![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Chief
![]() Join Date: Aug 2019
Location: Patroling the south pacific
Posts: 321
Downloads: 75
Uploads: 0
|
![]()
Is there a mod like FOTRS, or is there any guidance on extracting from FOTRS all the additional enemy ships?
I would like to add more variety to the targets I can go after without all the additional changes that go with FOTRS. I can hack what I want out of FOTRS but its going to require a better understanding of the intertwined setings than I have now. If there was a mod that just added a few more targets I could study that a bit faster and then go after the things I like in FOTRS. Any thoughts? ![]() |
![]() |
![]() |
![]() |
#2 |
CTD - it's not just a job
|
![]()
You can extract anything you want without permission, so long as it is for yourself only. As soon as you want to distribute a "package", then you would need permission from the team, of which Rockin Robbins is team leader.
Now, as to getting the ships into your game, if it's the merchants, there are not too many that are different from other mods, except maybe the Conte Verde is NOT type=109.That is used for the Photo Target in FotRSU. Edits of that sort are easy to do though. The hard part is making certain that you changed 'em all... ![]() Warships are more complex, following the same general guidelines above, only you will run into Library folder issues more often with the warships, and might have to copy over files from some of the several guns.dat files, or even in the Library / ShipParts folders. You will need to trace through the files to see what is called, and which additional dat files you might need. You might also find that a texture is in the Texture folder, or sometimes something is in the Misc folder (rarely). Submarines of course, are the most difficult, having parts spread throughout the file system... ![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
#3 |
Chief
![]() Join Date: Aug 2019
Location: Patroling the south pacific
Posts: 321
Downloads: 75
Uploads: 0
|
![]()
Thanks for the info.
Yep its for me, so not gonna make a mod for upload out of it. At this point I have a combination of things I enjoy that took quite a lot of custom modding to make all work together, I can no longer use the Generic Mod program which wholesale copies files over other files. Way too many one off tweaks to this and that, edits to alpha channels on textures and wholesale file replacements from various places to get just the right effects. At this point I could no longer install any more mods using the mod program, I would need to do file compares and see what I need to change manually. Good news is, I do this for other games, and have all the tools, so its not a hassle, just time consuming, especially when you add in the testing. I'm not interested in the warships since that would require way too much effort for manual additions at this point for only a small change. Merchants sounds a bit easier and with not too many overlapping edits that would cause issues. ![]() |
![]() |
![]() |
![]() |
#4 |
CTD - it's not just a job
|
![]()
Testing is the hardest part. If you're missing guns on a merchant, check the dates in the eqp file, and the links to the Library folder, but I've never missed NOT having guns on a merchant, since I'm not top-side very often when they're around...
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|