![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
|
![]()
Evening skippers!
So i recently started playing SH4 again but this time with RFB + RSRDC and i swear my sound guy is absolutely deaf. I always hear ships on the hydrophone much sooner then he does. Its been a while i played this game so i can't remember if it was this way before i used mods. Any ideas?
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
Hi, apparently the guy is deaf - a game bug. Here is what I received to my recent post about not finding ships:
[quote] Originally Posted by raymond6751 ![]() Hi all, I've been playing SH5 for a while, but just installed SH4 again on my new Win 7 machine. Previously, I have never had any luck with this version, meaning I never sank a single ship. I never found any!! The Pacific is so large, and the Japs didn't sail much in convoy. I'm trying with RFB this time. ![]() [end quote of my message] [quote] Add RSRD campaing. One little trick, time compression and pop the watch up, when you see a sttuter there is something in range of your sonar, but your men will not detect it, you are your sonarman. [quote] ![]() ![]() ![]()
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
from Bubblehead729
[quote] +1 on the game stutter indicating a contact. I was unaware of this little tip too, until I watched WinterOwl's excellent LetsPlay of SH4 on YouTube. But it does work. I know its not very realistic, but, hey, its about finding and sinking ships, right? How are you gonna show off all your awesome targeting skills, if there is nothing to target? [quote] Actually, I think you can ask for a report of contacts and get a true response. You just have to remember to ask. One more thing, the Jap escorts are insanely accurate at detecting you. I have found a five degree turn confuses them for a bit. Sneak away in loops, alternating left and right 5 or 10 degree turns.
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
![]() |
![]() |
![]() |
#4 | |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
|
![]()
[QUOTE=raymond6751;1967898]from Bubblehead729
[quote] +1 on the game stutter indicating a contact. I was unaware of this little tip too, until I watched WinterOwl's excellent LetsPlay of SH4 on YouTube. But it does work. I know its not very realistic, but, hey, its about finding and sinking ships, right? How are you gonna show off all your awesome targeting skills, if there is nothing to target? Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
|
![]()
Thanks for all the replies. So there is really no way to fix the range of the hydrophone detection? Wow... That's disappointing. I was having this problem in an S-boat. Any chance of having more range in a fleet sub?
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
|
![]()
The S boats had an old sonar array and historically, had to be submerged to work. I think stock game simulates this. I know TMO does. The fleet boats sonar array is on the bottom and you can detect while on the surface.
__________________
Of all the forms of Martial Arts, Karaoke causes the most pain! |
![]() |
![]() |
![]() |
#7 |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
|
![]()
Nop, you have the same problem with all fleet boats.
|
![]() |
![]() |
![]() |
#8 | |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|