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#1 |
Lieutenant
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three quick newbie questions
i run gwx+ olc MKd+ ACM Reloaded for OLC+ ACM Lite Maps+ h.sie's hardcode fixes and some smaller ones on top of them:
1) Today during my first patrol mission I've noticed that suddenly green contact marks appeared on my map. That happened a couple of times when I was at map in TC mode. Note that this happened only very rarely and only in the area of the british channel. Most of the time there weren't any green contacts on map when my WO reported one. My realism setting is on 100%. I also marked the "no map contact update" option. Why do I still see such green map contacts ?? 2) For what exactly do I need torpedo speed settings? Like enemy ships which go 2-6 Knots the torpedo should be set to slow? 3) I've been wondering how real u-boat cpts. parked their ship when coming back from a mission? Because on the next mission in SH3 the boat is pointing with it's bow out of the "parking lot" again?? |
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#2 |
The Old Man
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1) ??? No idea.
2) You can shoot steam torpedos (visible bubble trail) at different speeds. The faster the shorter their range, but the less the targets time to take evasive manouvers. U-boats used only slow and medium speed settings. Electric eels have only one speed (28 knots ingame) (sic!), but they stay stealthy. 3) The U-Boot is in port for several days/weeks for resupply, maintenance and repair. Time to push it around and even take it out of the water. http://historyarticles.com/gray-wolves-den/
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#3 | |
Lieutenant
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![]() Quote:
1) I can add further that when I click on such green contacts the pop up clearly listed them as ships without any specification like class/nation or something. So it's apparently not a plane or buoy. It's green so someone could figure it's not an enemy? Maybe because they were warships (channel of Britain)? After they suddenly poped up on the map I couldnt btw see them anymore when I went to bridge.... ![]() 2) Ive found a chart regarding torpedos' speed & range etc ... http://www.stardestroyer.net/Armour/SH3Chart.pdf 3) Hey thx again for your input !! Last edited by ValoWay; 03-13-14 at 11:01 PM. |
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#4 |
Eternal Patrol
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Green always denotes a Neutral. I'm not sure why you're seeing them though.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Lieutenant
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I've got another question:
4) Gramophone tracks - Is there a limit for possible gramophone tracks to play? Seems like I'm lacking a whole lot of tracks when on sea? - Is maybe the "randomise gramophone track" option of SH CMD 3.2 restricting the number of possible tracks being played? - How has a gramophone track file to look like and has it to be a special format? |
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#6 | |
Sea Lord
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The faster it goes, the less change of your target maneuvering out of the way. Also the faster it goes, the less lead angle you need on your target, which means you get to shoot closer to 0 heading if you are doing a 90 degree shot. Steve |
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#7 | |
Silent Hunter
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#8 |
Silent Hunter
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#9 | |
The Old Man
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![]() Quote:
It includes the TII/TIII speedbug - showing them to run 30 knots. Ingame they run only 28 knots. Check the inner TDC speed indicator dial. People realized a "gyro glitch" when switching between a 30 knots G7a (steam) and a "30 knots" G7e (electric). Afair no mod addressed this bug, but it's easily correctable in torpedo.sim with skwas Silent 3ditor. TII and TIII run 5250/5000 m in GWX. Not sure, but I think this was already changed in 2005 with one of the official SH3 patches.
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#10 | |
Silent Hunter
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Double check and reset the switch!!!!! |
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#11 | |
Lieutenant
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#12 | |
Engineer
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#13 |
Lieutenant
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#14 | |
Samurai Navy
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Could you please explain what you edited to obtain the radio msg? ![]() |
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#15 |
Silent Hunter
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You should always get a radio message when a convoy icon appears on the map. So, not sure what you did, but it may be just coincidence.
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