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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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How do I add the destrucible factory? There is no readme. I added it to the roster and sea folders since its not billed as a land unit, tried to place it on fais island, it didnt show up.Which layer should I put it in? I tried to do it random layer but didnt show up.
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#2 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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Destructible factory
![]() ![]() I wouldn't know, I would have though it would have been land if it is in fact a land based building your on about. If not then I'm not very well acquainted with S3D enough to give a definite answer, though if I were you, check each one just to make sure then if by chance you find it, you then at least know for next time. Sorry I can't be any more help to you, good luck ![]()
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#3 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
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Don't know if this will help, it's all the info I got, it might help you to find the correct file to open. Could you please tell me where I might down load the destructible factory mod sounds like a good one to have, also you might send a pm to the the guy who made the mod he might pm you back with more info on it. thanks Indy
......................................... Quote: Originally Posted by indy Hi Guys I would like to add ships to my harbor,in the mission Edit. Can some one please tell me how to do this? I need to see the harbor to place the ships right where I would like them to be.I would like to have tugs and ships running in and out. I know the game will do this but i would like to add more to my missions.I understand this has been post before, but can't find the post. Thanks Indy ............................... I assume you know how to use the mission editor? You can create harbor traffic 2 ways: 1. Edit and existing file,,if you choose not to do this you should at least look at the harbor traffic missions to see what is already there. (You didn't mention if you were putting in US of Japanese harbors) 2. Create a new file and after you save it, add it to the Campaign.cfg so the game will load it. You can copy and existing entry and change the filename to your new mission and set the dates. Keep in mind some bases change hands during the war. To see the docks to place ships, start by creating a new mission OR loading an existing one. Then from the File menu choose "Merge..." and open the Campaign.LOC file. A window will open DO NOT CHECK THE BOX THAT SAYS "Mark merged data as saveable". If you put a checkmark in the box, when you save your mission it will also save another copy of the docks, so you will have two files with docks in the same location. So, leave the box unchecked and it will save your ships but will not save the merged file (which is the docks and villages) |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
If you are using it for campaign you can simply save as a normal mission which will create a .tsr file. (which is used by a single mission) then delete the .tsr file. (the game will ignore it anyway since it isn't referenced from anywhere). ![]() ![]() Only one thing I noticed but have not had time to check, in the roster the UnitClass is set to DisappearanceDate=19460101 but the Unit 1 (Factory) is set to DOD=19420430. It did not cause a problem in the single missions, one created before 19420430 and one created after. So it may not be a problem. Peabody
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#5 | |
Navy Seal
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Last edited by Bubblehead1980; 05-22-12 at 05:44 PM. |
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#6 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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This is because the game considers land objects to be part of the environment, like mountains, beaches, or such. They had to be made as "ships" so they could be attacked and damaged/destroyed. I suppose they could be made as "aircraft" too (?). |
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#7 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
If you are making the "destroy factory' a mission then you need to add to Patrol Objectives folder and DO NOT delete the .tsr file. Also make an entry in the Flotillas.upc. Peabody
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#8 | |
Navy Seal
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#9 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Just make sure the dates are right in the ME and in the campaign.cfg so that it will be there for the entire war. I don't know how much you have worked with the ME, so I want to point out one thing. If you save it as a 'normal' mission you need to go to the menu 'Mission/Parameters" and at the bottom put a check in "Ignore Player Submarine" or it will not allow you to save it. Or you could save it as a scripted layer, just make sure you do not have any Random groups, they will not save. For your info and maybe anyone else that does not know. 1. Saving as a normal mission is the only one that does a validation. Since your mission will not have any player sub you need to check the box. It will also check any triggers, events, objectives etc. 2. Random layer only saves random groups, anything else is not saved. 3. Scripted layer does not save random groups, it does save everything else. 4. Land Unit Layer only saves only land units. As you mentioned, these are NOT land units. That is why I use 'Normal mission' to save most of my stuff. It saves everything. For example let's say you did use the existing 'Jap_CoastalBattery.mis" and put your Oil Tanks in and then decide you want to have a "Random" destroyer patrolling the coast in the area making it more difficult to attack. If you save as "Land Unit", the Oil Tanks won't save, if you save as a 'Scripted Layer" the Destroyer won't save. So it's just easier to save as a 'normal' mission and then delete the .tsr file if you don't need it. Hope that helps. Peabody
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