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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi Guys,
Just a quick one (couldn't find a thread here): I came across a unescorted outbound Standard Tanker, in September 1940, in BE36. It was identified as a regular/loaded Standard Tanker but actually was an empty Standard Tanker. I tried to sink the tanker three different times (loaded a past game save), two times with a torpedo and the deck gun and once with just the deck gun. The tanker actually did sink each time but the tonnage was never recorded in the log, there also was no message that the target had been destroyed and also, no "sunk ship" icon on the map view (F5). Just before that, I attacked on outbound convoy in the same area, without any issues. I using CCoM10.0. You guys have any ideas?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#2 |
Navy Seal
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Not in Ccom, but in NYGM, i already had no sunk icon and no sunk message...but always the tonnage record in log book.
Don’t know what could interfere with such thing ![]()
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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UPDATE: I know caught up with the convoy again and was able to sink 2 more steamers. This time, all is normal again, i.e., the tonnage is recorded in the log, there also was a message that the target had been destroyed and also, the "sunk ship" icons are on the map view (F5).
It must be something about that one particular tanker, that is scripted into the game, that makes it possible to sink it but that the sinking is not counted ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#4 | |
Navy Seal
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#5 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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![]() Quote:
Interesting! I will check that and look for any "abnormalties" ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#6 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
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Possible cause: This issue occurs if you happen to sink the exact same ship (same tonnage) twice. So you sink it once, then a bit later the game re-spawns it but won't register the 2nd sinking.
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