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Old 03-01-14, 05:20 PM   #1
sir_drinkalot
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Default Aiming issues

I hope it's not a problem if I create new thread here

I have an issue with my aiming. Until now, I have been able to hit targets without any misses. But now, my torpedoes arrive a few meters ahead of the target. I am currently playing the Germany Blockade patrol. I am trying to hit an AMC, from 1300 meters (which is fairly easy). My AOB is a perfect 90 and the enemy ship is travelling at 14 knots.

I have reloaded the game over and over again and redone all the calculations and geometry on my map and the toprs still miss by a few meters, even though i have aimed at the middle of the ship. Basically, I have to let the whole ship pass the Y axis before I can shoot.

Does anyone have any idea what is happening? I remember reading in a mod's description that if you give the torpedo guy the ability to make torps faster, the TDC will act as if the torps have the base speed, but I only bought the perks to give them more damage and range. Could this be the issue? Or maybe it's something with this patrol?

I am going to do some further research myself, but if anyone can help me out, I would really appreciate it. I'll try to attack other targets as well and try reloading a previous save, before I bough those damage and range perks and see what happens.
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Old 03-01-14, 05:43 PM   #2
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A warm welcome “sir_drinkalot“ to the Subsim family.

You will always find someone here to help you.

Remove the points from the "Torpedo Man" and retest your theory.

I would not give any points to him. Period.

Look in "Historical Missions" and check out the "Aob Tutorial" Plenty to practice on as soon as you load the game.

Have you enabled the "Torpedo Patches" in "TDW's Generic File Patcher"?
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Old 03-01-14, 06:22 PM   #3
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Howdy-do. A pleasure to be on board.

Reloading before spending the points is next on my list, but it will have to wait until morning. I got the hang of AoB and other settings, so I can definitely say that the torps don't miss due to incorrect settings.

As for the Torpedo Patches, no. I'm not even sure what the TDW's Generic File Patcher is. For the moment, my game is still vanilla from head to toe. I'm not finished reading everything about the available mods.
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Old 03-01-14, 08:01 PM   #4
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Quote:
Originally Posted by sir_drinkalot View Post
Howdy-do. A pleasure to be on board.

Reloading before spending the points is next on my list, but it will have to wait until morning. I got the hang of AoB and other settings, so I can definitely say that the torps don't miss due to incorrect settings.

As for the Torpedo Patches, no. I'm not even sure what the TDW's Generic File Patcher is. For the moment, my game is still vanilla from head to toe. I'm not finished reading everything about the available mods.
You need the patcher to fix the broken game Its like an unofficial patch 1.3
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Old 03-02-14, 05:17 AM   #5
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Thanks for the tips.

Now... from what i've read, you have to be docked when installing something on a game, so it would work properly. Do I have to return to base and save or can I just install the mods or patches and load a save in which I'm already docked? I always keep a separate save for when I'me in the sub pen.
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Old 03-02-14, 07:27 AM   #6
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Yes "sir", You have answered your own question > vanilla/stock. Bugs and glitches abound.

Here is a link that will give you what you need to know + the patcher link.

http://www.subsim.com/radioroom/showpost.php?p=1621039&postcount=1

If you get stuck just send me a PM and I will be there o help you.
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Old 03-02-14, 08:14 AM   #7
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I love this forum

I manged to fix the aiming with the patcher. The torpedo guy with his perks was indeed the issue. The patcher has an option for disabling the speed bonus for torps. The best part is that I worked straight out of the box. Didn't need to start over from the base. I reloaded last night's save and I managed to hit the ship with pin-point accuracy.

Thanks for the help guys, I really appreciate it.
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Old 03-02-14, 05:38 PM   #8
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Hi sir,

Here is some food for thought.

In my opinion this is where you start from!

