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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Sep 2015
Location: Hull East Yorkshire
Posts: 22
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Hi im running GWX with commander + cfg files and hsie hardcode fixes as the default set up.
7 days 4 fresh reinstalls and countless hours sieving through forum posts and im done... need help! ![]() problems encountered co2 levels not replenishing while surfaced and not refilling from compressed oxygen JSGME recipe needed that includes ... Must have the Magui final version included. Mods id like are Uniform mod. Sound files i.e. Thomsens sound pack if compatible. Flag on the conning tower... ive tried getting flag and pennant raising mod to work however shift and F has raised nothing but my blood pressure, same goes for any open hatch combination ive had. Also would like to open hatches and visit as many compartments as is currently possible. Please advise on the co2 issue as its a game killer. Any other recommend mods along with a working recipe install list would be of immense relief... |
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#2 |
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![]() Join Date: Sep 2015
Location: Hull East Yorkshire
Posts: 22
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This is the list i have available but i only have access to FM_interior_v3.2 which ive tried in this combination with zero effect in regards to hatch and flag feature.
images arent viewable sorry the list i had for the hatch and interior mod stated to use FM_interior 1.0 which i cant find. installation order ------------------ A.for those who are using Anvart's mods --------------------------------------- 1.GWX_DFa-Flag&Pens_2010 2.FM30_UpDown_final 3.DD_OH_V3.09_20091209162038 4.FM_NewInterior_V1.0 5.FM_NI_Fix_for_Anvart_FM30_UpDown 6.MaGui F 7.FM_NI_Fix_for_MaGui F Other main stuff intending to put in... LifeBoats&Debris_v4 Seabed_Repair_Mod Seafloor SF V3 Final V16B1-Patch-Kit WB's Mid-Patrol Radio Orders GWX (SH3 Cmdr) v1.0 WB's Renown Replacement GWX - 16km Atmosphere GWX - English Nav Map and Grid Refs GWX - Alternative Flotillas GWX - Lite Harbor Traffic If anyone can spot anything that might effect co2 not replenishing or better replacements to some of these files let me know. Sorry for been a nuisance but i dare start a campaign knowing it can be so much better. Last edited by Treacle1604; 09-23-15 at 12:57 PM. |
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#3 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Treacle1604
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#4 |
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Location: Hull East Yorkshire
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Cheers man, sure hope your right!
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#5 |
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Oxygen supply fix in the HSIE option selector was the issue... have left this unchecked.... compressed oxygen now also replenishes but i can live with that.
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#6 |
Eternal Patrol
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Thanks for posting your list. This makes it easier to point out that GWX_DFa-Flag&Pens_2010, DD_OH_V3.09, .FM_NewInterior_V1.0 and possibly a couple of the others all change the Commands.cfg file in the Cfg folder.
First, you need to install DFa Flag&Pens_2010 last to make the flags go up and down. Better still, you need to learn what the Commands.cfg file does and how to modify it yourself. I heartily recommend that you read this thread, with special attention to post #17.
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#7 |
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Location: Hull East Yorkshire
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Thanks for the reply... I had the flag up having read everything im adding via JSGME carefully that it has to be initialized before leaving port.
i added flags and pens by itself then tested, now ive added everything on top in that order only with interior 2.1 because i cant locate 1.0 And your right about the cfg files been overwritten while activating them on JSGME but proceeded as i assumed the list order had been created with that in mind. just going to test it now |
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#8 |
Eternal Patrol
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A part of my deal is to keep certain files in a special place. After experimenting with the Commands.cfg and Menu.ini and getting them the way I wanted I made a copy and put it in a special folder. Now when I add something new I can re-install the "my-way" files so they stay the same. If something else needs to be changed I compare the two files to see what I can do to keep it working, then save the new version for future use.
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#9 |
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Location: Hull East Yorkshire
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Ahhh i see, activating HSIE after the mods are in the pot.
Had briefly crossed my mind it was somehow related. Haha yes i read #17 and i get it i truely do, ive reinstalled this game from scratch 5 times at least over the past week and read through every readme i can find, without asking i doubt i would've ever found post #15 on the same thread pointing out that the Supplement to V16B1 (JSGME) needs to be added after the Mods. by bigwalleye You need to install all other mods before you edit the menu.txt and Campaign_SCR.mis files for h.sie's patcher. Make sure that the file you edit is the file that will be copied in last by JSGME. Otherwise, you may lose functionality in that last mod. This is more important for Campaign_SCR.mis, and very important if you are also using Stiebler's patches, because Stiebler wants you to edit menu_1024_768.ini and having that file out of sync can could you grief. IMO, the best procedure for setting up h.sie's and Stiebler's supplements is to use JSGME to activate all the mods you plan to use, then set up the h.sie and Stiebler supplemental folders, then activate those two with JSGME. If you are going to experiment with various mods, you might want to do that first, before setting up the two supplemental folders. Good luck and good hunting! Ill be sure to pass this intel onto any distressed kapitans in the future. ![]() |
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#10 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
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Hi there...
Just to help you understand a working load order ... This is mine with GWX 3.0 Dave's GWX 3 Combination Mod WAC4.1 SubPen_animated_18.02.2010 WB's USAM v69.61.1 Part 2 GWX - Late War Sensors Snorkel Antennas Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior v2.1D DD_OH_V3.09_20091209162038 DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Ultimate Aircraft Soundmod Merchant_Fleet_Mod_3.2 GWX - Axis Mediterranean Aircraft Skins MFM3.2 displacement correction mod TKSS18 German U-Boats Compilation No Eagle New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) GWX_SH4StyleFlag_fullModel Rbs1_SH4_Effects_GWX_30_71 M.E.P v5 M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod Rubini´s Underwater dust&plancton v1_no blur tankeriv_seafloor_mod_for_128MB_cards Ahnenerbe WideGui 1920 x 1080 Final U-Boat III Alpha Version FixAllSubGWX JCWolf 1920 x 1080 Resolution Mod 2015 testing WIP Hope it helps you ! |
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#11 |
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Location: Hull East Yorkshire
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Cheers, its good to have a working template to go from to make trying new lists easier.
Im just making copies as Steve suggested as i go through key stages, should make things less time consuming if i gotta revert back to a working mod list! |
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#12 |
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Location: Hull East Yorkshire
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GWX - Lite Harbor Traffic
GWX - 16km Atmosphere GWX - Alternate Loadscreen - Full Circle GWX - Axis Mediterranean Aircraft Skins GWX - Main movie - 'Das Boot' Waterstream+Exhaust Combi - Single Exhaust for TypeII flag-and-pennant-raising-mod - Copy FM30_UpDown_GWX__ - Copy DD_OH_V3.09_20091209162038 - Copy FM_NewInterior v2.1D - Copy DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown - Copy MaGui F - Copy FM_NI_Fix_for_MaGui F - Copy optional-blue recmanual for MaGui F - Copy SRM01 - Seabed Repair Mod - Copy SRM02 - Option for GWX Enhanced Damage Effects - Copy Seafloor SF V3 Final - Copy WB's Renown Replacement - Copy Authentic_U-boat_Off_Faces - Copy Torpedo damage Final ver2.0 Sobers 3D waves V16B1-Patch-Kit - Copy Supplement to V16B1 (JSGME) See how this goes |
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