SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Special Projects > Best of SUBSIM Nominations
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-04-23, 09:56 AM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,360
Downloads: 541
Uploads: 224


Default Best of SUBSIM noms - Most Helpful in General

Best of SUBSIM noms - Most Helpful in General; meaning does not specifically fit with the other game-centric Most Helpful categories.
Onkel Neal is offline   Reply With Quote
Old 01-24-24, 06:19 AM   #2
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,360
Downloads: 541
Uploads: 224


Default

Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Very nice post with UBOAT update!
Forum: UBOAT

Nominated Member: Ruby2000
Nominated Post: UBOAT Dev Log
Quote:
Hi,

a new dev log is online.


Full Release Dev Log #5: Contacts rework, Torpedo attack systems
https://steamcommunity.com/app/49484...3013933430524/


Cheers Ruby :Kaleun_Cheers:
Onkel Neal is offline   Reply With Quote
Old 02-02-24, 09:08 AM   #3
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,360
Downloads: 541
Uploads: 224


Default

Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Aktung located a rare game for another member, that's pretty helpful!
Forum: Sub/Naval & General Games Discussion

Nominated Member: Aktungbby
Nominated Post: Welcome back!
Quote:
Cabal!:Kaleun_Salute:...after a 4-year silent run!:up: Ebay has an old Atari Nautilus game ...$60.00?
Onkel Neal is offline   Reply With Quote
Old 05-06-24, 12:47 PM   #4
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,576
Downloads: 24
Uploads: 0


Default

Aktungbby has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Mapuc is giving sage advice on $ubsim finances; and the 'ins and outs' of subscriber membership: ie: when in doubt PM the dministrator!
Forum: General Topics

Nominated Member: mapuc
Nominated Post: Link
Quote:
Quote:
Originally Posted by marg1991 View Post
What about automatic donations without paypals account? How can I stop this recurring payments? I'm not playing SH games anymore and visit forum.
Send Neal a PM

Markus
Aktungbby is online   Reply With Quote
Old 05-09-24, 12:03 AM   #5
buksik
Seaman
 
Join Date: Jul 2015
Posts: 34
Downloads: 22
Uploads: 0
Default

buksik has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: this is how you share info...
Forum: SHIII Mods Workshop

Nominated Member: Hebe Vollmaus
Nominated Post: Link
Quote:
Date: 14 June 2006
Thread: The Anti Anti Humming Bird Mod
Author: Der Teddy Bar
Post: #1
Quote:
To get a positive bouyancy you need to adjust the MASS value from 0 to a figure just under the Displacement Surfaced value.

When 0 is used for MASS this means surfaced displacement is used instead.
--
Date: 15 June 2006
Thread: The Anti Anti Humming Bird Mod
Author: Der Teddy Bar
Post: #14
Quote:
The NYGM Anti Humming Bird modlet is part of the NYGM Tonnage War Mod.

For the NYGM AHB Mod we made changes to the u-boat with an additional zone and then a zones.cfg change.

For the positive bouyancy we changed the MASS.
--
Date: 4 September 2006
Thread: NYGM Anti Humming Bird Mod is now available for Grey Wolves
Author: Der Teddy Bar
Post: #1
Quote:
The NYGM Anti Humming Bird Mod was designed for the Type II, VII & IX and as a result breaks the XXI.
--
Date: 4 September 2006
Thread: NYGM Anti Humming Bird Mod is now available for Grey Wolves
Author: Der Teddy Bar
Post: #10
Quote:
1. We have used a zone from the XXI, the PUMPSXXI. I added this zone to the U-boats to create the effect.
--
qed
buksik is offline   Reply With Quote
Old 06-30-24, 02:47 PM   #6
Deputy
Watch Officer
 
Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
Default

Deputy has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Excellent help!!!
Forum: Silent Hunter 4: Wolves of the Pacific

Nominated Member: propbeanie
Nominated Post: Link
Quote:
Anytime you encounter a "sink" mission, you can sink ships anywhere you can find them. You are not bound to any particular area, other than the "trigger" point. In other words, you receive order such as "Proceed immediately to grid location TB69." So you go near there and then get a message "Engage and sink enemy shipping." That just means that you have to proceed to TB69 to "trigger" that start of the "sink" mission Objective. After that, go anywhere. Some mods make it 2500T, some 5000T, but most are 10000T to be sunk, which is generally 2 normal sized merchants. But you can go to the Virginia coast USA to sink ships if you want to, or start home, and sink them enroute. You do not have to stay in TB69 to do the sinking. You only have to stay within a certain distance of a location when doing a "patrol" mission. :salute:
Deputy is offline   Reply With Quote
Old 07-03-24, 10:13 AM   #7
Deputy
Watch Officer
 
Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
Default

Deputy has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Great info!
Forum: SH4 Mods Workshop

Nominated Member: KaleunMarco
Nominated Post: Link
Quote:
Quote:
Originally Posted by Deputy View Post
I am a recent immigrant to SH4 from SH3. In SH3 it was quite easy to change the renown earned by adjusting the Data/Cfg/Basic file. In SH4, I see a similar file at Games/SilentHunter4Gold Edition/Data/Cfg.

HOWEVER....

Making changes to that file doesn't seem to have any effect on the game.

So my question is:

Is there a different file that I have to change to adjust the amount of Renown earned? Also, is there a location where I can change my current Renown?

Thanks in advance,
Dep:)
adjusting renown in SH4 can be engineered by using a common text editor, such as Notepad, on one of save files, CareerTrack.upc.
the line is PlayerCurrentRenown=

there are probably any number of hacks in the MODS forum, but i have always referenced the save file.
at one time i would change renown but i no longer do that.

good luck, Herr Kaleun!
Deputy is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.