Sobers Game loading Tips (A must for any new kid on the block)

http://www.subsim.com/radioroom/showthread.php?t=201141

Steel Vikings Interior Mod v1.2

Steel Vikings Interior Mod Patch v1.2.2

http://www.subsim.com/radioroom/showthread.php?
t=171415&highlight=steel+viking+int

Dynamic Enviroment SH5 v2.9

Contains 28 mods. Base mod is folder 1

Ok to add any additional environmental mods after the base mod.

http://www.subsim.com/radioroom/downloads.php?do=file&id=3975

SH5_7A_Conning_Fix

http://www.subsim.com/radioroom/downloads.php?do=file&id=3663

Equipment_Upgrades_Fix_v1_4_byTheBeast

http://www.subsim.com/radioroom/downloads.php?do=file&id=3126

Equipment_Upgrades_Fix_v1_4_Patch_1

#Equipment_Upgrades_Fix_v1_4_Patch1_Hotfix

http://www.subsim.com/radioroom/showthread.php?t=182194

Equipment_Upgrades_Fix_v1_4_Patch1 (Available by date) v9 Sober

http://www.subsim.com/radioroom/downloads.php?do=file&id=3683

FX Update 0_0_22 ByTheDarkWraith

FX Update 0_0_22 Torpedoes (Modified for Torpedo Failure Patches)

Folder 1 and folder 3 are inside a Folder called Mods.

Select the Base Folder and only 1 Patch Folder

http://www.subsim.com/radioroom/showthread.php?t=174511

MightyFine Crew Mod 1.2.1 Alt faces

You can choose from Folder’s 2,3,4, or 5

http://www.subsim.com/radioroom/downloads.php?do=file&id=1572

MCCD_1.04_MFCM_1.2.1_compatible

You only need the 5th Folder from the above mod

http://www.subsim.com/radioroom/downloads.php?do=file&id=1671

New UI’s TDC 7_4_2 ByTheDarkWraith

The Folder called Mods contains 13 mods. Base Folder is number 3

Any additional mods go behind the Base Folder.

http://www.subsim.com/radioroom//downloads.php?do=file&id=1582

IRAI_0_0_41_ByTheDarkWraith

http://www.subsim.com/radioroom/showthread.php?
t=171973&highlight=irai_0_0_41

R.E.M_by_Xrundel_TheBeast_1.2 (In Folder 3)

R.E.M_by_Xrundel_TheBeast_1.2 (No Hyd on Surface New UI’s-Irai compatible) (In Folder 4)

http://www.subsim.com/radioroom/downloads.php?do=file&id=4002

Cerberus62 Corrected Depth Charge Projector 1.0

http://www.subsim.com/radioroom/showthread.php?t=192393

OPEN HORIZONS II v2.4

http://www.subsim.com/radioroom/downloads.php?do=file&id=3337

OH II v2.4 Patch 2 Important

http://www.4sync.com/archive/s9YR3c93/OHII_v24_patch2_IMPORTANT.html

Sobers green crew training V4 SH5

http://www.subsim.com/radioroom//downloads.php?do=file&id=3401

Depth Charge Fix Reduced Explosion Range

This in the 1st Folder

http://www.subsim.com/radioroom/down...o=file&id=4033

EQuaTool 01.01 by AvM

http://www.subsim.com/radioroom/downloads.php?do=file&id=2819

Trevally Automated Scripts v0.6

http://www.subsim.com/radioroom/downloads.php?do=file&id=3098

Trevally Tutorial – All v0.2 (for OHII v1.3)

http://www.subsim.com/radioroom//dow...o=file&id=3329

Trevally Harbour & Kiel Canal Pilot v3.1

http://www.subsim.com/radioroom/downloads.php?do=file&id=3096

Trevally TDC Help v2

http://www.subsim.com/radioroom//downloads.php?do=file&id=3099

This game Silent Hunter 5 is unplayable unless you use TDW’s Generic File Patcher

http://www.subsim.com/radioroom/showpost.php?p=1621039&postcount=1

How to use TDW’s Patcher (Link)

http://www.subsim.com/radioroom/showthread.php?t=197960

In the mod New UI’s TDC 7_4_2 ByTheDarkWraith you will find the Options File Editor Viewer this will allow you to make changes and customise your game play.

