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Old 11-06-11, 09:05 AM   #1
Sartoris
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Default Hydrophone isn't working even after patches and mods

Here's my problem: even after patching to 1.2, applying the .exe patch by TDW and activating the Equipment mod (seen in my mod soup below), I can't hear anything while using the hydro myself. The sonarman is calling out contacts but they aren't there on the hydro (I'm using the first available hydro at the beginning of the campaign). Also, he always calls out the numbers wrong: instead of saying vier und vierzich, he says vierzich und vier.


Generic Mod Enabler - v2.6.0.157
[D:\Hunter 5\MODS]

nVidia missing lights
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
No magic skills v1.5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Manos Scopes-patch for 8x5
Critical hits 1.1 Torpedos
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OHII - Cerberus ship patch
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
TDW_Waypoint_Contacts_No_Symbols_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk
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Old 11-06-11, 09:15 AM   #2
TheDarkWraith
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Try removing all mods except for my UIs mod and see if the problem exists. You should only have one mod enabled for this test - just my UIs mod.
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Old 11-06-11, 09:41 AM   #3
Rongel
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Default

Quote:
Originally Posted by Sartoris View Post
Here's my problem: even after patching to 1.2, applying the .exe patch by TDW and activating the Equipment mod (seen in my mod soup below), I can't hear anything while using the hydro myself. The sonarman is calling out contacts but they aren't there on the hydro (I'm using the first available hydro at the beginning of the campaign). Also, he always calls out the numbers wrong: instead of saying vier und vierzich, he says vierzich und vier.
Yep, reported similiar problem in the"Repaired Equipment MOD by Xrundel and TheBeast " thread. Sonarman calls the contacts, but you can't hear anything. I removed the mod and things seem to work, but I wonder what it causing it. I have the problem with the second hydrophone, first works ok.
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Old 11-06-11, 11:47 AM   #4
TheBeast
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Quote:
Originally Posted by Rongel View Post
Yep, reported similiar problem in the"Repaired Equipment MOD by Xrundel and TheBeast " thread. Sonarman calls the contacts, but you can't hear anything. I removed the mod and things seem to work, but I wonder what it causing it. I have the problem with the second hydrophone, first works ok.
I read your post in the "Repaired Equipment MOD by Xrundel and TheBeast" thead. I was not able to repoduce this issue but my MOD config is very different.

There is no DSD file for UBoot_Sensors and we did not HEX the GR2 in the "Repaired Equipment MOD by Xrundel and TheBeast" MOD.

If using STOCK "data\Sounds\sh.sdl" and same MOD config, are you able to reproduce this issue?

Also, do any MOD's change the Uboats DSD file?

Regards!
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Old 11-06-11, 12:50 PM   #5
dcb
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Default Maybe an old bug inherited from SH4?

As far as I can remember, this is an old bug (or wrong feature?) inherited from SH4. Some ships cannot be heard on hydrophone at speeds under 4 knots. I remember having checked this in the early days of SH4, by making a custom mission with pairs of ships of the same type: one going at 3 knots and the other at 5 or 6. The former could not be heard on the hydrophone. I remember this was a common behavior in SH4.
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Old 11-06-11, 01:00 PM   #6
Sartoris
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I'm still in the process of trying things out, I haven't removed any mods yet, just tried to reproduce the bug with all mods still activated.

This time I was on the east coast of Britain, with one ship on my starboard, and two ships on my 180 bearing. All three could be heard on the hydro, but this time the sonarman wouldn't call out the contacts. I would click the button for him to tell me the nearest sound contact, but nothing would happen. There wouldn't even be a record in the small log screen in the bottom right.

Just to be clear, I reinstalled the game earlier today, downloaded all the mods all over again and then activated them using JSGME after I patched the game. I also took some screenshots to prove it all:



Here I am listening to the contact and pressing the button below. The sonarman is silent.



The first contact to my right.



And the two behind me.
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Old 11-06-11, 03:37 PM   #7
THE_MASK
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I think one problem is the rotating hydro upgrade only picks up sounds from the sides and not front or rear . Its all messed up .
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