![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Torpedoman
![]() Join Date: Mar 2005
Location: Avondale, AZ
Posts: 115
Downloads: 11
Uploads: 0
|
![]()
Well they modeled it well in the game!
Last Mission I fired at 2 ships before I remembered the story of the MK-14. I thought odd that thing still had a ways to go before detonation. Next ship was a large one so I fired 4 torpedo's, 2 detonated prematurely. Then the light in my brain came on and I remembered the Magnetic influence exploder malfunctioning story I read in history. I went back the Wiki page and it never really said if or when they fixed it. Just that Admiral Nimitz ordered all the Magnetic influence exploders to be deactivated! I have since turn mine to contact only. I will give the game kudos for putting real history in the game! ![]()
__________________
Wolfar 20 Year US Navy Retired ![]() Former Squadron CO and founder: 1997~2003 JG2, JG26, Strike Masters Simulations: Red Baron mega multiplayer, EAW, SDOE, Falcon 4, IL2 Forgotten Battles, MS Combat Flight Simulator 3, too many more to list. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|