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#1 |
Gunner
![]() Join Date: May 2013
Posts: 91
Downloads: 35
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So here's my question, I'm playing the U-boat missions in SH4 with the RFB mod, is the deck gun suppose to be use less? It seem's no matter how many shells I sink into a ship I cant get a kill with it, it only has HE ammo for it but on two different occasions both ships were small coastal freighters. The one I know for a fact we fired off about 50 shells hitting it with about 20-30 an it would cause some explosions and fires to break out, but no sinking an never slowed them down a bit. I used up every shell on the deck gun between two different ships of the same type but no joy either time.
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() You might want to post your complete mod list when asking questions of this sort. |
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#3 |
Gunner
![]() Join Date: May 2013
Posts: 91
Downloads: 35
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My mod list is pretty short its
RFB_2.0 RFB_2.0_Patch_23April2010 Nav Map Make-overv2.1 Yea I'd agree the shell's are normally over powered but, in my case they're like shooting a bb gun at an elephant you get a reaction but its a waste of time. a 1,120t coastal freighter should not be able to take like 20 HE shells an keep on at 7-9 knots an not sink |
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#4 |
Growing Old Disgracefully
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The Deck Gun in the more realistic mods like RFB and TMO are not meant to be used as primary weapons.
In other words the deck gun is used after a ship has been torpedoed by firing the gun at the water line to speed its sinking as this saves having to use further torpedoes. You will notice that the deck gun preset icon is high lighting the water line.
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#5 |
Gunner
![]() Join Date: May 2013
Posts: 91
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Yea but to limit it to only being useful to make a ship sink faster isn't all that realistic. I've read quite a bit that deck guns were used to sink ships, the Germans used them quite a bit in WW1 since they were more reliable than torpedoes which that trend ran into WW2 for all sides. I'd rather be able to surface an take out a coastal freighter with my deck gun, to me a 1,120t freighter is not worth a torpedo to me.
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#6 |
Growing Old Disgracefully
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You need to read the RFB manual and look at page 16 with regards to SDM and then turn your attention to pages 23 and 24 which explains in detail how RFB treats the deck gun.
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#7 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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![]() Quote:
I have to disagree. |
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#8 |
Gunner
![]() Join Date: May 2013
Posts: 91
Downloads: 35
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I see your point but I'm running the U-boat missions an my deck gun is the 10.5cm, an even knocking holes into the hull around the water line an into the prop area had no effect
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#9 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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I'd disable the RFB mod and try it again, see what that does. Even a 3 inch punches a hole the size of a small card table in the side of a merchie, a dozen holes near the waterline SHOULD sink it. Stock game they geared it more toward "hit points" than actual sinking mechanics, but all the mods I've tried make them harder to sink instead of easier.
Unless you have the STEAM or console version, if all else fails edit the \Data\Library\shells.zon file to increase the damage numbers for the 105. What I have for those (and I do my own mod soup so I have no idea what's different from stock): 97 (105 AP) MinEF=35 MaxEF=60 AP=88 MinRadius=1.0 MaxRadius=4.0 99 (105 HE) MinEF=21 MaxEF=36 AP=33 MinRadius=1.0 MaxRadius=4.0 I suspect those are stock numbers since I don't have 1.5 or any U-boats, and none of the US subs have a 105. |
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