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#1 |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
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For the heck of it, I experimented tweaking around with the weapons.txt file that control how the torps work. I was curious if any changes I made would affect how the Mk16 and Mk37 perform. We all know the issues with these two beasts. The 16 is dumb as a stump, and the 37 is slow as a dog. So I tried some things and they seemed to work. The Mk16 is now wire guided, has a passive seeker only, no active, and can run a snake pattern. I tried to resist turning this thing into a super-weapon, so that why I left it as passive only....basically a wake-homing torp, with a fairly weak seeker range. It's only about 400/450 yds. and is not very agile. Also, it does not have a good range...only about 13000yds or so. I need to test the passive seeker and see if that works. The wire guide works....I was able to steer the torps after a ship and got hits, but its not very realistic that way. I could use the 3D view and steer the torps on target every time. That's why I wanted to make it passive homing on its own, weak or not and if it loses the lock and can't turn hard enough to reaquire, then its loses the race. We'll see tomorrow.
The Mk37 now at least has a chance to get in the race and actually catch a target. I bumped up the attack speed to about 34kts. It still is a swim out torp at about 20/24kts so be careful you're not going too fast when you launch it. It'll still run slow to target before it enables, but when it does it kicks in the NOS and runs a bit faster. There are still a few ships and subs that can out run it, but at least now its a foot race. Range is a bit less to balance for the extra speed and fuel used. This was just a spur of the moment attempt at some minor tweaks. I did it mostly for fun and to see if I could, and I'm sick of how those torps perform. ![]() "CC" ![]() |
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#2 |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
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Everything worked. It was pretty cool. The passive seeker on the Mk16 had to get in pretty close to get a lock, but it did at about 400yds. I may lower that even more to make it less capable and more like a 1968 torp.
The Mk37 came out slow, then kicked in the gas when it went active. It took awhile, but it ran down a 32kt sub and 34kt ship. Even tho, I was thinking of slowing it down a bit to maybe 30kts and let it try to lead or lag its way to a target. Just playin' ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I think this is the reasoning for KFG adding the MK 45 with the MK 37's warhead and guidance package. Works pretty good for surface and subsurface contacts.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 | |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
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I've never seen the Mk45 in the campaign, or the game unless I missed something. Is it included with one of the mods, or maybe a air dropped? From what I saw in the text file, there is a Mk45 there but it looks like its not enabled. it has "//" before the text. Like I said, I'm not doing this as a serious mod, just tinkering on my own mostly to see if I could do it and what would happen. Its just for my fun. |
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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In reality the MK 45 was a nuclear torpedo, but it was feasible to remove the nuclear warhead and replace it with the guidance package and warhead like that used in the MK 37. In fact after the development of the MK 48, the MK 45 was withdrawn from service and several were converted to the conventional warhead I just mentioned, to my knowledge they weren't used by anyone then. But if you want, you can reactivate the MK 45 by removing the // marks and add it to your 1968 boats.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#6 | |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
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![]() "CC" ![]() **As a goof, I gave the Mk 37 a shot of nitrous oxide and ramped up the top speed to 80 kts. It swam out of the tube at 20 kts, then when it enabled.....I swear I could hear tires squealing as this thing took off like a bullet. In the UK there are some jealous Spearfish torps right now...** ![]() Last edited by CaptainCruise; 10-26-17 at 08:26 PM. |
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#7 |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
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#8 | |
Navy Dude
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AKA Captain "Salty" at your service ![]() Visit, like and suscribe. ![]() ![]() https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ ![]() |
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#9 | |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
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![]() Quote:
Maybe I will upload it if you guys wanna try it with the '68 campaign. I want to try a few more things first, then when I'm happy with it and if there are no objections to me uploading the file, I'll do it. I want to ask Neal if I'm crossing any lines here by tweaking and uploading a file someone else already tweaked. There is no name on the file so I have no idea who has modded it already. "CC" ![]() |
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