The path is Ubisoft\Silent Hunter 5\Mods\NewUI’s_TDC_7_4_2_ByTheDarkWraith\data|Appl ications\OptionsFile EditorViewer

Always, always, always read the documentation readme’s that come with any of the mods.

You can see why stock/vanilla is unplayable. Most of these mods are fixing things that are broken or sorting out bugs and glitches.

Need any help/stuck, just send me a PM and I will walk you through it.
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Old 03-02-14, 06:08 PM   #9
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Correct Order Essential Mod List.
This where the game starts.

1. Sobers Game loading Tips
2. Steel Vikings Interior Mod v1.2
3. Steel Vikings Interior Mod Patch v1.2.2
4. Dynamic Enviroment SH5 v2.9
5. SH5_7A_Conning_Fix
6. Equipment_Upgrades_Fix_v1_4_byTheBeast
7. Equipment_Upgrades_Fix_v1_4_Patch1
8. #Equipment_Upgrades_Fix_v1_4_Patch1_Hotfix
9. Equipment_Upgrades_Fix_v1_4_Patch1 (Available by date) v9 Sober
10. FX Update 0_0_22 ByTheDarkWraith
11. FX Update 0_0_22 Torpedoes (Modified for Torpedo Failure Patches)
12. MightyFine Crew Mod 1.2.1 Alt faces
13. MCCD_1.04_MFCM_1.2.1_compatible
14. New UI’s TDC 7_4_2 ByTheDarkWraith
15. IRAI_0_0_41_ByTheDarkWraith
16. R.E.M_by_Xrundel_TheBeast_1.2 (In Folder 3)
17. R.E.M_by_Xrundel_TheBeast_1.2 (No Hyd on Surface New UI’s-Irai compatible)
18. Cerberus62 Corrected Depth Charge Projector 1.0
19. OPEN HORIZONS II v2.4
20. OH II v2.4 Patch 2 Important
21. Sobers green crew training V4 SH5
22. Depth Charge Fix Reduced Explosion Range
23. EQuaTool 01.01 by AvM
24. Trevally Automated Scripts v0.6
25. Trevally Tutorial – All v0.2
26. Trevally Harbour & Kiel Canal Pilot v3.1
27. Trevally TDC Help v2
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Old 03-02-14, 10:19 PM   #10
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Berbster, when posting it seems you always set the color to white. Finer for the web based forums, but when viewed in tapatalk (Android app) they can't be seen as tapatalk always has a white background... You might want to just leave the color alone.
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Old 03-03-14, 06:44 AM   #11
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I write my draft posts out on Microsoft Word which defaults to Black as you might expect.

I got told off for using Black and all the posts I see on Subsim are White in colour.

So I copy and paste from Word in White.

Now I am being told off for using a White colour.

I am writing this directly from Subsim's reply post and it is using White.

Any suggestions as to what I should be using?
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Old 03-03-14, 08:21 AM   #12
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Actually Subsim doesn't use white, but an off-white that can't be duplicated using the color chart, or at least as far as I've found. Compare the post you just made to the one two posts above. There is a very large difference.

That said, I don't know exactly what to tell you, as I never use my phone for anything other than talking. Black is hard to read with the SmartDark theme, which I use, and white is hard to read with the other forum themes. Sometimes you just can't win.
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Old 03-03-14, 10:49 AM   #13
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A good point Steve.

I can see that my posts are a lot brighter.

I shall investigate further.
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Old 03-03-14, 11:22 AM   #14
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Depending on the mod soup you use there is a "No 1-2-3 Torpedo Alignment' mod you can use. Not sure if it's included in any OHII 2. ? mods or others, but it works great and is better than seeing those crappy 1-2-3 numbers in the TDC.
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Old 03-03-14, 12:07 PM   #15
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Hi TG626
How does this font look on your phone.
Is this acceptable? Darker 25%

How does this font look on your phone.
Is this acceptable? Darker 15%
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