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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Aug 2013
Posts: 17
Downloads: 3
Uploads: 0
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Hello sea devils,
i use SH3+GWX3+SH3cmdr3.2 .. i'm used to make things harder to yield more fun from there .. i would like to ask for your personal preference and opinion about "Realistic" Vs "Already in SH3" option crew mode and/or current crew fine tunning in sh3cmdr .. 1) is it okay, that for stock crew I can add at the very beggining of the campaign (after first patrol usually still before ww2 started) unlimited amount of promotions and some badges, so I can turn initial 3 hellsmans + 1 watchman to four 3-skill officers each + same with adding skill to each Petty Officer ? How is it meant and what will it do with original concept of campaign, which should be that you receive these promotions and *skills as reward for service .. 2) When I start with "Realistic" crew when starting new campaign in SH3cmdr i have to suffer first mission (usually before ww2 starts as in Aug/1939) with given set of 2 watchmans + 1 repairman and after first mission i can give them all promotions and skills same like described above .. how is this feature meant ? Why I can give Iron Cross to anybody before first encounter ? 3) What do you think and do you use the feature of changing next patrol location as you wish ? Isn't AI making some global tactic decisions like covering with AI controlled captains other areas by some key ? why can single captain select his next mission targets ? I am confused from things above .. I play with 100% of realism with no god's eye and i really don't understand how are these cheaty things meant in SH3cmdr .. thanks in advance, daniel |
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