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Old 11-29-12, 01:01 AM   #1
IonicRipper
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Default Deaf sound guy; RFB?

Evening skippers!

So i recently started playing SH4 again but this time with RFB + RSRDC and i swear my sound guy is absolutely deaf. I always hear ships on the hydrophone much sooner then he does. Its been a while i played this game so i can't remember if it was this way before i used mods. Any ideas?
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Old 11-29-12, 06:09 AM   #2
raymond6751
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Hi, apparently the guy is deaf - a game bug. Here is what I received to my recent post about not finding ships:

[quote]
Originally Posted by raymond6751
Hi all,

I've been playing SH5 for a while, but just installed SH4 again on my new Win 7 machine.

Previously, I have never had any luck with this version, meaning I never sank a single ship. I never found any!! The Pacific is so large, and the Japs didn't sail much in convoy.

I'm trying with RFB this time.


[end quote of my message] [quote]
Add RSRD campaing. One little trick, time compression and pop the watch up, when you see a sttuter there is something in range of your sonar, but your men will not detect it, you are your sonarman. [quote]
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Old 11-29-12, 06:14 AM   #3
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from Bubblehead729
[quote]
+1 on the game stutter indicating a contact. I was unaware of this little tip too, until I watched WinterOwl's excellent LetsPlay of SH4 on YouTube. But it does work. I know its not very realistic, but, hey, its about finding and sinking ships, right? How are you gonna show off all your awesome targeting skills, if there is nothing to target?
[quote]

Actually, I think you can ask for a report of contacts and get a true response. You just have to remember to ask. One more thing, the Jap escorts are insanely accurate at detecting you. I have found a five degree turn confuses them for a bit. Sneak away in loops, alternating left and right 5 or 10 degree turns.
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Old 11-29-12, 08:03 AM   #4
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[QUOTE=raymond6751;1967898]from Bubblehead729
[quote]
+1 on the game stutter indicating a contact. I was unaware of this little tip too, until I watched WinterOwl's excellent LetsPlay of SH4 on YouTube. But it does work. I know its not very realistic, but, hey, its about finding and sinking ships, right? How are you gonna show off all your awesome targeting skills, if there is nothing to target?
Quote:

Actually, I think you can ask for a report of contacts and get a true response. You just have to remember to ask. One more thing, the Jap escorts are insanely accurate at detecting you. I have found a five degree turn confuses them for a bit. Sneak away in loops, alternating left and right 5 or 10 degree turns.
Yeap, i lerand it from the wough i do not playinterowl, the best lets play series i have since so far. Very fun to listen his comments, i you can learn things, althogh i do not play the way he does, i do not use map contacts an i use the TDC an PK.
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Old 11-29-12, 09:55 AM   #5
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Thanks for all the replies. So there is really no way to fix the range of the hydrophone detection? Wow... That's disappointing. I was having this problem in an S-boat. Any chance of having more range in a fleet sub?
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Old 11-29-12, 11:07 AM   #6
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Quote:
Originally Posted by IonicRipper View Post
Thanks for all the replies. So there is really no way to fix the range of the hydrophone detection? Wow... That's disappointing. I was having this problem in an S-boat. Any chance of having more range in a fleet sub?
The S boats had an old sonar array and historically, had to be submerged to work. I think stock game simulates this. I know TMO does. The fleet boats sonar array is on the bottom and you can detect while on the surface.
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Old 11-30-12, 02:33 AM   #7
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Quote:
Originally Posted by IonicRipper View Post
Thanks for all the replies. So there is really no way to fix the range of the hydrophone detection? Wow... That's disappointing. I was having this problem in an S-boat. Any chance of having more range in a fleet sub?
Nop, you have the same problem with all fleet boats.
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Old 11-29-12, 07:56 AM   #8
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Originally Posted by IonicRipper View Post
Evening skippers!

So i recently started playing SH4 again but this time with RFB + RSRDC and i swear my sound guy is absolutely deaf. I always hear ships on the hydrophone much sooner then he does. Its been a while i played this game so i can't remember if it was this way before i used mods. Any ideas?
Yes, I am the one that wrote that little trick. If you go to the sensors systems windoe you will see that th range of the WCA sonar is about 6500 yards, which is the distance your men will tell you sonar contacts. The in game range of the sonar is about 20 nm, at which point you can not hear the ships engine but you can see the green light in the sonar stack on. In orther to correct this deficiency, which means that you can go for months in patrols without encountering anything, you can pop up the watch and time compression, 64-1024 is good enough, keep your eyes on the watch ass you do your patrol pattern, or an area were you thing there might be shipping traffic, and wait to see the watch to spot for a moment, it stops because the game is loaing something in your sonar range. It does not matter if you are surfaced or summerged, go to the sonar station and you will fin the ship. Thedigger the sttuter the more things the game is loaing in your sensors range. if you are surfae, then go to periscope deph of course. You will find much more shipping. Its a little of cheating but since the guys are deaf dont fill bad about it.
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