SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-31-12, 10:58 AM   #1
motorious
Watch
 
Join Date: Dec 2012
Location: Birmingham, England
Posts: 21
Downloads: 19
Uploads: 0
Default help: No enemy ships

Hi

I'm new to SH5, i seem to be having a problem with finding any ships on SH5 whether enemy or friendly. I've been on my mission for quite a while now and i still cannot find any contacts. I have a hydrophone installed on my boat. ive tried the baltic operations mission and the british coast mission however, i have not found a single contact in either one. ive sailed next to the coast, in the middle of the ocean, right outside an enemy harbour and i havent even found a warship, let alone a merchant. i dont know if my mods list may have an effect on the enemy ships, so i made a list of my active mods in the order they are installed:

IRAI 0.0.37 by TDW
FX update 0.0.19 by TDW
NewUIs TDC 7.1.0 by TDW
NewUIs TDC 7.1.0 Das Boot Crew Mod by illyustrator
NewUIs TDC 7.1.0 No snorkel exhaust smoke
Manos Scopes core files
manos scopes patch for 16x9
mighty fine crew mod 1.2.1 alt w beards
Torpedo speed abilitie fix for TDC SH5 v120
Dynamic Enviromnent SH5 v2.1
Trevally Harbour & Kiel Canal Pilot v2.9
Open Horizons II full v2
Reworked Morale and abilities v1.1
Accurate German flags
motorious is offline   Reply With Quote
Old 12-31-12, 12:32 PM   #2
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

I don't know why you can't found any ships.. they should be here and there..

and.. this order would be better -

Dynamic Enviromnent SH5 v2.1
FX update 0.0.19 by TDW
NewUIs TDC 7.1.0 by TDW
NewUIs TDC 7.1.0 Das Boot Crew Mod by illyustrator
NewUIs TDC 7.1.0 No snorkel exhaust smoke
Manos Scopes core files
manos scopes patch for 16x9
Trevally Harbour & Kiel Canal Pilot v2.9
IRAI 0.0.37 by TDW
Accurate German flags
Open Horizons II full v2
mighty fine crew mod 1.2.1 alt w beards
Reworked Morale and abilities v1.1

Torpedo speed abilitie fix for TDC SH5 v120 - not needed
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 12-31-12, 01:19 PM   #3
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Have you had a look at the tutorial vids http://www.subsim.com/radioroom/showthread.php?t=181538
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 12-31-12, 02:50 PM   #4
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
Default

The tutorials will help you. Having said that....here is what I do. In the patrol area...

1. I will patrol across the path of likely ship travel. Basically if it looks like the enemy ships are travelling east west (aka the Baltic patrol area), I would patrol north south. This in general makes it more likely you will run across more ships. Take a look at the SH5 map and look at where merchant lanes are.

2. Hydrophone. Use it. In the patrol area I dive below 30 meters every 2 hours to check for contacts. I also check it before i change direction...or more specifically i only change course after a hydrophone check. Make sure you do three things when you do sound checks. 1. Man the station and do it yourself (the AI is piss poor at detecting ships you can hear on your hydrophone). 2. Turn the volume knob up (mouse over it and roll your mouse wheel....it defaults to low everytime you reload your save....so you have to do this every single time). 3. Do two full sweeps very slowly. Each sweep should take more than a minute....you'd be surprised what you miss if you go fast. If you do hear a Merchant ....surface at full or flank for 15 mins directly at the sound contact. Submerge and listen again to see what kind of relative motion the contact has (aka how far did it drift from your bow after 15 mins) and take an intercept vector.
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD
The Wolves of Steel 1.06
The Wolves of Steel 1.06 Update 05c
finchOU is offline   Reply With Quote
Old 01-01-13, 10:54 AM   #5
motorious
Watch
 
Join Date: Dec 2012
Location: Birmingham, England
Posts: 21
Downloads: 19
Uploads: 0
Default

Hi guys it works now thanks!
it worked after i put the MODs in the order u told me volodya61 so thanks!
and thank you for those vid tutorials they actually helped me understand the game better, and thanks finchou i did that before but now it is working
motorious is offline   Reply With Quote
Old 01-01-13, 11:48 AM   #6
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Glad you solved your issue..
although everything must be fine in the your/old order..
my/new order just a little better..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 01-01-13, 12:33 PM   #7
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
Default

No problem man....you never know with this game. Due to the need to MOD and stock Bugs...its hard to tell if things are working right. Forgot to mention turn off your E motor for sound checks! Anyway...glad it worked out for you. Happy Sailing!
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD
The Wolves of Steel 1.06
The Wolves of Steel 1.06 Update 05c
finchOU is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.