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#1 |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
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![]() It would have been nice with a mod that restricts the use of "full engine power" relative to time. Either by a warning or the creation of a "technical problem". This "technical problem" should be possible to fix (by the engineers) given a little time. Repeats should result in a permanent technical problem, if possible in an erratic manner. Going full blast on all engines for hours is rather unrealistic.
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#2 |
Eternal Patrol
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For all my complaints about SH2, it actually had mechanical breakdowns and extended repair times. So did good old Aces Of The Deep.
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#3 |
Soundman
![]() Join Date: Nov 2012
Posts: 146
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That's a great idea Leandros.
We always limit the time spent running the engines at over high RPMs even though the game doesn't penalise it currently.
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
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Look at Item 19 of H.Sie's great work (and the manual of it):
http://www.subsim.com/radioroom/showthread.php?t=174225 ![]() Regards, LGN1 |
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#5 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
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![]() Quote:
Thank you, LGN1 - impressive list of mods. I shall look into it.
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www.fredleander.com - look in to see my new book on Operation Sea Lion "Saving MacArthur" - a book series on how The Philippines were saved |
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#6 |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
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![]() Oh, well - this looked a little complicated. Need to wait to try this till I have a period with some spare time....Looks necessary, though....
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www.fredleander.com - look in to see my new book on Operation Sea Lion "Saving MacArthur" - a book series on how The Philippines were saved |
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#7 |
Watch
![]() Join Date: Nov 2013
Posts: 26
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What an interesting thread. Why? Because I blew my port engine going flank after about 10 minutes. Is that normal?
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