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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Aug 2010
Posts: 52
Downloads: 32
Uploads: 0
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Hi All,
I am looking at developing a Battleship simulator and I am just testing the waters (excuse the pun) to see what reaction there is out there for such a simulator. I have already been in touch with some people in regards to building such a simulator. I am waiting on more contact with them and discussions in regards to building and marketing such a Simulator My vision is for something like SH5 were you can roam the ships decks and man different positions of the ship such as the helm, fire control right down to engine room management. It would most likely start in the Atlantic seeing ships such as the Bismarck, Tirpitz, hood and more. What do you all think? I would love to hear your thoughts on the subject Regards O_Smiladon Steve Last edited by O_Smiladon; 09-09-13 at 06:53 PM. |
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Playable surface ship mods are often the subject of inquiries in the SH4 mod section, so I imagine there would be significant interest. |
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#3 |
Gefallen Engel U-666
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Great interest! but save the roaming around programming and yourself a headache unless its for abandon ship to the life boat (and/or swimming); in a real battle ship of the modern era (Spanish American on up) there ain't lot of practical roaming around from an action station- too many hatches stairs, ladders and narrow companionways... unless of course your first person is the damage control officer; better to have a large number of INTERESTING stations and teleport, much as in Destroyer Command, only on detail STEROIDSl with a WASD ambulation within the venue that is teleported to. The ship's galley need not be one as in SH5. Good luck, I look forward to commanding any of the Cats at Jutland (misused by Beatty)and their role later in WWII!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Mate
![]() Join Date: Aug 2010
Posts: 52
Downloads: 32
Uploads: 0
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Hey Guys,
Thanks for your input ![]() Regarding the walking around thing I would see the whole deck open to move around on thus pretty much the whole exterior of the ship So access to the bridge and all gun emplacements. At the sound of battle stations AI would man guns. You could then take over on whatever gun you like. As for the interior of the ship just the main organs of the ship would be modeled. Engine room ,Fire control ,bridge, main gun turrets (this would include the manning positions) Captains quarters , and so forth . You will be able to teleport to each positions as well as getting there in first person so only main corridors would be modeled Cheers guys Steve |
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#5 |
Seasoned Skipper
![]() Join Date: Apr 2010
Location: Right by the hydrophone station
Posts: 724
Downloads: 96
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I'm envisioning some sort of free roam as in Ship Simulator on some of the larger vessels. A selection of cameras and stations for when you're busy doing stuff but a free roam for when it's all quiet and you want to take in a bit of eye candy etc...
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#6 | |
Mate
![]() Join Date: Aug 2010
Posts: 52
Downloads: 32
Uploads: 0
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![]() Quote:
Mate you have pretty much hit the nail on teh head with that one. I was watchintg a bit of you tube last night on Carrier task force's The Computer generated Nimitz Class Carrier looked really good, also they showed us how the USS George Bush was built in modula form This gave me and idea, why the hell cant we build a compartment one by one then put em all together when finished. I hope to here back in a week or two to see if this thing is gonna get off the ground finger crossed. Any how guys fingers crossed . Also being thinking about if my backer does not come through maybe kickstarter and let the world deciced. But if any of you guy have any ideas or suggestions please put them down..as knowlage is power S! O_Smialdon O_Smiladon |
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