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Old 04-01-11, 12:43 AM   #1
muppet
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flak gunner is blind

He is firing at least 2 inches below the planes all the time,I maxed him out on his abilities and there is no change.Is there something wrong or is that just the way it is.Another thing when i take control of the flak gun myself ,its the ****s when planes are coming towards me my own sights are blocking my view.This game really is a mess.Sh4 worked way better.
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Old 04-01-11, 01:04 AM   #2
stoianm
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Quote:
Originally Posted by muppet View Post
He is firing at least 2 inches below the planes all the time,I maxed him out on his abilities and there is no change.Is there something wrong or is that just the way it is.Another thing when i take control of the flak gun myself ,its the ****s when planes are coming towards me my own sights are blocking my view.This game really is a mess.Sh4 worked way better.
depends of the uboat captain... for example the airplanes for my games have a lot of troubles when they fight against my uboat:

17) How to attack airplanes in SH5 ==>Link


regards
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Old 04-01-11, 01:27 AM   #3
jwilliams
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Quote:
Originally Posted by stoianm View Post
depends of the uboat captain... for example the airplanes for my games have a lot of troubles when they fight against my uboat:

17) How to attack airplanes in SH5 ==>Link


regards

How to attack aircraft.......

My advice with aircraft is

1. depth under keel, and turn to incoming aircraft.
2. If depth more than 50 meters, CRASH DIVE!!!! and level boat before bottom or max safe depth.
3. If depth less than 50 meters, Ahead Flank, and dive to a depth that wont hit bottom.
4. After plane has passed overhead. Turn hard to port/starboard and hope they've missed. Set new heading (so the aircraft cant predict where you might be heading).
5. Stay down until they've gone.

check out my sig..... aircraft are deadly

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Old 04-01-11, 01:32 AM   #4
stoianm
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Quote:
Originally Posted by jwilliams View Post
How to attack aircraft.......

My advice with aircraft is

1. depth under keel, and turn to incoming aircraft.
2. If depth more than 50 meters, CRASH DIVE!!!! and level boat before bottom.
3. If depth less than 50 meters, flak speed ahead, and dive to a depth that wont hit bottom.
4. turn hard to port/starboard and hope they miss.
5. Stay down until they've gone.

check out my sig..... aircraft are deadly




..yes of cource...depend of situation:


18) How to escape the airplanes attack in SH5 ==>Link
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Old 04-01-11, 01:48 AM   #5
jwilliams
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Originally Posted by stoianm View Post
..yes of cource...depend of situation:


18) How to escape the airplanes attack in SH5 ==>Link

WOW, is there anything you don't have a vid tutorial on???

Gonna watch the one above and 17 (how to attack airplanes) right now.

Very informative and entertaining, keep making them.

I hate planes, my hull is at 67% and i dived as soon as my watch crew spotted him.

I blame TDW.... I never had this problem before IRIA.
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Old 04-01-11, 01:49 AM   #6
stoianm
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Quote:
Originally Posted by jwilliams View Post
WOW, is there anything you don't have a vid tutorial on???

Gonna watch the one above and 17 (how to attack airplanes) right now.

Very informative and entertaining, keep making them.

I hate planes, my hull is at 67% and i dived as soon as my watch crew spotted him.

I blame TDW.... I never had this problem before IRIA.
yes... evil IRAI
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Old 04-01-11, 02:56 AM   #7
Zedi
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Originally Posted by jwilliams View Post
9 sept 1939. location AN47. Sunk 2 merchants. Hull severely damaged from aircraft. Returning to port.
Now.. where is this AN47? Or we have a kriegsmarine grid mod that I missed it? I have the same problem with the radio messages too, where the location of ships &stuff are reported with KMGrid coordinates.
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Old 04-01-11, 02:58 AM   #8
stoianm
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Quote:
Originally Posted by Zedi View Post
Now.. where is this AN47? Or we have a kriegsmarine grid mod that I missed it? I have the same problem with the radio messages too, where the location of ships &stuff are reported with KMGrid coordinates.
http://www.subsim.com/radioroom/down...o=file&id=2975
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Old 04-01-11, 03:15 AM   #9
jwilliams
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Originally Posted by Zedi View Post
Now.. where is this AN47? Or we have a kriegsmarine grid mod that I missed it? I have the same problem with the radio messages too, where the location of ships &stuff are reported with KMGrid coordinates.

I have my foldout map from SH3

If only someone could put this into SH5's nav map.

@ Stoianm, Didnt know about this tool. thanks for link.
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Old 04-01-11, 04:51 AM   #10
stoianm
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Originally Posted by jwilliams View Post
I have my foldout map from SH3

If only someone could put this into SH5's nav map.

@ Stoianm, Didnt know about this tool. thanks for link.
Can you please upload for me this map from your sh3... it is dds or jpeg?
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Old 04-01-11, 04:56 AM   #11
Zedi
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Only reason why I would alt-tab is stellarium. So far I replaced one of the ship traffic chart in tdw ui with a KMG map, but I was hoping for a mod.
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Old 04-01-11, 04:58 AM   #12
stoianm
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i was thinking to do the same... to put on the place of uncolored shiping lines chart... where did you foud this map... you have a link?
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Old 04-01-11, 06:04 AM   #13
gap
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Quote:
Originally Posted by stoianm View Post
i was thinking to do the same... to put on the place of uncolored shiping lines chart... where did you foud this map... you have a link?
this thread:

http://www.subsim.com/radioroom//sho...=120252&page=2

lists many links to websites featuring Kriegsmarine grid maps. Most of them a not working anyore, but not all of them. Have a glance to this spanish website, for instance:

http://www.u-historia.com/uhistoria/...afia/mapas.htm.

It got many maps for different areas. Yet I am curious to see the ones used by jwiliams and Zedi too.

Peraphs we could make or choice between them and ask TDW to include them in his UIs, like he did for shipping and speeds/ranges/times charts. I guess it shouldn't be much work for him to do so.
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Old 04-01-11, 06:07 AM   #14
stoianm
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Quote:
Originally Posted by gap View Post
this thread:
http://www.subsim.com/radioroom//sho...=120252&page=2

lists many links to websites featuring Kriegsmarine grid maps. Most of them a not working anyore, but not all of them. Have a glance to this spanish website, for instance:
http://www.u-historia.com/uhistoria/...afia/mapas.htm

It got many maps for different areas, yet I am still curious to see the ones used by jwiliams and Zedi.

Peraphs we could ask TDW to include them in his UIs, like he did for shipping charts and speeds/ranges/times charts. I guess it shouldn't be much work for him to do so.
thanks... wich one you like most
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Old 04-01-11, 06:23 AM   #15
gap
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Quote:
Originally Posted by stoianm View Post
thanks... wich one you like most
Well, if you mean wich one I like the most between the ones featured in the website I pointed out, it depends on our current operating area.

As far as it doesn't involve too much work, I would add all of them to the game, or at least the ones related to the locations used by stock and Open Orizons campaigns.

If you look well in the spanish website, almost at the bottom of the page there's a synoptic chart for the whole world (called "Mapa Mundi"). It would be nice if by clicking in game some button we would be able to recall this map, and then, by clicking on it, in the correct area, view the detailed grid map for that area. I am not sure if this last idea is easily doable for TDW, though, as he is busy with other most imposrtant issues .
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