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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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Congratulations Deep Water Studio!
![]() UBOOT has reached its Kickstarter goal, in no time at all! Also, Subsim has just posted its UBOOT Dev Team Interview, read all about it here and return to this thread for comments and discussion. ![]() It's not the intention to replace Silent Hunter 5 but to offer us something fun and interesting, with areas of U-Boat gameplay other games have not covered. I'm looking forward to getting a chance to play this one. ![]()
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SUBSIM - 26 Years on the Web |
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#2 |
Engineer
![]() Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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Thank you for this preview, onkel.
![]() The choice for distance compresion is innovative/risky. Time compression is what everybody was used to for the past decades, it worked well. I like that 1st person view is included, manual periscope, plotting and torpedo data probably (TDC). Ship recognition manual??, stadimeter?? Aircraft will be dangerous. This means not cruising on the surface at daytime when enemy is expected and recharging at night. So real live tactics are needed. scripted missions I don't mind that. As long as they are interesting. I did read something about this on the Uboot Campaign page. I think only modelling the VIIc is a smart decision but covering the war all the way to 1945 is way too ambitious and unnecessary. Why not until black May 1943? Enough time for 15 or more patrols I would say. UBOOT, pledged ![]() Last edited by Vince82; 05-20-16 at 03:02 PM. |
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#3 |
Born to Run Silent
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Hi Vince,
you betcha. I am going to use my crystal ball to say, from what I have learned, that there really won't be much need for TC. I am guessing that contact will be made more frequently than SH games, and in between engagements, the game will have a lot of crew and boat chores to entertain the player. And I think that will be ok, UBOOT is not trying to be better than SH5, it's trying to provide gameplay that the SH and other subsims did not focus on. And that could be a lot of fun, we will see.
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SUBSIM - 26 Years on the Web |
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#4 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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It may be too far along in development, but here's my idea anyway. In real life the captain would not micromanage the crew. He has officers for that. The second in command typically deals with crew issues.
I suggest that, like SH series, there are officers that the player can assume control of. He controls one of say, four men aboard, with an AI to handle the other three until he switches. These could be the exec, engineer, captain, and the German equivalent of chief of the boat. The captain can influence things with orders and queries to the other three, or he can switch to one of them to more directly control an issue. Just thoughts that could eventually lead to a multi-player coop version with four players per boat. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#5 |
A-ganger
![]() Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
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Congratulations! You've discovered the Subsim UBOOT Easter Egg!
"I Found the Subsim UBOOT Easter Egg !" In the post, you must say where you found the Easter Egg and what it is, plus enter this code: "HAVE A U-BOAT COCKTAIL" --- OK, I found the easter egg - it was on the Sub Sim Interview page (excellent read by the way - http://www.subsim.com/2016/preview_uboot.php) on the question: "Give me some idea of what a Subsim captain should expect from the enemy AI." Looking forward to the game, and yes I've backed UBOOT for $100 - Glad to see it's met it's first goal! All the best Last edited by harag; 05-21-16 at 08:16 AM. |
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#6 | |
Born to Run Silent
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![]() Quote:
All right, you are the kind of skipper who sees that wisp of smoke on the horizon and moves in for the attack--good eyes! ![]() Send me a PM with your shirt size and where you want me to send it, congrats! Neal ![]()
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SUBSIM - 26 Years on the Web |
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#7 |
A-ganger
![]() Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
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Wow, that is excellent news, Thanks Neal - PM on way !!!
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#8 | ||
Engineer
![]() Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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Quote:
My hopes for this game are that the developers will put some realism elements into this game that are missing in other games. Like aircraft suddenly appearing from the clouds and being way more deadly. That way you'll be forced to recharge the batteries at night or stay out of areas where aircraft are to be expected. And when caught cruising on the surface you have to make the right decision: crashdive when you still got some time or take evasive maneuvers and man the flakgun when the plane is too close. |
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#9 |
Mate
![]() Join Date: Mar 2010
Location: Near the port of Rotterdam
Posts: 59
Downloads: 77
Uploads: 0
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I will keep a close eye on this project, for it seems very promising.
A few things in general:
The best of luck and success with the project ![]() |
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#10 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Great interview. I really like the approach these guys are taking.
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#11 |
Bilge Rat
![]() Join Date: May 2016
Posts: 1
Downloads: 0
Uploads: 0
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"I FOUND THE SUBSIM UBOOT EASTER EGG!"
Top of page, picture of Easter Eggs. "HAVE A U-BOAT COCKTAIL" Glad to be aboard and patiently waiting for this game, also I hope I did not mess up. ![]() |
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#12 |
Watch
![]() Join Date: Nov 2016
Location: Somewhere in the USA.
Posts: 30
Downloads: 39
Uploads: 0
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I just posted the following, over at Steam:
This is the first time I've ever heard of this project, and ... to say the least ... I am enthusiastic about it. I want them to release a functional game, when it is released. Accordingly, I am willing to let them take their time to perfect it. Concerning all the negative comments: How many times have I seen complaints that games are released before they're ready to be played without bugs, and other problems? Deep Water Studio appears to want to release a game that is ready-to-play. As for me, I willing to wait for it. Herr Ritter Overlord, SubSum Navy I really like the design concept of this game. When THEY think it's ready for release, I'll be happy. Cheers ![]()
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