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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Just discovered that attack modes and depth settings can't be copy/pasted to weapons without those settings. Added snake and straight patterns to the Mk 16 based on info from one of the other discussions but torpedo runs straight in either setting. Added depth settings to MOSS but when set to high or low it will circle run once it hits the enable point.
Probably hard coded but let me know if you guys find another method to make any of these work. Thanks! |
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#2 |
Sailor man
![]() Join Date: Jun 2017
Posts: 47
Downloads: 14
Uploads: 0
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I think Ramius was able to make the MOSS programmable. If so, it should be in the PR mod soon.
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#3 |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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I've sent CaptainX3 the files for an update to the MOSS.
It allows for the following to be set PRIOR to launch and works from activation point.. It will either Snake, or Circle (Left or Right) Run - Level, Above or Below a layer. Because its a decoy they seem to have a natural sink rate, so even selecting level doesn't mean it will stay level ![]() But they DO work wonders when fired in pairs ![]() ![]()
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Tags |
mk 16, moss, torpedo |
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