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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2022
Posts: 8
Downloads: 20
Uploads: 0
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Hi all,
really need a return-to-base Mod. kinda waste a lot of time to go back to base. I remember that SH3 GFX has automatic back to home option. very neat. there is no fun to manually go back. thanks Danny |
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#2 | |
Navy Seal
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Far as I know does not exist for SH 4. That would be a hard coded fix most likely, could be wrong though. Surprised someone would make such a monstrosity for a naval/submarine simulation , very arcade like, gamey. Part of the challenge is making it home after a patrol. Last edited by Bubblehead1980; 02-03-22 at 02:23 PM. |
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#3 | |
Silent Hunter
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Sub Battle had the same automatic feature you are suggesting: A=automatic sailing to next destination along a pre-determined route. which was fine unless an enemy intersected with your path while you were passing an island or atoll. then you would find yourself parked on that island.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 579
Downloads: 117
Uploads: 0
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I'd like one too.....Usually just tedious plodding back escaping planes now and then.
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#5 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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What I do is max-time compression back—I lose weather, unless I ctrl-N and watch the clouds unrealistically race by for the the next few hours, but remember, time compression higher than 1024, and you probably will not have any air contacts, so it's a cheat; just remember to slow down to 256 or less in Empire waters, which are identified on modded maps with names like Convoy College, and Maple Grove, if you're looking for action.
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Active member of the 'Church of SH4'
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