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#1 |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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Hi All,
in SH3 Type 102 Merchant-ships have cfg#Kxx-nodes for different external Cargo-Types. In newer Merchant-ships the K_Nodes are not used, for use (or mis-use) for example 2nd.Gun-Nodes in the EQP-file. ![]() I can see, as of yet, that you loose the possibillity to use the Missioneditor to choose the different cargo-types. Instead you have to create the entries in the EQP-file. What is the benefit to use the EQP-file against K-nodes and CargoDef.cfg? Can someone tell me please what the advantage is to use the 'newer' way? Greetings. |
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