It has all the fatigue settings. Modify the fatigue variables back the way they were before Real U-boat (RUb) modifications.

If you didn't save a copy of the default BASIC.CFG before installing RUb 1.42, and you didn't use the JoneSoft Generic Mod Enabler (JSGME) or some other mechanism to back out changes after installing an unsatisfactory modification, then your best bet may be to uninstall and then re-install SH3, patch to V1.4, and then save a copy of the resulting BASIC.CFG file somewhere. Personally, I would recommend using JSGME since it backs up all the files to be modified before replacing them. You can get JSGME in the SH3 file library section under "!MUST_HAVE - Essential Files For SH3" at http://u-boot.realsimulation.com

Examine the fatigue-related variables in the default BASIC.CFG using Wordpad or some other text editor (all fatigue variables have "fatigue" in their names) and then change the values in the RUb version to match the old default values. You could just use the old default BASIC.CFG files to overwrite the RUb version, but there are some other edits as part of RUb that you would lose if you just overwrote the file.

Pablo
Pablo is offline   Reply With Quote
Old 07-19-05, 02:41 PM   #11
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Does anybody still have the orignal basic.cgf with fatigues settings? i did back up the cgf file but copyd it with rub,42 one when i hasled with the fatigue settings . i cant reinstall sh-3 because i got a couple of disc errors before finaly being able to reinstall it after patch 1.4 came out.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 07-20-05, 06:26 AM   #12
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by jasonb885
Quote:
Originally Posted by oscar19681
You guys dont understand , I want my crew to get fatigued , and i want to manage them . can someone please tell me how to get crew fatigue back please?
Maybe I'll remember to add it to UnRealUBoat tonight.

We'll see.

Please would you be so kind to give crew fatugue option back to us?
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 07-20-05, 04:06 PM   #13
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

please anyone help me out here!
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 07-21-05, 12:03 PM   #14
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by Pablo
Quote:
Originally Posted by oscar19681
You guys dont understand , I want my crew to get fatigued , and i want to manage them . can someone please tell me how to get crew fatigue back please?
Hi!

You need to recover the default BASIC.CFG file (found in the ...data/cfg folder) that you had before you installed RUb. It has all the fatigue settings. Modify the fatigue variables back the way they were before Real U-boat (RUb) modifications.

If you didn't save a copy of the default BASIC.CFG before installing RUb 1.42, and you didn't use the JoneSoft Generic Mod Enabler (JSGME) or some other mechanism to back out changes after installing an unsatisfactory modification, then your best bet may be to uninstall and then re-install SH3, patch to V1.4, and then save a copy of the resulting BASIC.CFG file somewhere. Personally, I would recommend using JSGME since it backs up all the files to be modified before replacing them. You can get JSGME in the SH3 file library section under "!MUST_HAVE - Essential Files For SH3" at http://u-boot.realsimulation.com

Examine the fatigue-related variables in the default BASIC.CFG using Wordpad or some other text editor (all fatigue variables have "fatigue" in their names) and then change the values in the RUb version to match the old default values. You could just use the old default BASIC.CFG files to overwrite the RUb version, but there are some other edits as part of RUb that you would lose if you just overwrote the file.

Pablo
Would you be so kind to supply me with the original basic cgf file , or at least a copy if the fatigue values?
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 07-21-05, 12:30 PM   #15
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

In basic.cfg, change:

Quote:
[CREW_0] ;SEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.2
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=1
Hp=10
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=0

[CREW_1] ;ABLESEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.2
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=1
Hp=11
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=20

[CREW_2] ;LEADINGSEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.2
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=1
Hp=12
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=50

[CREW_3] ;PETTYOFFICER
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.1
CoefMorale=0.3
CoefFatigue=0.3
QualEffect=2
Hp=12
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=100

[CREW_4] ;CHIEFPETTYOFFICER
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.1
CoefMorale=0.3
CoefFatigue=0.3
QualEffect=3
Hp=13
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=150

[CREW_5] ;CHIEFBOATSWAIN
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.1
CoefMorale=0.3
CoefFatigue=0.3
QualEffect=4
Hp=14
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=200

[CREW_6] ;SUBLIEUTENANT
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.6
FatigueStep=0.05
CoefMorale=0.2
CoefFatigue=0.4
QualEffect=1.5
Hp=14
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=300

[CREW_7] ;LIEUTENANTJR
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.6
FatigueStep=0.05
CoefMorale=0.2
CoefFatigue=0.4
QualEffect=2
Hp=15
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=400

[CREW_8] ;LIEUTENANTSR
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.6
FatigueStep=0.05
CoefMorale=0.2
CoefFatigue=0.4
QualEffect=3
Hp=15
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=500

and


Quote:
[FATIGUE_COEF]
;comp 0
RegularFactor00=0.01
SpecificFactor00=0.04
BadWeather0=0.02
;comp1
RegularFactor10=0.01
RegularFactor11=0.01
SpecificFactor10=0.01
SpecificFactor11=0.02
BadWeather1=0.02
;comp2
RegularFactor20=0.01
RegularFactor21=0.01
SpecificFactor20=0.01
SpecificFactor21=0.02
BadWeather2=0.02
;comp3
RegularFactor30=0.01
RegularFactor31=0.01
SpecificFactor30=0.04
SpecificFactor31=0.01
BadWeather3=0.02
;comp4
RegularFactor40=0.01
RegularFactor41=0.01
SpecificFactor40=0.01
SpecificFactor41=0.04
BadWeather4=0.02
;comp5
RegularFactor50=0.01
RegularFactor51=0.01
SpecificFactor50=0.03
SpecificFactor51=0.04
BadWeather5=0.02
;comp6
SpecificFactor60=-0.1
SpecificFactor61=-0.1
;comp7
SpecificFactor70=-0.1
SpecificFactor71=-0.1
;comp8
RegularFactor80=0.01
RegularFactor81=0.01
SpecificFactor80=0.03
SpecificFactor81=0.04
BadWeather8=0.02
;comp9
RegularFactor90=0.01
SpecificFactor90=0.05
BadWeather9=0.02
;comp10
RegularFactor100=0.01
SpecificFactor100=0.04
BadWeather10=0.02
;comp 11
RegularFactor110=0.01
RegularFactor111=0.01
SpecificFactor110=0.01
SpecificFactor111=0.01
BadWeather11=0.02
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.