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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Sep 2004
Location: munich, germany
Posts: 68
Downloads: 14
Uploads: 0
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Hi folks!
There are 2 major sorts of cams in the game: (forget the stupid pop-up-action cam) F12 - FREE CAM Starting right above your tower, you can go wherever you want with it. Nice, but totally unrealistic. semicolon/point key - UNIT CAM You see your sub from the outside, and by stepping further, you can see all units, either friendly, neutral or enemies that you or you crew have detected yet. The UNIT CAMS make the game way too easy and unrealistic i think. You can check out enemies in far distances, identifying targets is way too easy then. Also you can see other units in visual range of the detected unit, that have not been detected yet. So if you want to go for more realism, you can choose "outside view off", so you just have the perspective from your boat, and no outside view at all. But i would like to have another option: No F12 FREE CAM, but my own boat in unit cam, and no other units whatsoever. Also i would like to get a lot closer to my boat with unit cam, this is possible with F12 FREE CAM, but not with unit cam. For now i handle it that way, that i never use F12 by myself, and only use unit cam with only once hitting the key, so i just see my boat and no other units as i don't step any further. But this is hard discipline for me, and from time to time i catch myself not following my own orders. ![]() I would like to have a third option for that realism setting, so i don't have to rely on my own discipline only. How do you see this issue, how do you make use of the outside views /cams, and how do you think it affects realism? Does anyone of you know if these two issues are adressed in any of the mods/supermods? To my oppinion, it's not possible to get full realism in a game or even a PC sim. I think it is ok to use some "unrealistic" features in order to compensate some things that can't be modelled in a PC, like the wind on your skin, the shaking of the boat in your guts, a general sense of orientation or just your sense of balance. Also the communication with your crew is restricted due to the programm, in real life you would get a lot more detailed information. So i don't want to be too restricted in what i do in my boat, because i am restricted anyway by playing in front of a PC and not being in a real boat. The unit cam for my own boat only would give me better orientation, but would not give away too much tactical information about the enemies. |
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#2 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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That would be a nice mod. Maybe you can post your question to SH3 Mods Workshop and see if someone can help. At least Rubini has modded the way F12 works (making the external view bob and weave with the waves) and h.sie made the F12 view blur when travelling fast. So it might be possible but would need some sophisticated modding work.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#3 |
Bosun
![]() Join Date: Sep 2004
Location: munich, germany
Posts: 68
Downloads: 14
Uploads: 0
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This annoyed me from the very beginning. I truly love the game but i think the settings are not very well balanced.UBI did it only in a very "raw" style, not really thinking about the tactical implicationas i think.
I will leave the thread in here for a while, because i hope it gets more attention here. Maybe after a while i will reopen it in the modders place, or one of the admins will put it over there anyway. |
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#4 |
Watch
![]() Join Date: May 2014
Location: drunk at the whorehouse
Posts: 19
Downloads: 189
Uploads: 0
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i would love to have a unit cam like that, i sadly force myself to turn of the outside cam , although before becoming a serious DEF player, i used to have it enabled to watch my enemies sink
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#5 |
Navy Seal
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One really simple tweak that I've used before is 1) disable the key shortcut for unit view; then 2) edit the speed of the free camera to a low value, so it would take a very long time to scroll over to any distant units, negating any tactical advantage from it.
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#6 |
Bosun
![]() Join Date: Sep 2004
Location: munich, germany
Posts: 68
Downloads: 14
Uploads: 0
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@ KapitanFrank
Yes, that's another good idea mate. We could have a unit cam that shows only our sub and SINKING ships, which would not give too much tactical information away. @ CCIP Nice, i see what you mean. But how did you disable the key? I suppose there is a programm for redefining the keyboard but i don't remember now. |
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#7 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
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I leave the exterior views on because ...I know it is only a game. I am allowed to see the action whether I use the "<" key to scroll through the units, or use "F12" to run around the field and check out all the players.
I love to watch my boat as it comes back up out of the depths. I love the sound of the waves breaking and the tower coming up. Then the watch crew goes on duty. I love to watch the boat as it dives. The sound of the waves as they close over the casing. The moment when the electric drive engages and the screws start to turn. In a way, it's like directing and taking part in my own version of "Das Boot". I use the views to enhance the cinematic experience. Also, I had the "Das Boot -original filmmusik" imported from Germany, And I like to play track 04 - U-96, when chasing down a contact, on the surface. It fits very well with the game.
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Because I'm the captain, that's why! |
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#8 | |||
Navy Seal
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![]() Quote:
![]() Simply go to Silent Hunter III/data/cfg/ and open the file commands_en.cfg (or commands_de.cfg if you use the German version; I generally edit both just in case), and find the following lines: Quote:
Quote:
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#9 |
Sea Lord
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There are several programs for remapping the keyboard bindings. My fave is SH Keymapper.exe by Jimimadrid. You can find it under his name at Plissken's. As CCIP indicates, it isn't difficult to edit the command.cfg file. But Keymapper also gives you a visual display of all current key assignments, which is handy.
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