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#1 |
Swabbie
![]() Join Date: Aug 2016
Location: UK - West Yorkshire
Posts: 10
Downloads: 31
Uploads: 0
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Hi Everyone,
I've started playing Command again after a few years off and seem to have found a problem. I've searched the posts on this forum but it doesn't seem to have been mentioned before. I created a scenario which includes a QE class carrier. Some time into the scenario the aircraft could not take-off or land. The aircraft waiting to land circle until the y reach the critical fuel alarm before finally landing. I can't launch anything either because the message "waiting for available taxiway/elevator" just keeps cycling. If I abort the launch and take the offending aircraft off the mission and try to launch other aircraft I get the same result. I seem to remember seeing this when I played before but with land bases. As anyone else had this problem, and if so is there a solution. I saved the game, opened in the editor and set aircraft fuel to near zero and back up again to force them to land. When I restarted the saved game it was ok for a while but same problem came back. |
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#2 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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Hi,
Can you please post a save file demonstrating the issue? Thanks. |
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#3 |
Swabbie
![]() Join Date: Aug 2016
Location: UK - West Yorkshire
Posts: 10
Downloads: 31
Uploads: 0
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Thanks for your reply. Just by way of an update, I was reading the FAQ's on the Matrix Forum, and I thought I may have found the problem. The maximum number of aircraft loaded should not exceed 75% of the total capacity to allow air ops to run smoothly. Logical.
So I reduced the QE's number of a/c to 46 in total and ran the scenario again. All was well for a while. A strike was forming up normally and the CAP was returning to Carrier. As soon as the first CAP a/c went into the landing que the lifts would not take anymore a/c to the flight deck. The CAP circled but didn't land, again!. I took the retuning a/c off RTB and sent them sightseeing. The strike started forming up again and lift went back to taking a/c to the flight deck. When the strike had left and no other deck ops were ongoing I made the CAP a/c RTB again. No change though just circled around in the landing que. I saved the game so will have a go at attaching it to this post (hopefully you can see the original save game file). I may raise a query on the Matrix Tech Support web site as well. If they come back with a solution I'll post it here as well. |
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#4 | |
Loader
![]() Join Date: Aug 2007
Posts: 89
Downloads: 99
Uploads: 0
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#5 |
Swabbie
![]() Join Date: Aug 2016
Location: UK - West Yorkshire
Posts: 10
Downloads: 31
Uploads: 0
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Hi Everyone,
I posted the problem on the Matrix Games Tech Support Forum and received a very quick response. The problem is I populated the QE with the F35C variant which the database does not support for the QE class. It lets you add them but won't let them back on board ![]() Its good to see that Command is still being developed and is so well supported though. Hope this is of help to others. |
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#6 |
Loader
![]() Join Date: Aug 2007
Posts: 89
Downloads: 99
Uploads: 0
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Glad you got it sorted out. I never had any issues, hence the head scratching about your problem. Admittedly, have not used the QE2 yet, with F-35 complement aboard. Good information.
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